Player Matchup

Set
Set
 
Set
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
AquaSketch
Gilgamesh
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 23L
1,527 Elo+
Solo
Agni
Agni
AyaBunny
Agni
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Izanami
Izanami
BigManBird
Izanami
Level 27
God Stats
7W - 7L
1,730 SR
Queue Stats
103W - 103L
1,657 Elo+
Solo
Sylvanus
Sylvanus
FSTBK
Sylvanus
Level 16
God Stats
3W - 1L
1,884 SR
Queue Stats
14W - 14L
1,562 Elo+
Solo
Team Averages
Level 20
1,623 SR
1,549 Elo+

VS

Team Averages
Level 23
1,610 SR
1,658 Elo+
Anhur
Anhur
Capy4life
Anhur
Level 25
God Stats
5W - 7L
1,424 SR
Queue Stats
80W - 60L
1,570 Elo+
Solo
Sol
Sol
DaBeheader
Sol
Level 27
God Stats
2W - 0L
1,749 SR
Queue Stats
43W - 9L
1,882 Elo+
Party 1
Guan Yu
Guan Yu
InsanityRunner
Guan Yu
Level 6
God Stats
2W - 4L
1,580 SR
Queue Stats
71W - 70L
1,379 Elo+
Solo
Loki
Loki
SoloOneTrick
Loki
Level 30
God Stats
5W - 2L
1,567 SR
Queue Stats
106W - 26L
1,866 Elo+
Party 1
Tyr
Tyr
kokkapete
Tyr
Level 27
God Stats
5W - 3L
1,727 SR
Queue Stats
34W - 23L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
3 / 7 / 0
5,673
567
3,263
9,829
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
AquaSketch
Gilgamesh
7
1 / 4 / 0
5,241
524
2,221
7,365
3,690
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
6
0 / 6 / 1
4,260
426
475
3,965
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
BigManBird
Izanami
7
1 / 4 / 1
4,792
479
3,775
6,159
813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
FSTBK
Sylvanus
7
0 / 3 / 2
4,432
443
1,459
4,105
1,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Capy4life
Anhur
10
4 / 1 / 3
6,153
615
5,074
5,259
1,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 1 / 6
7,358
736
5,591
5,186
1,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
2 / 2 / 5
5,429
543
2,734
5,646
2,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
9 / 1 / 4
7,162
716
7,520
5,359
1,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 0 / 1
6,373
637
1,845
2,997
1,654
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
5
Kills
24
24
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
7
0
0.43
L
Gilgamesh
AquaSketch
Gilgamesh
1
4
0
0.25
L
Agni
0
6
1
0.08
L
Izanami
BigManBird
Izanami
1
4
1
0.38
W
Anhur
Capy4life
Anhur
4
1
3
5.5
W
6
1
6
9
L
Sylvanus
FSTBK
Sylvanus
0
3
2
0.33
W
2
2
5
2.25
W
9
1
4
11
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,193
Damage
22,764
31,423
Taken
24,447
9,646
Mitigated
8,712
6,156
Healing
10,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
3,263
1,663
0
2,592
9,829
2,675
0
1,237
8,507
0
25,681
L
Gilgamesh
AquaSketch
Gilgamesh
2,221
431
0
1,220
7,365
3,690
0
1,182
6,183
655
17,289
L
Agni
475
112
0
322
3,965
942
0
1,763
2,202
6,338
0
L
Izanami
BigManBird
Izanami
3,775
2,704
0
690
6,159
813
0
625
5,454
0
23,447
W
Anhur
Capy4life
Anhur
5,074
2,721
0
740
5,259
1,124
0
568
4,691
0
34,024
W
5,591
1,391
0
3,542
5,186
1,901
1,181
232
4,882
38,866
5,832
L
Sylvanus
FSTBK
Sylvanus
1,459
638
436
896
4,105
1,526
0
612
3,333
8,886
1,645
W
2,734
434
362
1,774
5,646
2,668
0
740
4,906
0
12,147
W
7,520
2,656
0
2,476
5,359
1,365
0
164
5,161
0
34,321
W
1,845
11
0
1,394
2,997
1,654
260
10
2,947
0
29,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,398
Gold Earned
32,475
190
Minions Killed
347
0
Camps Cleared
0
868,417
Distance Traveled
998,371
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,673
567
59
6
0
178,779
1
L
Gilgamesh
5,241
524
40
4
0
185,736
2
L
Agni
4,260
426
19
2
0
135,488
0
L
Izanami
4,792
479
50
5
0
178,279
3
W
Anhur
6,153
615
72
7
0
172,009
3
W
Sol
7,358
736
100
10
0
185,477
0
L
Sylvanus
4,432
443
22
2
0
190,135
0
W
Guan Yu
5,429
543
25
3
0
204,590
0
W
Loki
7,162
716
71
7
0
222,767
3
W
Tyr
6,373
637
79
8
0
213,528
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role