Player Matchup

Arachne
Arachne
EatMyAbsJimbo
Arachne
Level 29
God Stats
4W - 7L
1,801 SR
Queue Stats
148W - 115L
1,662 Elo+
Party 1
Bacchus
Bacchus
OkayKENLO
Bacchus
Level 160
God Stats
8W - 3L
1,642 SR
Queue Stats
802W - 777L
1,567 Elo+
Party 1
Agni
Agni
SouthPaw47
Agni
Level 69
God Stats
5W - 1L
1,731 SR
Queue Stats
84W - 72L
1,559 Elo+
Party 4
Olorun
Olorun
UnknownDisease
Olorun
Level 157
God Stats
12W - 6L
1,619 SR
Queue Stats
620W - 572L
1,579 Elo+
Party 1
Chaac
Chaac
Zelpharion
Chaac
Level 58
God Stats
6W - 2L
1,717 SR
Queue Stats
37W - 39L
1,484 Elo+
Party 4
Team Averages
Level 95
1,702 SR
1,570 Elo+

VS

Team Averages
Level 47
1,464 SR
1,486 Elo+
Cliodhna
Cliodhna
CanTheGameStart
Cliodhna
Level 67
God Stats
11W - 7L
1,497 SR
Queue Stats
257W - 244L
1,500 Elo+
Party 3
Bellona
Bellona
ChoraMinina
Bellona
Level 41
God Stats
9W - 5L
1,606 SR
Queue Stats
75W - 95L
1,535 Elo+
Solo
Ymir
Ymir
Deathninjadude
Ymir
Level 32
God Stats
2W - 3L
1,290 SR
Queue Stats
48W - 50L
1,496 Elo+
Party 2
Tiamat
Tiamat
ShinMaiphurrr
Tiamat
Level 39
God Stats
3W - 3L
1,663 SR
Queue Stats
122W - 120L
1,506 Elo+
Party 3
Neith
Neith
StannDarshh
Neith
Level 57
God Stats
3W - 11L
1,265 SR
Queue Stats
211W - 242L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
9 / 0 / 2
6,972
697
4,471
6,254
2,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
OkayKENLO
Bacchus
9
0 / 0 / 13
5,932
593
3,588
7,458
7,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
2 / 0 / 6
6,716
672
4,867
3,229
1,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
5 / 0 / 5
6,716
672
5,064
5,334
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
11
0 / 0 / 1
5,914
591
3,941
5,505
3,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
9
0 / 5 / 0
5,351
535
3,763
7,765
2,169
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
ChoraMinina
Bellona
9
0 / 1 / 0
5,577
558
3,533
6,719
5,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 3 / 0
4,793
479
1,135
7,943
3,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 3 / 0
5,331
533
2,553
6,084
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 0
4,623
462
2,237
4,812
1,383
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
0
16
Kills
0
0
Deaths
16
27
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
0
5
0
0
L
Bellona
ChoraMinina
Bellona
0
1
0
0
L
0
3
0
0
W
Arachne
9
0
2
10
W
Bacchus
OkayKENLO
Bacchus
0
0
13
6.5
L
0
3
0
0
W
2
0
6
5
L
0
4
0
0
W
5
0
5
7.5
W
Chaac
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,931
Damage
13,221
27,780
Taken
33,323
16,752
Mitigated
16,068
14,097
Healing
8,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
3,763
122
0
2,706
7,765
2,169
0
1,775
5,990
0
34,767
L
Bellona
ChoraMinina
Bellona
3,533
918
0
1,376
6,719
5,914
0
221
5,968
6,058
29,732
L
1,135
360
0
1,458
7,943
3,629
0
4,493
3,450
12,967
0
W
Arachne
4,471
2,596
0
2,828
6,254
2,823
0
726
5,428
0
29,573
W
Bacchus
OkayKENLO
Bacchus
3,588
747
0
1,711
7,458
7,728
0
1,391
5,989
13,521
0
L
2,553
277
0
1,782
6,084
2,973
0
3,837
2,247
24,373
0
W
4,867
595
62
1,466
3,229
1,225
357
597
2,598
40,911
0
L
2,237
1,074
0
1,196
4,812
1,383
0
3,193
1,619
0
24,016
W
5,064
2,742
500
4,028
5,334
1,682
1,310
712
4,572
42,568
0
W
Chaac
3,941
1,141
0
3,502
5,505
3,294
0
729
4,776
0
29,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,250
Gold Earned
25,675
341
Minions Killed
298
0
Camps Cleared
0
1,104,867
Distance Traveled
998,391
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
5,351
535
82
8
0
211,704
1
L
Bellona
5,577
558
85
9
0
219,486
4
L
Ymir
4,793
479
17
2
0
191,992
3
W
Arachne
6,972
697
60
6
0
271,269
4
W
Bacchus
5,932
593
15
2
0
208,987
6
L
Tiamat
5,331
533
59
6
0
176,345
2
W
Agni
6,716
672
98
10
0
210,460
1
L
Neith
4,623
462
55
6
0
198,864
2
W
Olorun
6,716
672
86
9
0
206,022
1
W
Chaac
5,914
591
82
8
0
208,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role