Player Matchup

Thanatos
Thanatos
BluntDream131116
Thanatos
Level 100
God Stats
9W - 13L
1,584 SR
Queue Stats
180W - 193L
1,482 Elo+
Party 2
Cupid
Cupid
Conchiser
Cupid
Level 144
God Stats
22W - 28L
1,566 SR
Queue Stats
447W - 437L
1,596 Elo+
Party 2
Vamana
Vamana
ImBadJelly
Vamana
Level 66
God Stats
6W - 3L
1,751 SR
Queue Stats
173W - 215L
1,491 Elo+
Solo
Hera
Hera
marcusgonmor
Hera
Level 125
God Stats
0W - 1L
1,497 SR
Queue Stats
1W - 2L
1,460 Elo+
Solo
Team Averages
Level 109
1,599 SR
1,507 Elo+

VS

Team Averages
Level 132
1,601 SR
1,594 Elo+
Jormungandr
Jormungandr
ChangedName8427
Jormungandr
Level 109
God Stats
9W - 2L
1,623 SR
Queue Stats
101W - 99L
1,653 Elo+
Solo
Aphrodite
Aphrodite
ObiwanxKannoli
Aphrodite
Level 159
God Stats
42W - 21L
1,613 SR
Queue Stats
42W - 21L
1,681 Elo+
Party 1
Gilgamesh
Gilgamesh
SMS Bowpit
Gilgamesh
Level 160
God Stats
7W - 1L
1,512 SR
Queue Stats
98W - 68L
1,607 Elo+
Party 1
Mulan
Mulan
TrollToll87
Mulan
Level 101
God Stats
3W - 1L
1,654 SR
Queue Stats
27W - 36L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 6
8,320
640
6,656
12,774
7,148
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
Conchiser
Cupid
17
9 / 3 / 2
10,956
843
18,463
12,627
5,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vamana
ImBadJelly
Vamana
15
2 / 2 / 4
9,179
706
10,534
25,794
21,409
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 5 / 3
8,995
692
8,253
11,892
6,031
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ChangedName8427
Jormungandr
16
7 / 2 / 5
10,627
817
15,655
17,941
21,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
ObiwanxKannoli
Aphrodite
16
5 / 2 / 6
10,551
812
17,215
15,319
7,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
SMS Bowpit
Gilgamesh
16
1 / 1 / 7
10,856
835
9,398
22,530
21,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
4 / 7 / 4
10,037
772
13,181
15,444
16,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
39
12
Kills
17
17
Deaths
12
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
7
6
0.43
W
Jormungandr
ChangedName8427
Jormungandr
7
2
5
4.75
L
Cupid
Conchiser
Cupid
9
3
2
3.33
L
Vamana
ImBadJelly
Vamana
2
2
4
2
W
Aphrodite
ObiwanxKannoli
Aphrodite
5
2
6
4
W
Gilgamesh
SMS Bowpit
Gilgamesh
1
1
7
4.5
W
4
7
4
0.86
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,906
Damage
55,449
63,087
Taken
71,234
40,465
Mitigated
66,582
18,633
Healing
30,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,656
1,439
0
4,083
12,774
7,148
264
6,302
6,472
0
11,909
W
Jormungandr
ChangedName8427
Jormungandr
15,655
3,616
0
1,588
17,941
21,089
1,003
1,723
16,218
38,847
0
L
Cupid
Conchiser
Cupid
18,463
8,233
727
1,699
12,627
5,877
310
7,921
4,706
0
43,755
L
Vamana
ImBadJelly
Vamana
10,534
3,660
822
9,080
25,794
21,409
16
14,147
11,647
858
19,284
W
Aphrodite
ObiwanxKannoli
Aphrodite
17,215
831
9,842
10,931
15,319
7,541
1,269
3,327
11,992
46,875
0
W
Gilgamesh
SMS Bowpit
Gilgamesh
9,398
2,443
0
6,656
22,530
21,132
399
3,229
19,301
0
44,107
W
13,181
2,032
0
1,859
15,444
16,820
922
1,176
14,268
3,713
26,123
L
8,253
3,827
393
1,829
11,892
6,031
663
6,145
5,747
35,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,450
Gold Earned
42,071
158
Minions Killed
222
5
Camps Cleared
12
937,402
Distance Traveled
1,017,060
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,320
640
19
1
0
185,966
1
W
Jormungandr
10,627
817
33
3
3
265,604
1
L
Cupid
10,956
843
57
4
4
244,016
1
L
Vamana
9,179
706
23
2
0
305,066
0
W
Aphrodite
10,551
812
83
6
1
252,339
2
W
Gilgamesh
10,856
835
67
5
5
295,160
0
W
Mulan
10,037
772
39
3
3
203,957
0
L
Hera
8,995
692
59
5
1
202,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role