Player Matchup

Medusa
Medusa
Platinum III
A Sad God
Medusa
Platinum III
Level 136
God Stats
2W - 2L
1,720 SR
Queue Stats
202W - 237L
1,822 MMR
Party 1
Geb
Geb
Diamond I
BroomerOne10
Geb
Diamond I
Level 109
God Stats
13W - 5L
1,847 SR
Queue Stats
135W - 137L
2,548 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond V
Hardy04
Zhong Kui
Diamond V
Level 127
God Stats
24W - 23L
1,672 SR
Queue Stats
187W - 214L
2,139 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,747 SR
2,170 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 119
1,636 SR
2,048 MMR
Skadi
Skadi
Diamond IV
MBertelsen1
Skadi
Diamond IV
Level 108
God Stats
133W - 128L
1,634 SR
Queue Stats
141W - 147L
2,043 MMR
Solo
Ares
Ares
Diamond IV
Tacoer
Ares
Diamond IV
Level 120
God Stats
51W - 38L
1,616 SR
Queue Stats
319W - 231L
2,062 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond IV
x Wives
Baron Samedi
Diamond IV
Level 128
God Stats
8W - 9L
1,657 SR
Queue Stats
179W - 137L
2,039 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
A Sad God
Medusa
14
1 / 3 / 2
9,415
628
11,811
14,326
5,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 6 / 1
10,884
726
7,088
24,184
24,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Zhong Kui
Hardy04
Zhong Kui
13
2 / 8 / 2
9,737
649
11,281
18,953
15,422
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
AthenaAphroditeOdinScyllaGilgamesh

VS

Bans
ArtioTiamatChaacPersephoneAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 9
11,458
764
22,126
8,863
4,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
Tacoer
Ares
16
7 / 1 / 10
12,275
818
14,444
20,017
29,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
x Wives
Baron Samedi
16
3 / 2 / 14
10,741
716
14,421
11,216
8,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
5
Kills
17
17
Deaths
5
5
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Medusa
A Sad God
Medusa
1
3
2
0.67
L
2
6
1
0.42
L
Zhong Kui
Hardy04
Zhong Kui
2
8
2
0.38
W
7
2
9
5.75
W
Ares
Tacoer
Ares
7
1
10
12
W
Baron Samedi
x Wives
Baron Samedi
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,180
Damage
50,991
57,463
Taken
40,096
45,723
Mitigated
42,119
10,764
Healing
14,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
A Sad God
Medusa
11,811
3,572
0
2,806
14,326
5,882
0
7,075
7,081
0
40,294
L
7,088
424
0
3,901
24,184
24,419
0
9,961
13,812
24,073
0
L
Zhong Kui
Hardy04
Zhong Kui
11,281
1,398
0
4,057
18,953
15,422
0
11,147
7,413
35,172
0
W
22,126
13,504
0
2,139
8,863
4,373
2,227
5,013
3,850
0
64,660
W
Ares
Tacoer
Ares
14,444
1,027
0
5,227
20,017
29,473
601
6,955
13,062
33,622
0
W
Baron Samedi
x Wives
Baron Samedi
14,421
1,153
2,884
4,082
11,216
8,273
587
6,766
4,450
49,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,036
Gold Earned
34,474
161
Minions Killed
205
3
Camps Cleared
11
772,070
Distance Traveled
855,645
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,415
628
57
4
0
265,011
3
L
Geb
10,884
726
37
2
1
279,452
5
L
Zhong Kui
9,737
649
67
4
2
227,607
3
W
Skadi
11,458
764
86
6
7
292,752
2
W
Ares
12,275
818
39
3
1
286,476
1
W
Baron Samedi
10,741
716
80
5
3
276,417
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role