Player Matchup

Chaac
Chaac
Brakage69
Chaac
Level 136
God Stats
12W - 22L
1,494 SR
Queue Stats
268W - 343L
1,438 Elo+
Solo
Janus
Janus
ResKa_22
Janus
Level 86
God Stats
3W - 3L
1,512 SR
Queue Stats
98W - 70L
1,544 Elo+
Solo
Artemis
Artemis
SupaWolf23
Artemis
Level 108
God Stats
0W - 1L
1,808 SR
Queue Stats
34W - 37L
1,563 Elo+
Solo
Team Averages
Level 110
1,605 SR
1,515 Elo+

VS

Team Averages
Level 106
1,375 SR
1,538 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
CinquePi_Noodle
Sylvanus
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
96W - 94L
1,557 Elo+
Solo
Ullr
Ullr
amano_lll
Ullr
Level 126
God Stats
1W - 2L
1,124 SR
Queue Stats
6W - 9L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Brakage69
Chaac
11
3 / 5 / 2
9,301
620
14,694
18,388
16,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
ResKa_22
Janus
14
3 / 5 / 2
9,918
661
15,007
10,705
3,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
SupaWolf23
Artemis
11
0 / 7 / 4
8,741
583
8,559
12,615
3,732
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
6 / 2 / 6
11,015
734
9,725
12,774
7,833
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
15
4 / 1 / 12
11,376
758
9,311
16,822
19,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ullr
15
7 / 3 / 9
11,159
744
16,481
14,089
4,773
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
6
Kills
17
17
Deaths
6
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
2
6
4.5
L
Chaac
Brakage69
Chaac
3
5
2
0.8
W
Sylvanus
4
1
12
10
L
Janus
ResKa_22
Janus
3
5
2
0.8
L
Artemis
SupaWolf23
Artemis
0
7
4
0.29
W
Ullr
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,260
Damage
35,517
41,708
Taken
43,685
23,213
Mitigated
32,233
9,505
Healing
24,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,725
1,514
2,591
6,026
12,774
7,833
312
4,169
7,962
38,040
0
L
Chaac
Brakage69
Chaac
14,694
3,587
229
8,156
18,388
16,279
38
8,771
9,617
0
25,756
W
Sylvanus
9,311
2,540
2,849
9,779
16,822
19,627
272
5,811
9,678
16,707
0
L
Janus
ResKa_22
Janus
15,007
185
0
750
10,705
3,202
0
4,836
5,869
45,735
0
L
Artemis
SupaWolf23
Artemis
8,559
2,716
0
370
12,615
3,732
726
5,989
6,626
0
21,017
W
Ullr
16,481
6,138
0
3,458
14,089
4,773
1,849
4,638
8,745
0
50,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,960
Gold Earned
33,550
154
Minions Killed
137
5
Camps Cleared
7
749,501
Distance Traveled
792,274
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,015
734
58
4
0
254,582
1
L
Chaac
9,301
620
27
2
0
241,308
3
W
Sylvanus
11,376
758
18
1
1
257,727
2
L
Janus
9,918
661
88
6
4
244,189
1
L
Artemis
8,741
583
39
3
1
264,004
1
W
Ullr
11,159
744
61
4
6
279,965
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role