Player Matchup

Scylla
Scylla
Diamond II
Darkos29
Scylla
Diamond II
Level 143
God Stats
5W - 3L
1,740 SR
Queue Stats
133W - 120L
2,352 MMR
Party 2
Olorun
Olorun
Diamond II
JingsterOP
Olorun
Diamond II
Level 160
God Stats
0W - 3L
1,465 SR
Queue Stats
136W - 125L
2,409 MMR
Party 2
Bacchus
Bacchus
Masters
Mr19henry
Bacchus
Masters
Level 159
God Stats
3W - 3L
1,737 SR
Queue Stats
286W - 263L
2,583 MMR
Solo
King Arthur
King Arthur
Diamond I
a16blackwarrior
King Arthur
Diamond I
Level 129
God Stats
34W - 37L
1,556 SR
Queue Stats
152W - 131L
2,437 MMR
Party 3
Susano
Susano
Masters
theAlberkut
Susano
Masters
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
413W - 373L
2,669 MMR
Party 3
Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,600 SR
2,490 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 154
1,591 SR
2,082 MMR
Sun Wukong
Sun Wukong
Masters
 
Sun Wukong
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Diamond II
 
Artio
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Masters
Butcђer
The Morrigan
Masters
Level 158
God Stats
88W - 70L
1,675 SR
Queue Stats
148W - 151L
2,481 MMR
Solo
Thor
Thor
Masters
Caji
Thor
Masters
Level 143
God Stats
8W - 2L
1,814 SR
Queue Stats
98W - 67L
2,562 MMR
Party 1
Heimdallr
Heimdallr
Masters
D4RKWIZ4RD
Heimdallr
Masters
Level 160
God Stats
14W - 13L
1,466 SR
Queue Stats
453W - 425L
2,368 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Darkos29
Scylla
16
4 / 8 / 3
10,464
498
7,710
15,951
6,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Olorun
JingsterOP
Olorun
18
3 / 4 / 1
10,947
521
14,016
14,826
12,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Mr19henry
Bacchus
16
2 / 3 / 4
9,852
469
8,725
14,909
15,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
a16blackwarrior
King Arthur
15
0 / 6 / 1
9,434
449
14,187
19,007
16,132
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Susano
15
2 / 8 / 2
9,261
441
8,630
19,028
6,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
GebSolLoki

VS

Bans
OdinTiamatAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
5 / 0 / 7
12,702
605
16,003
19,969
21,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
 
Artio
17
5 / 2 / 15
11,792
562
12,224
24,823
26,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

The Morrigan
Butcђer
The Morrigan
18
2 / 3 / 10
11,514
548
8,561
9,448
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thor
Caji
Thor
20
13 / 3 / 6
13,721
653
18,958
16,686
7,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
D4RKWIZ4RD
Heimdallr
20
4 / 3 / 6
13,229
630
10,060
15,124
6,383
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
73
11
Kills
29
29
Deaths
11
11
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
7
8.5
W
Artio
 
Artio
5
2
15
6.25
W
The Morrigan
Butcђer
The Morrigan
2
3
10
2.33
W
Thor
Caji
Thor
13
3
6
5.33
W
Heimdallr
D4RKWIZ4RD
Heimdallr
4
3
6
2.33
L
Scylla
Darkos29
Scylla
4
8
3
0.69
L
Olorun
JingsterOP
Olorun
3
4
1
0.88
L
Bacchus
Mr19henry
Bacchus
2
3
4
1.33
L
King Arthur
a16blackwarrior
King Arthur
0
6
1
0.08
L
Susano
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,268
Damage
65,806
83,721
Taken
86,050
57,842
Mitigated
66,059
18,701
Healing
37,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
16,003
3,191
0
9,363
19,969
21,175
556
4,450
15,455
0
83,242
W
Artio
 
Artio
12,224
2,426
2,530
10,239
24,823
26,915
223
8,479
16,200
41,634
0
W
The Morrigan
Butcђer
The Morrigan
8,561
1,951
0
3,476
9,448
4,211
747
3,787
5,597
72,214
10,393
W
Thor
Caji
Thor
18,958
5,312
0
6,334
16,686
7,375
320
6,030
10,496
0
102,575
W
Heimdallr
D4RKWIZ4RD
Heimdallr
10,060
6,309
0
5,141
15,124
6,383
7,338
8,203
6,921
0
120,570
L
Scylla
Darkos29
Scylla
7,710
606
0
1,373
15,951
6,189
86
4,879
10,885
58,239
0
L
Olorun
JingsterOP
Olorun
14,016
6,652
832
5,719
14,826
12,711
0
3,357
11,293
94,041
10,545
L
Bacchus
Mr19henry
Bacchus
8,725
1,131
471
2,341
14,909
15,861
0
4,659
10,203
26,242
0
L
King Arthur
a16blackwarrior
King Arthur
14,187
1,344
0
4,030
19,007
16,132
0
1,847
15,778
4,944
68,517
L
Susano
8,630
2,314
0
3,935
19,028
6,949
0
4,397
14,429
0
63,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,958
Gold Earned
62,958
583
Minions Killed
730
0
Camps Cleared
0
1,983,734
Distance Traveled
2,058,851
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,702
605
170
8
0
440,289
2
W
Artio
11,792
562
44
2
0
414,697
7
W
The Morrigan
11,514
548
159
8
0
409,241
5
W
Thor
13,721
653
152
7
0
414,204
4
W
Heimdallr
13,229
630
205
10
0
380,420
3
L
Scylla
10,464
498
108
5
0
354,930
1
L
Olorun
10,947
521
185
9
0
395,325
0
L
Bacchus
9,852
469
28
1
0
449,944
9
L
King Arthur
9,434
449
148
7
0
394,540
4
L
Susano
9,261
441
114
5
0
388,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role