Player Matchup

Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Chapron_23
Cerberus
Level 125
God Stats
4W - 1L
1,573 SR
Queue Stats
252W - 196L
1,571 Elo+
Party 2
Chernobog
Chernobog
SamuelilloYT
Chernobog
Level 99
God Stats
1W - 2L
1,099 SR
Queue Stats
209W - 148L
1,513 Elo+
Party 2
Team Averages
Level 124
1,391 SR
1,528 Elo+

VS

Team Averages
Level 86
1,612 SR
1,530 Elo+
Scylla
Scylla
Der_Schmidter
Scylla
Level 104
God Stats
4W - 5L
1,589 SR
Queue Stats
64W - 53L
1,540 Elo+
Party 1
Apollo
Apollo
Emilio-HCC
Apollo
Level 6
God Stats
1W - 3L
1,754 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
King Arthur
King Arthur
Kasiinii
King Arthur
Level 148
God Stats
2W - 4L
1,493 SR
Queue Stats
81W - 61L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
6 / 0 / 7
8,187
819
9,229
5,257
2,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Chapron_23
Cerberus
12
5 / 0 / 9
8,597
860
9,893
10,408
8,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chernobog
SamuelilloYT
Chernobog
11
3 / 3 / 8
7,576
758
8,182
7,786
2,707
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,778
678
6,027
9,504
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Emilio-HCC
Apollo
10
1 / 6 / 1
6,339
634
5,004
8,600
2,066
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Kasiinii
King Arthur
10
0 / 5 / 2
6,347
635
4,121
12,967
8,494
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
14
Kills
3
3
Deaths
14
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
0
7
9.5
W
Cerberus
Chapron_23
Cerberus
5
0
9
9.5
L
2
3
0
0.67
L
Apollo
Emilio-HCC
Apollo
1
6
1
0.25
L
King Arthur
Kasiinii
King Arthur
0
5
2
0.2
W
Chernobog
SamuelilloYT
Chernobog
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,304
Damage
15,152
23,451
Taken
31,071
12,925
Mitigated
12,985
4,925
Healing
2,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,229
314
0
1,671
5,257
2,191
34
788
4,403
31,884
0
W
Cerberus
Chapron_23
Cerberus
9,893
247
0
2,074
10,408
8,027
150
2,243
7,917
19,905
0
L
6,027
287
0
374
9,504
2,425
0
5,568
3,936
19,825
0
L
Apollo
Emilio-HCC
Apollo
5,004
3,071
0
837
8,600
2,066
0
6,206
2,394
0
14,671
L
King Arthur
Kasiinii
King Arthur
4,121
280
423
1,323
12,967
8,494
0
7,618
5,349
0
15,221
W
Chernobog
SamuelilloYT
Chernobog
8,182
5,853
0
1,180
7,786
2,707
941
2,746
4,772
0
26,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,360
Gold Earned
19,464
142
Minions Killed
86
7
Camps Cleared
2
564,775
Distance Traveled
562,112
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,187
819
61
6
1
187,910
2
W
Cerberus
8,597
860
31
3
3
209,385
2
L
Scylla
6,778
678
37
4
0
186,168
2
L
Apollo
6,339
634
31
3
1
170,700
0
L
King Arthur
6,347
635
18
2
1
205,244
2
W
Chernobog
7,576
758
50
5
3
167,480
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role