Player Matchup

Bakasura
Bakasura
Chippzz08
Bakasura
Level 36
God Stats
2W - 0L
1,216 SR
Queue Stats
45W - 38L
1,437 Elo+
Party 1
Danzaburou
Danzaburou
Raonehun
Danzaburou
Level 27
God Stats
24W - 39L
1,480 SR
Queue Stats
113W - 168L
1,280 Elo+
Solo
Ra
Ra
Sempronius___
Ra
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Ymir
Ymir
TheMackenator
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,684 Elo+
Party 1
Cu Chulainn
Cu Chulainn
lindeelliot44
Cu Chulainn
Level 29
God Stats
3W - 3L
1,374 SR
Queue Stats
64W - 63L
1,387 Elo+
Party 1
Team Averages
Level 24
1,414 SR
1,457 Elo+

VS

Team Averages
Level 17
1,351 SR
1,248 Elo+
Ymir
Ymir
Bacalhau009
Ymir
Level 16
God Stats
9W - 23L
1,647 SR
Queue Stats
109W - 142L
1,372 Elo+
Solo
Cerberus
Cerberus
Hexilin-128
Cerberus
Level 13
God Stats
6W - 10L
1,195 SR
Queue Stats
13W - 25L
1,140 Elo+
Party 2
Ravana
Ravana
Mystii_Madala
Ravana
Level 26
God Stats
0W - 6L
1,121 SR
Queue Stats
64W - 64L
1,296 Elo+
Party 2
Neith
Neith
PaiNcze
Neith
Level 4
God Stats
0W - 2L
1,294 SR
Queue Stats
1W - 4L
1,050 Elo+
Solo
Olorun
Olorun
aogiri_yoshimura
Olorun
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 157L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Chippzz08
Bakasura
10
5 / 1 / 4
6,511
651
3,783
5,762
2,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Raonehun
Danzaburou
10
3 / 0 / 3
6,259
626
3,346
4,653
1,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 0 / 2
6,596
660
4,971
4,085
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
3 / 0 / 4
5,061
506
1,626
4,079
2,933
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
lindeelliot44
Cu Chulainn
10
2 / 0 / 1
6,103
610
3,042
6,420
3,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
3,605
361
301
2,488
904
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cerberus
Hexilin-128
Cerberus
5
0 / 5 / 1
3,978
398
995
6,168
2,954
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 3 / 0
5,025
503
3,105
5,350
1,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
PaiNcze
Neith
9
0 / 4 / 0
4,972
497
3,928
4,930
1,244
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 3 / 1
4,918
492
2,318
6,673
1,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
16
Kills
1
1
Deaths
16
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Bakasura
Chippzz08
Bakasura
5
1
4
7
L
Cerberus
Hexilin-128
Cerberus
0
5
1
0.1
L
1
3
0
0.33
L
Neith
PaiNcze
Neith
0
4
0
0
W
Danzaburou
Raonehun
Danzaburou
3
0
3
4.5
W
3
0
2
4
W
3
0
4
5
L
0
3
1
0.17
W
Cu Chulainn
lindeelliot44
Cu Chulainn
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,768
Damage
10,647
24,999
Taken
25,609
11,063
Mitigated
8,349
11,252
Healing
4,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
301
87
0
12
2,488
904
0
69
2,238
3,396
0
W
Bakasura
Chippzz08
Bakasura
3,783
2,509
212
2,842
5,762
2,276
1,654
304
5,458
0
30,239
L
Cerberus
Hexilin-128
Cerberus
995
0
0
471
6,168
2,954
26
2,021
4,050
5,464
0
L
3,105
680
0
859
5,350
1,546
0
1,431
3,842
0
24,988
L
Neith
PaiNcze
Neith
3,928
2,531
0
1,038
4,930
1,244
216
374
4,011
0
23,447
W
Danzaburou
Raonehun
Danzaburou
3,346
1,244
0
2,074
4,653
1,280
675
981
3,672
0
28,424
W
4,971
1,126
129
2,228
4,085
1,097
1,650
866
3,219
42,817
0
W
1,626
474
0
978
4,079
2,933
363
1,463
2,616
5,031
0
L
2,318
655
0
2,276
6,673
1,701
245
2,465
4,082
25,694
0
W
Cu Chulainn
lindeelliot44
Cu Chulainn
3,042
356
162
2,627
6,420
3,477
296
0
6,420
0
27,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,530
Gold Earned
22,498
285
Minions Killed
166
0
Camps Cleared
0
990,936
Distance Traveled
762,836
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,605
361
5
1
0
75,049
0
W
Bakasura
6,511
651
65
7
0
217,683
1
L
Cerberus
3,978
398
12
1
0
175,775
0
L
Ravana
5,025
503
47
5
0
197,792
2
L
Neith
4,972
497
52
5
0
158,731
1
W
Danzaburou
6,259
626
57
6
0
188,859
1
W
Ra
6,596
660
104
10
0
206,094
6
W
Ymir
5,061
506
9
1
0
190,267
0
L
Olorun
4,918
492
50
5
0
155,489
0
W
Cu Chulainn
6,103
610
50
5
0
188,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role