Player Matchup

Fafnir
Fafnir
Gold V
 
Fafnir
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
CroNuSh20
Izanami
Silver I
Level 117
God Stats
112W - 87L
1,599 SR
Queue Stats
368W - 373L
1,246 MMR
Solo
Artio
Artio
Silver I
Desteriaa
Artio
Silver I
Level 123
God Stats
3W - 4L
1,562 SR
Queue Stats
35W - 44L
1,187 MMR
Solo
Ravana
Ravana
Gold I
IHateWards
Ravana
Gold I
Level 128
God Stats
3W - 1L
1,682 SR
Queue Stats
289W - 285L
1,524 MMR
Solo
Hera
Hera
Gold IV
MonkeyDShmuel
Hera
Gold IV
Level 109
God Stats
2W - 2L
1,602 SR
Queue Stats
308W - 314L
1,345 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,589 SR
1,361 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,493 SR
1,306 MMR
Vamana
Vamana
Gold IV
VerdeLechuga
Vamana
Gold IV
Level 106
God Stats
6W - 14L
1,474 SR
Queue Stats
534W - 553L
1,414 MMR
Solo
Chronos
Chronos
Silver I
XxGoryHeartxX
Chronos
Silver I
Level 128
God Stats
0W - 2L
1,606 SR
Queue Stats
97W - 113L
1,272 MMR
Solo
Scylla
Scylla
Silver II
Young_Kratos23
Scylla
Silver II
Level 88
God Stats
17W - 38L
1,366 SR
Queue Stats
172W - 192L
1,106 MMR
Solo
Serqet
Serqet
Gold IV
Zzikr
Serqet
Gold IV
Level 129
God Stats
10W - 16L
1,592 SR
Queue Stats
282W - 283L
1,411 MMR
Solo
Fenrir
Fenrir
Silver I
xFoXstRoLogY
Fenrir
Silver I
Level 157
God Stats
0W - 1L
1,429 SR
Queue Stats
67W - 64L
1,329 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
0 / 2 / 9
7,304
522
2,468
8,782
8,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
CroNuSh20
Izanami
15
3 / 0 / 0
8,706
622
5,821
6,611
2,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Artio
Desteriaa
Artio
14
0 / 0 / 2
7,875
563
10,050
11,842
12,559
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ravana
IHateWards
Ravana
14
4 / 0 / 1
8,016
573
5,629
2,953
995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
5 / 3 / 5
7,475
534
6,257
5,009
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GilgameshAthenaTiamatDanzaburouGeb

VS

Bans
Morgan Le FayUllrAnhurChaacCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
0 / 1 / 0
7,874
562
8,319
13,974
5,508
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chronos
12
0 / 2 / 0
6,929
495
2,905
7,878
2,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 5 / 1
6,827
488
4,230
6,526
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
Zzikr
Serqet
11
0 / 0 / 4
6,517
466
3,252
8,558
5,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
11
2 / 4 / 1
6,623
473
4,041
9,749
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
12
Kills
5
5
Deaths
12
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
2
9
2.25
W
Izanami
CroNuSh20
Izanami
3
0
0
3
W
Artio
Desteriaa
Artio
0
0
2
1
W
Ravana
IHateWards
Ravana
4
0
1
4.5
W
5
3
5
2.5
L
Vamana
0
1
0
0
L
Chronos
0
2
0
0
L
3
5
1
0.7
L
Serqet
Zzikr
Serqet
0
0
4
2
L
Fenrir
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,225
Damage
22,747
35,197
Taken
46,685
26,079
Mitigated
18,120
15,634
Healing
15,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,468
524
0
3,375
8,782
8,855
0
2,561
6,090
17,687
0
W
Izanami
CroNuSh20
Izanami
5,821
3,978
0
3,225
6,611
2,156
0
2,154
4,457
0
78,320
W
Artio
Desteriaa
Artio
10,050
2,018
0
6,834
11,842
12,559
0
0
11,842
54,878
0
W
Ravana
IHateWards
Ravana
5,629
1,198
0
1,700
2,953
995
0
437
2,465
0
51,479
W
6,257
2,278
0
500
5,009
1,514
0
1,634
3,375
43,113
0
L
Vamana
8,319
4,384
0
7,389
13,974
5,508
0
10,456
3,518
0
56,632
L
Chronos
2,905
964
0
2,128
7,878
2,566
0
189
7,689
46,228
4,783
L
4,230
792
0
623
6,526
1,783
203
2,295
4,065
36,362
0
L
Serqet
Zzikr
Serqet
3,252
456
0
1,766
8,558
5,236
0
3,229
5,251
0
15,570
L
Fenrir
4,041
541
0
3,857
9,749
3,027
0
2,254
7,387
0
35,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,376
Gold Earned
34,770
484
Minions Killed
404
0
Camps Cleared
0
1,397,451
Distance Traveled
1,314,219
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,304
522
27
2
0
280,271
3
W
Izanami
8,706
622
159
11
0
265,235
6
W
Artio
7,875
563
118
8
0
265,960
2
W
Ravana
8,016
573
104
7
0
324,479
2
W
Hera
7,475
534
76
5
0
261,506
2
L
Vamana
7,874
562
134
10
0
273,629
1
L
Chronos
6,929
495
99
7
0
250,665
2
L
Scylla
6,827
488
69
5
0
212,849
4
L
Serqet
6,517
466
29
2
0
294,813
3
L
Fenrir
6,623
473
73
5
0
282,263
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role