Player Matchup

Sol
Sol
ChooouXxX
Sol
Level 24
God Stats
0W - 1L
1,391 SR
Queue Stats
6W - 12L
1,291 Elo+
Party 2
Fenrir
Fenrir
FanTom_4IK22
Fenrir
Level 22
God Stats
11W - 12L
1,498 SR
Queue Stats
48W - 53L
1,378 Elo+
Solo
Sun Wukong
Sun Wukong
FestiveTrain592
Sun Wukong
Level 26
God Stats
7W - 6L
1,442 SR
Queue Stats
9W - 9L
1,468 Elo+
Party 2
Artemis
Artemis
MurphysLaw-NBK
Artemis
Level 13
God Stats
12W - 10L
1,586 SR
Queue Stats
29W - 33L
1,424 Elo+
Solo
Bakasura
Bakasura
retro-lift
Bakasura
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,325 Elo+
Solo
Team Averages
Level 20
1,483 SR
1,377 Elo+

VS

Team Averages
Level 22
1,443 SR
1,391 Elo+
Neith
Neith
Lord_Di3goE
Neith
Level 55
God Stats
2W - 2L
1,500 SR
Queue Stats
187W - 203L
1,416 Elo+
Party 1
Vamana
Vamana
OnlineHurdle037
Vamana
Level 27
God Stats
2W - 0L
1,696 SR
Queue Stats
85W - 88L
1,426 Elo+
Solo
Ares
Ares
Weezy_56734
Ares
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,236 Elo+
Party 1
Ra
Ra
online-century3
Ra
Level 6
God Stats
2W - 4L
1,174 SR
Queue Stats
8W - 9L
1,344 Elo+
Solo
Poseidon
Poseidon
scented-pickle69
Poseidon
Level 18
God Stats
3W - 5L
1,347 SR
Queue Stats
19W - 23L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 10 / 2
12,412
400
13,585
24,141
7,024
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
19
3 / 10 / 3
13,125
423
14,760
31,422
14,939
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
FestiveTrain592
Sun Wukong
18
1 / 3 / 5
12,028
388
9,398
25,703
27,081
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 13 / 1
11,004
355
11,504
20,736
5,845
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
retro-lift
Bakasura
16
0 / 13 / 3
10,268
331
1,120
23,504
7,343

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
22 / 2 / 4
20,655
666
40,544
37,922
18,856
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
5 / 0 / 7
15,733
508
13,991
24,721
25,238
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

5
0 / 0 / 0
9,775
315
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
0 / 9 / 1
13,468
434
1,252
10,494
3,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
22 / 1 / 6
19,180
619
36,449
19,750
7,954
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
67
11
Kills
49
49
Deaths
12
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
10
2
0.4
L
Fenrir
3
10
3
0.45
L
Sun Wukong
FestiveTrain592
Sun Wukong
1
3
5
1.17
W
22
2
4
12
L
4
13
1
0.35
W
5
0
7
8.5
W
0
0
0
0
W
0
9
1
0.06
L
Bakasura
retro-lift
Bakasura
0
13
3
0.12
W
22
1
6
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,367
Damage
92,236
125,506
Taken
92,887
62,232
Mitigated
55,849
17,706
Healing
44,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,585
4,229
0
3,751
24,141
7,024
0
10,356
13,676
59,180
0
L
Fenrir
14,760
3,378
0
4,578
31,422
14,939
0
9,968
21,167
0
103,927
L
Sun Wukong
FestiveTrain592
Sun Wukong
9,398
1,451
0
4,216
25,703
27,081
739
8,343
17,003
0
69,099
W
40,544
26,256
0
26,294
37,922
18,856
10,923
6,030
31,892
0
241,804
L
11,504
6,924
0
960
20,736
5,845
0
5,037
15,614
0
60,440
W
13,991
4,642
0
10,419
24,721
25,238
207
3,724
20,997
0
98,687
W
0
0
0
0
0
0
0
0
0
0
0
W
1,252
849
27
599
10,494
3,801
2,244
1,342
9,112
45,936
0
L
Bakasura
retro-lift
Bakasura
1,120
479
0
4,201
23,504
7,343
874
3,983
19,208
0
17,675
W
36,449
6,273
0
7,365
19,750
7,954
2,953
3,208
16,542
173,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,837
Gold Earned
78,811
464
Minions Killed
712
0
Camps Cleared
0
2,465,603
Distance Traveled
2,345,189
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,412
400
90
3
0
508,206
0
L
Fenrir
13,125
423
134
4
0
481,093
1
L
Sun Wukong
12,028
388
103
3
0
602,120
0
W
Neith
20,655
666
263
8
0
561,669
4
L
Artemis
11,004
355
92
3
0
433,210
0
W
Vamana
15,733
508
136
4
0
623,111
1
W
Ares
9,775
315
0
0
0
0
0
W
Ra
13,468
434
113
4
0
505,072
0
L
Bakasura
10,268
331
45
1
0
440,974
0
W
Poseidon
19,180
619
200
6
0
655,337
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role