Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Pablosky025
Izanami
Level 56
God Stats
5W - 6L
1,589 SR
Queue Stats
47W - 51L
1,466 Elo+
Party 2
Achilles
Achilles
TheLuque10
Achilles
Level 84
God Stats
15W - 14L
1,252 SR
Queue Stats
175W - 176L
1,494 Elo+
Party 2
Ra
Ra
jorcrax50
Ra
Level 87
God Stats
10W - 6L
1,599 SR
Queue Stats
207W - 203L
1,484 Elo+
Party 2
Cerberus
Cerberus
omitrex
Cerberus
Level 107
God Stats
2W - 4L
1,646 SR
Queue Stats
327W - 311L
1,489 Elo+
Party 2
Team Averages
Level 75
1,517 SR
1,487 Elo+

VS

Team Averages
Level 93
1,499 SR
1,505 Elo+
Agni
Agni
 
Agni
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Dryhump
Izanami
Level 147
God Stats
29W - 22L
1,608 SR
Queue Stats
205W - 198L
1,495 Elo+
Party 1
Ares
Ares
Karolski92
Ares
Level 48
God Stats
2W - 1L
1,535 SR
Queue Stats
81W - 69L
1,554 Elo+
Solo
Thoth
Thoth
SentinelSWE
Thoth
Level 154
God Stats
4W - 7L
1,347 SR
Queue Stats
399W - 386L
1,518 Elo+
Party 1
Hun Batz
Hun Batz
Stapplin
Hun Batz
Level 79
God Stats
6W - 3L
1,503 SR
Queue Stats
79W - 80L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 4 / 2
6,065
505
4,668
10,533
4,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Pablosky025
Izanami
10
0 / 2 / 2
5,704
475
2,521
5,690
1,016
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
TheLuque10
Achilles
10
0 / 1 / 0
5,779
482
2,671
10,092
7,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 5 / 2
6,376
531
3,540
8,365
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
omitrex
Cerberus
8
1 / 2 / 2
5,318
443
5,235
10,663
6,336
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
2 / 0 / 3
7,523
627
9,511
5,308
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Dryhump
Izanami
12
2 / 1 / 3
6,931
578
4,698
5,142
1,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 0 / 6
6,811
568
7,276
9,562
6,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 2 / 4
7,614
635
5,611
4,335
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Stapplin
Hun Batz
12
3 / 2 / 9
7,335
611
6,397
10,038
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
4
Kills
14
14
Deaths
5
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
2
0.75
W
Agni
 
Agni
2
0
3
3.5
W
Izanami
Dryhump
Izanami
2
1
3
3.5
W
3
0
6
6
L
Izanami
Pablosky025
Izanami
0
2
2
0.5
W
4
2
4
3
W
Hun Batz
Stapplin
Hun Batz
3
2
9
3.75
L
Achilles
TheLuque10
Achilles
0
1
0
0
L
1
5
2
0.4
L
Cerberus
omitrex
Cerberus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,635
Damage
33,493
45,343
Taken
34,385
21,681
Mitigated
14,475
12,112
Healing
12,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,668
1,183
0
3,406
10,533
4,001
0
4,525
5,800
0
31,078
W
Agni
 
Agni
9,511
404
0
2,813
5,308
1,719
450
613
4,695
47,808
0
W
Izanami
Dryhump
Izanami
4,698
2,120
0
1,436
5,142
1,373
823
1,536
3,606
0
45,795
W
7,276
242
0
3,127
9,562
6,847
0
3,408
6,154
16,542
0
L
Izanami
Pablosky025
Izanami
2,521
1,328
0
966
5,690
1,016
0
760
4,930
0
29,185
W
5,611
276
0
770
4,335
1,351
856
823
3,512
40,853
0
W
Hun Batz
Stapplin
Hun Batz
6,397
1,155
0
4,072
10,038
3,185
0
2,559
7,479
0
43,235
L
Achilles
TheLuque10
Achilles
2,671
245
0
2,572
10,092
7,852
0
6,321
3,093
0
24,212
L
3,540
385
539
2,440
8,365
2,476
0
4,089
3,998
37,929
0
L
Cerberus
omitrex
Cerberus
5,235
286
0
2,189
10,663
6,336
0
5,409
5,124
24,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,242
Gold Earned
36,214
310
Minions Killed
372
0
Camps Cleared
0
1,249,908
Distance Traveled
1,245,877
16
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,065
505
56
5
0
267,730
4
W
Agni
7,523
627
93
8
0
244,045
7
W
Izanami
6,931
578
90
8
0
249,532
8
W
Ares
6,811
568
21
2
0
245,087
6
L
Izanami
5,704
475
59
5
0
241,666
4
W
Thoth
7,614
635
95
8
0
239,599
5
W
Hun Batz
7,335
611
73
6
0
267,614
4
L
Achilles
5,779
482
65
5
0
248,858
1
L
Ra
6,376
531
77
6
0
244,491
5
L
Cerberus
5,318
443
53
4
0
247,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role