Player Matchup

Mercury
Mercury
 
Mercury
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
HellDunno
Apollo
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,410 Elo+
Solo
Baron Samedi
Baron Samedi
Iluxa32242
Baron Samedi
Level 6
God Stats
6W - 2L
1,500 SR
Queue Stats
9W - 6L
1,467 Elo+
Solo
Cupid
Cupid
Kazargh
Cupid
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 25L
1,382 Elo+
Solo
Team Averages
Level 14
1,500 SR
1,452 Elo+

VS

Team Averages
Level 26
1,487 SR
1,441 Elo+
Fenrir
Fenrir
 
Fenrir
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
NAFYL
Chang'e
Level 27
God Stats
0W - 3L
1,638 SR
Queue Stats
14W - 22L
1,358 Elo+
Solo
King Arthur
King Arthur
TruePride666
King Arthur
Level 10
God Stats
0W - 2L
1,526 SR
Queue Stats
16W - 14L
1,445 Elo+
Solo
Izanami
Izanami
Waifulechosa69
Izanami
Level 14
God Stats
2W - 11L
1,269 SR
Queue Stats
17W - 29L
1,344 Elo+
Solo
Kumbhakarna
Kumbhakarna
wirow212
Kumbhakarna
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
3 / 0 / 0
7,012
637
2,609
5,340
2,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
 
Vamana
11
1 / 0 / 1
6,631
603
5,086
4,716
4,694
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
HellDunno
Apollo
12
11 / 2 / 2
7,941
722
8,997
5,993
1,849
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Iluxa32242
Baron Samedi
9
1 / 2 / 5
5,770
525
3,049
4,376
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Kazargh
Cupid
10
4 / 3 / 7
6,776
616
4,471
7,305
1,957
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
4 / 3 / 0
6,112
556
3,819
6,673
2,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chang'e
NAFYL
Chang'e
8
0 / 4 / 1
5,089
463
2,837
5,591
1,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
TruePride666
King Arthur
8
0 / 2 / 0
5,020
456
1,913
7,923
4,720
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 8 / 1
5,456
496
3,490
6,968
1,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
wirow212
Kumbhakarna
6
0 / 4 / 3
4,725
430
1,841
8,234
7,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
20
Kills
6
7
Deaths
21
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
0
0
3
W
Vamana
 
Vamana
1
0
1
1.5
L
Fenrir
 
Fenrir
4
3
0
1.33
W
Apollo
HellDunno
Apollo
11
2
2
6
W
Baron Samedi
Iluxa32242
Baron Samedi
1
2
5
1.75
W
Cupid
Kazargh
Cupid
4
3
7
2.5
L
Chang'e
NAFYL
Chang'e
0
4
1
0.13
L
King Arthur
TruePride666
King Arthur
0
2
0
0
L
2
8
1
0.31
L
Kumbhakarna
wirow212
Kumbhakarna
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,212
Damage
13,900
27,730
Taken
35,389
11,900
Mitigated
18,236
9,542
Healing
3,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,609
544
0
1,547
5,340
2,090
0
634
4,652
0
51,367
W
Vamana
 
Vamana
5,086
2,781
0
1,794
4,716
4,694
514
0
4,716
0
35,206
L
Fenrir
 
Fenrir
3,819
789
0
692
6,673
2,945
0
262
6,411
0
20,683
W
Apollo
HellDunno
Apollo
8,997
6,781
0
2,555
5,993
1,849
1,136
907
5,070
0
41,353
W
Baron Samedi
Iluxa32242
Baron Samedi
3,049
85
360
1,415
4,376
1,310
350
1,854
2,302
15,694
0
W
Cupid
Kazargh
Cupid
4,471
2,756
323
1,548
7,305
1,957
483
1,145
6,160
0
31,293
L
Chang'e
NAFYL
Chang'e
2,837
231
46
1,415
5,591
1,552
0
1,634
3,957
19,029
0
L
King Arthur
TruePride666
King Arthur
1,913
452
0
1,554
7,923
4,720
0
436
7,487
0
17,715
L
3,490
2,578
0
40
6,968
1,530
0
375
6,593
0
22,777
L
Kumbhakarna
wirow212
Kumbhakarna
1,841
387
0
252
8,234
7,489
0
342
7,892
7,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,130
Gold Earned
26,402
342
Minions Killed
181
0
Camps Cleared
0
1,110,640
Distance Traveled
1,084,860
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,012
637
98
9
0
246,114
4
W
Vamana
6,631
603
82
7
0
209,637
1
L
Fenrir
6,112
556
50
5
0
239,801
0
W
Apollo
7,941
722
76
7
0
208,461
2
W
Baron Samedi
5,770
525
32
3
0
234,957
0
W
Cupid
6,776
616
54
5
0
211,471
2
L
Chang'e
5,089
463
36
3
0
192,042
3
L
King Arthur
5,020
456
42
4
0
234,659
1
L
Izanami
5,456
496
47
4
0
199,306
0
L
Kumbhakarna
4,725
430
6
1
0
219,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role