Player Matchup

Chaac
Chaac
ISuperHia
Chaac
Level 128
God Stats
6W - 4L
1,488 SR
Queue Stats
287W - 290L
1,506 Elo+
Party 1
Loki
Loki
Stuntlord024
Loki
Level 109
God Stats
0W - 3L
1,726 SR
Queue Stats
331W - 339L
1,459 Elo+
Party 1
Ra
Ra
h5f4e3o9
Ra
Level 160
God Stats
57W - 45L
1,614 SR
Queue Stats
944W - 895L
1,614 Elo+
Solo
Team Averages
Level 132
1,609 SR
1,526 Elo+

VS

Team Averages
Level 125
1,577 SR
1,540 Elo+
Cu Chulainn
Cu Chulainn
Dleomanni
Cu Chulainn
Level 143
God Stats
7W - 3L
1,640 SR
Queue Stats
133W - 94L
1,559 Elo+
Party 2
Discordia
Discordia
TheJack9080
Discordia
Level 88
God Stats
1W - 0L
1,718 SR
Queue Stats
12W - 11L
1,462 Elo+
Party 2
Ne Zha
Ne Zha
darkingapocalips
Ne Zha
Level 144
God Stats
7W - 10L
1,372 SR
Queue Stats
190W - 155L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ISuperHia
Chaac
9
1 / 3 / 4
6,235
624
7,090
12,234
7,970
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

10
2 / 5 / 4
6,593
659
4,535
8,510
5,602
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 0 / 3
7,308
731
7,600
4,674
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Dleomanni
Cu Chulainn
11
4 / 3 / 4
7,222
722
9,587
12,113
7,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
TheJack9080
Discordia
9
1 / 2 / 5
6,271
627
3,984
3,649
1,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 1 / 5
6,941
694
7,809
8,654
5,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
6
Kills
8
8
Deaths
6
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Dleomanni
Cu Chulainn
4
3
4
2
L
Chaac
ISuperHia
Chaac
1
3
4
1
L
2
5
4
0.8
W
Discordia
TheJack9080
Discordia
1
2
5
1.75
W
3
1
5
5.5
L
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,225
Damage
21,380
25,418
Taken
24,416
15,151
Mitigated
14,465
6,729
Healing
7,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Dleomanni
Cu Chulainn
9,587
2,333
0
4,236
12,113
7,404
18
3,450
8,354
992
25,211
L
Chaac
ISuperHia
Chaac
7,090
1,679
0
2,079
12,234
7,970
144
1,775
9,221
0
14,879
L
4,535
959
0
312
8,510
5,602
0
1,675
6,012
0
10,518
W
Discordia
TheJack9080
Discordia
3,984
249
0
198
3,649
1,077
0
1,060
2,477
14,995
0
W
7,809
2,206
0
2,912
8,654
5,984
0
2,669
5,740
0
15,414
L
7,600
1,243
1,715
2,623
4,674
1,579
194
1,142
3,407
36,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,136
Gold Earned
20,434
111
Minions Killed
89
5
Camps Cleared
4
545,275
Distance Traveled
584,794
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,222
722
41
4
1
201,326
4
L
Chaac
6,235
624
18
2
0
187,081
1
L
Loki
6,593
659
9
1
2
155,941
2
W
Discordia
6,271
627
21
2
1
188,937
0
W
Ne Zha
6,941
694
27
3
2
194,531
2
L
Ra
7,308
731
84
8
3
202,253
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role