Player Matchup

Mulan
Mulan
DarkVapeLord
Mulan
Level 22
God Stats
10W - 3L
1,539 SR
Queue Stats
75W - 62L
1,540 Elo+
Solo
Artemis
Artemis
Kittyblast
Artemis
Level 9
God Stats
15W - 11L
1,599 SR
Queue Stats
48W - 46L
1,575 Elo+
Party 1
Da Ji
Da Ji
TheArrguss
Da Ji
Level 24
God Stats
2W - 0L
1,784 SR
Queue Stats
104W - 97L
1,592 Elo+
Solo
Anubis
Anubis
WeissNo1Fan
Anubis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,610 Elo+
Party 1
Bacchus
Bacchus
YoruichiNo2Fan
Bacchus
Level 7
God Stats
2W - 0L
1,743 SR
Queue Stats
17W - 5L
1,638 Elo+
Party 1
Team Averages
Level 13
1,633 SR
1,591 Elo+

VS

Team Averages
Level 22
1,489 SR
1,555 Elo+
Hun Batz
Hun Batz
Crylegend
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,546 Elo+
Solo
King Arthur
King Arthur
Pascal955
King Arthur
Level 17
God Stats
2W - 8L
1,366 SR
Queue Stats
11W - 21L
1,486 Elo+
Solo
Agni
Agni
Raptoritzer
Agni
Level 24
God Stats
1W - 3L
1,272 SR
Queue Stats
129W - 122L
1,613 Elo+
Solo
Kuzenbo
Kuzenbo
RedScorpionRuss
Kuzenbo
Level 28
God Stats
9W - 7L
1,675 SR
Queue Stats
94W - 104L
1,497 Elo+
Solo
Danzaburou
Danzaburou
YaSiEsoPuesTal
Danzaburou
Level 14
God Stats
0W - 1L
1,631 SR
Queue Stats
3W - 2L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 4
7,119
712
6,472
7,159
2,976
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Artemis
Kittyblast
Artemis
8
0 / 4 / 2
4,985
499
1,072
4,961
1,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
10
5 / 1 / 6
6,493
649
4,901
6,174
2,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
12
5 / 1 / 2
6,682
668
8,966
7,037
3,095
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 0 / 5
5,710
571
4,984
6,283
4,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Crylegend
Hun Batz
10
3 / 5 / 0
5,832
583
3,724
8,110
1,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Pascal955
King Arthur
8
0 / 5 / 1
4,368
437
2,680
7,332
2,896
9
0 / 2 / 1
5,209
521
4,193
7,908
1,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
0 / 3 / 2
4,868
487
2,227
6,961
4,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
YaSiEsoPuesTal
Danzaburou
8
4 / 4 / 0
5,216
522
4,918
4,968
1,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
19
Kills
7
7
Deaths
19
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Crylegend
Hun Batz
3
5
0
0.6
W
5
1
4
7
W
Artemis
Kittyblast
Artemis
0
4
2
0.25
L
King Arthur
Pascal955
King Arthur
0
5
1
0.1
L
0
2
1
0.25
L
0
3
2
0.33
W
Da Ji
5
1
6
8
W
Anubis
5
1
2
6
L
Danzaburou
YaSiEsoPuesTal
Danzaburou
4
4
0
1
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,395
Damage
17,742
31,614
Taken
35,279
14,102
Mitigated
12,459
14,011
Healing
9,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Crylegend
Hun Batz
3,724
1,052
0
2,031
8,110
1,883
0
3,142
4,928
0
24,933
W
6,472
579
0
4,294
7,159
2,976
294
149
7,010
0
41,043
W
Artemis
Kittyblast
Artemis
1,072
797
180
903
4,961
1,410
294
785
4,176
0
15,201
L
King Arthur
Pascal955
King Arthur
2,680
304
0
1,970
7,332
2,896
0
615
6,676
197
14,259
L
4,193
77
0
2,812
7,908
1,755
0
4,097
3,726
27,541
0
L
2,227
1,303
0
2,075
6,961
4,552
8
3,375
3,312
12,211
0
W
Da Ji
4,901
1,168
0
1,907
6,174
2,477
0
830
5,286
0
29,182
W
Anubis
8,966
978
0
4,582
7,037
3,095
511
2,771
3,940
40,155
0
L
Danzaburou
YaSiEsoPuesTal
Danzaburou
4,918
2,045
0
656
4,968
1,373
52
2,121
2,687
0
21,916
W
4,984
1,350
225
1,920
6,283
4,144
135
1,601
4,633
16,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,989
Gold Earned
25,493
289
Minions Killed
199
0
Camps Cleared
0
968,194
Distance Traveled
955,264
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,832
583
61
6
0
207,788
0
W
Mulan
7,119
712
99
10
0
204,106
1
W
Artemis
4,985
499
42
4
0
148,579
0
L
King Arthur
4,368
437
17
2
0
194,663
0
L
Agni
5,209
521
60
6
0
203,553
1
L
Kuzenbo
4,868
487
20
2
0
175,007
3
W
Da Ji
6,493
649
49
5
0
225,794
3
W
Anubis
6,682
668
68
7
0
179,580
6
L
Danzaburou
5,216
522
41
4
0
174,253
0
W
Bacchus
5,710
571
31
3
0
210,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role