Player Matchup

Fenrir
Fenrir
Frostynipz98
Fenrir
Level 41
God Stats
3W - 5L
1,506 SR
Queue Stats
7W - 9L
1,467 Elo+
Party 2
Osiris
Osiris
Quilamar
Osiris
Level 102
God Stats
18W - 25L
1,306 SR
Queue Stats
376W - 365L
1,446 Elo+
Solo
Medusa
Medusa
az1mo
Medusa
Level 7
God Stats
0W - 2L
1,831 SR
Queue Stats
1W - 3L
1,469 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ericanilox
Morgan Le Fay
Level 67
God Stats
4W - 9L
1,500 SR
Queue Stats
169W - 199L
1,491 Elo+
Solo
Kuzenbo
Kuzenbo
zbracakes
Kuzenbo
Level 48
God Stats
0W - 3L
1,145 SR
Queue Stats
7W - 10L
1,438 Elo+
Party 2
Team Averages
Level 53
1,457 SR
1,462 Elo+

VS

Team Averages
Level 93
1,630 SR
1,537 Elo+
Thoth
Thoth
Allwaysflying
Thoth
Level 96
God Stats
11W - 9L
1,654 SR
Queue Stats
309W - 265L
1,552 Elo+
Party 1
Mercury
Mercury
BigBoiKong
Mercury
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 6L
1,543 Elo+
Party 1
Chiron
Chiron
ELIinyoBIZNES
Chiron
Level 159
God Stats
21W - 18L
1,483 SR
Queue Stats
385W - 408L
1,447 Elo+
Solo
Amaterasu
Amaterasu
Legitnosepicker8
Amaterasu
Level 105
God Stats
24W - 6L
1,773 SR
Queue Stats
661W - 649L
1,539 Elo+
Party 1
Baron Samedi
Baron Samedi
Waldinger
Baron Samedi
Level 83
God Stats
16W - 10L
1,739 SR
Queue Stats
312W - 267L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
5 / 4 / 1
8,289
488
6,874
11,398
4,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
Quilamar
Osiris
13
2 / 6 / 1
7,754
456
11,450
14,529
10,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
az1mo
Medusa
10
0 / 7 / 3
6,257
368
3,253
10,074
2,687
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morgan Le Fay
ericanilox
Morgan Le Fay
14
2 / 8 / 3
8,272
487
6,842
12,995
4,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
zbracakes
Kuzenbo
11
2 / 3 / 4
7,435
437
5,220
10,606
8,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 2 / 5
9,475
557
13,843
7,134
2,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
BigBoiKong
Mercury
14
1 / 3 / 11
8,499
500
5,281
12,032
4,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
9 / 1 / 2
9,845
579
8,721
10,189
3,636
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
17
5 / 1 / 4
10,212
601
8,980
15,356
15,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
Waldinger
Baron Samedi
14
3 / 4 / 9
8,586
505
9,871
13,717
5,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
58
11
Kills
27
28
Deaths
11
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
9
2
5
5.75
W
Mercury
BigBoiKong
Mercury
1
3
11
2.17
W
9
1
2
10
L
Fenrir
5
4
1
1.38
W
Amaterasu
5
1
4
7
L
Osiris
Quilamar
Osiris
2
6
1
0.42
W
Baron Samedi
Waldinger
Baron Samedi
3
4
9
1.88
L
Medusa
az1mo
Medusa
0
7
3
0.21
L
Morgan Le Fay
ericanilox
Morgan Le Fay
2
8
3
0.44
L
Kuzenbo
zbracakes
Kuzenbo
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,639
Damage
46,696
59,602
Taken
58,428
31,565
Mitigated
31,481
11,061
Healing
24,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,843
164
0
2,712
7,134
2,254
141
1,769
5,303
51,716
0
W
Mercury
BigBoiKong
Mercury
5,281
2,098
0
4,791
12,032
4,029
0
793
11,161
0
49,209
W
8,721
3,251
225
4,076
10,189
3,636
1,610
2,735
7,034
0
64,233
L
Fenrir
6,874
1,580
0
2,200
11,398
4,397
0
3,493
7,675
0
38,157
W
Amaterasu
8,980
2,888
26
6,136
15,356
15,598
1,457
1,809
12,534
14,511
51,928
L
Osiris
Quilamar
Osiris
11,450
4,223
0
3,019
14,529
10,948
0
2,650
11,085
0
43,711
W
Baron Samedi
Waldinger
Baron Samedi
9,871
1,241
619
5,788
13,717
5,964
1,130
4,421
9,132
51,777
0
L
Medusa
az1mo
Medusa
3,253
1,271
0
407
10,074
2,687
0
7,578
2,116
0
19,977
L
Morgan Le Fay
ericanilox
Morgan Le Fay
6,842
849
0
2,023
12,995
4,810
0
3,740
9,135
50,839
0
L
Kuzenbo
zbracakes
Kuzenbo
5,220
1,804
92
3,320
10,606
8,723
0
7,520
2,628
22,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,007
Gold Earned
46,617
355
Minions Killed
517
0
Camps Cleared
0
1,574,645
Distance Traveled
1,599,591
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,475
557
95
6
0
341,433
3
W
Mercury
8,499
500
95
6
0
344,907
0
W
Chiron
9,845
579
103
6
0
296,720
3
L
Fenrir
8,289
488
74
4
0
332,207
2
W
Amaterasu
10,212
601
142
8
0
331,590
2
L
Osiris
7,754
456
91
5
0
310,985
4
W
Baron Samedi
8,586
505
82
5
0
284,941
6
L
Medusa
6,257
368
56
3
0
343,466
0
L
Morgan Le Fay
8,272
487
106
6
0
290,128
3
L
Kuzenbo
7,435
437
28
2
0
297,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role