Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
lendario321
Vamana
Level 158
God Stats
1W - 0L
1,383 SR
Queue Stats
136W - 78L
1,608 Elo+
Party 2
Agni
Agni
lendariogeneral
Agni
Level 86
God Stats
3W - 1L
1,344 SR
Queue Stats
135W - 88L
1,620 Elo+
Party 2
Anhur
Anhur
matpr1
Anhur
Level 66
God Stats
12W - 5L
1,527 SR
Queue Stats
101W - 51L
1,631 Elo+
Party 2
Achilles
Achilles
maxmathias
Achilles
Level 85
God Stats
9W - 12L
1,487 SR
Queue Stats
362W - 470L
1,389 Elo+
Solo
Team Averages
Level 88
1,448 SR
1,550 Elo+

VS

Team Averages
Level 76
1,511 SR
1,447 Elo+
Vamana
Vamana
 
Vamana
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
BlackDED
Ymir
Level 158
God Stats
3W - 2L
1,765 SR
Queue Stats
172W - 167L
1,414 Elo+
Party 3
Apollo
Apollo
BlackDED99
Apollo
Level 63
God Stats
1W - 1L
1,477 SR
Queue Stats
77W - 72L
1,423 Elo+
Party 3
Persephone
Persephone
ShinigamiSoul01
Persephone
Level 49
God Stats
4W - 10L
1,503 SR
Queue Stats
100W - 122L
1,458 Elo+
Solo
Loki
Loki
zSun4703
Loki
Level 12
God Stats
21W - 21L
1,310 SR
Queue Stats
122W - 172L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 1 / 6
5,400
491
5,554
6,377
4,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Vamana
12
1 / 1 / 3
7,129
648
6,261
7,257
5,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
6 / 1 / 5
7,845
713
7,472
4,418
1,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
matpr1
Anhur
10
4 / 0 / 2
6,103
555
6,731
4,522
1,328
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
maxmathias
Achilles
11
5 / 2 / 5
7,107
646
3,845
5,360
3,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
1 / 2 / 1
6,138
558
4,522
9,768
7,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
9
1 / 2 / 0
5,594
509
3,277
10,630
6,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
BlackDED99
Apollo
8
0 / 5 / 1
5,009
455
2,598
6,481
1,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
ShinigamiSoul01
Persephone
9
1 / 5 / 1
5,904
537
2,238
5,314
1,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
9
1 / 2 / 0
5,508
501
2,017
7,334
1,727
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
16
Kills
4
5
Deaths
16
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
6
3
L
Vamana
 
Vamana
1
2
1
0.75
L
Ymir
1
2
0
0.5
L
Apollo
BlackDED99
Apollo
0
5
1
0.1
L
Persephone
ShinigamiSoul01
Persephone
1
5
1
0.3
W
Vamana
1
1
3
2.5
W
6
1
5
8.5
W
Anhur
matpr1
Anhur
4
0
2
5
W
Achilles
maxmathias
Achilles
5
2
5
3.75
L
Loki
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,863
Damage
14,652
27,934
Taken
39,527
16,181
Mitigated
19,049
9,559
Healing
10,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,554
660
93
2,625
6,377
4,652
0
1,813
4,564
16,046
0
L
Vamana
 
Vamana
4,522
1,418
0
4,137
9,768
7,722
0
1,619
7,143
0
37,325
L
Ymir
3,277
533
0
3,029
10,630
6,599
0
2,909
7,042
17,888
0
L
Apollo
BlackDED99
Apollo
2,598
892
0
475
6,481
1,589
0
3,098
3,098
0
19,446
L
Persephone
ShinigamiSoul01
Persephone
2,238
150
0
779
5,314
1,412
0
2,783
2,246
27,196
0
W
Vamana
6,261
2,270
0
3,220
7,257
5,852
54
101
6,411
56
44,294
W
7,472
263
0
1,052
4,418
1,194
684
885
3,533
46,615
0
W
Anhur
matpr1
Anhur
6,731
4,762
0
1,807
4,522
1,328
701
2,437
2,085
0
23,054
W
Achilles
maxmathias
Achilles
3,845
948
0
762
5,360
3,155
0
344
4,973
0
28,243
L
Loki
2,017
378
0
2,274
7,334
1,727
0
1,266
5,959
0
26,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,584
Gold Earned
28,153
283
Minions Killed
261
0
Camps Cleared
0
1,101,480
Distance Traveled
1,065,021
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,400
491
25
2
0
204,029
0
L
Vamana
6,138
558
78
7
0
204,750
3
L
Ymir
5,594
509
17
2
0
213,060
1
L
Apollo
5,009
455
40
4
0
208,865
7
L
Persephone
5,904
537
65
6
0
209,430
3
W
Vamana
7,129
648
84
8
0
227,065
2
W
Agni
7,845
713
94
9
0
217,358
3
W
Anhur
6,103
555
29
3
0
215,019
3
W
Achilles
7,107
646
51
5
0
238,009
0
L
Loki
5,508
501
61
6
0
228,916
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role