Player Matchup

Ares
Ares
Gold V
HandsomeBeast1
Ares
Gold V
Level 157
God Stats
193W - 206L
1,547 SR
Queue Stats
1,284W - 1,294L
1,305 MMR
Solo
Cupid
Cupid
Silver II
KingJDM1047
Cupid
Silver II
Level 89
God Stats
17W - 15L
1,495 SR
Queue Stats
310W - 327L
1,019 MMR
Solo
Fenrir
Fenrir
Platinum II
Watertakeallair
Fenrir
Platinum II
Level 160
God Stats
106W - 114L
1,565 SR
Queue Stats
505W - 500L
1,833 MMR
Solo
Ymir
Ymir
Silver III
nuclear_kush42_0
Ymir
Silver III
Level 106
God Stats
13W - 11L
1,439 SR
Queue Stats
104W - 107L
911 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver III
ullrblink
Morgan Le Fay
Silver III
Level 65
God Stats
3W - 3L
1,419 SR
Queue Stats
124W - 138L
1,001 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,493 SR
1,214 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,630 SR
1,213 MMR
Ullr
Ullr
Gold III
Pickle Rick8005
Ullr
Gold III
Level 151
God Stats
3W - 1L
1,679 SR
Queue Stats
402W - 405L
1,563 MMR
Solo
Ra
Ra
Silver II
WhiTe-BuKi_
Ra
Silver II
Level 85
God Stats
11W - 21L
1,604 SR
Queue Stats
277W - 297L
1,094 MMR
Solo
Hades
Hades
Silver I
XxfbgRAMBOxX
Hades
Silver I
Level 157
God Stats
106W - 103L
1,462 SR
Queue Stats
907W - 944L
1,049 MMR
Solo
Odin
Odin
Gold I
fadetotauli
Odin
Gold I
Level 160
God Stats
1W - 1L
1,729 SR
Queue Stats
338W - 332L
1,636 MMR
Solo
Jormungandr
Jormungandr
Silver II
kayotica
Jormungandr
Silver II
Level 104
God Stats
6W - 2L
1,673 SR
Queue Stats
27W - 47L
722 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 6
9,017
530
9,469
14,934
14,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 3 / 3
8,321
489
3,254
10,233
3,394
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
10 / 1 / 5
10,027
590
7,881
12,556
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

17
1 / 1 / 5
9,729
572
8,960
10,893
8,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
ullrblink
Morgan Le Fay
15
5 / 3 / 5
9,163
539
9,074
8,750
3,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
LokiAthenaKaliGilgameshScylla

VS

Bans
PersephoneKing ArthurSobekIzanamiXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
8,281
487
8,855
10,881
3,325
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
1 / 7 / 2
7,804
459
6,765
11,872
4,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 2 / 0
8,231
484
3,746
8,558
3,395
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 6
7,962
468
6,817
12,896
5,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
kayotica
Jormungandr
12
3 / 6 / 2
7,517
442
4,614
13,753
10,828
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
20
Kills
9
9
Deaths
20
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
0
3
3
0.5
L
3
3
1
1.17
W
10
1
5
12.5
L
1
7
2
0.29
L
1
2
0
0.5
L
1
2
6
2
L
Jormungandr
kayotica
Jormungandr
3
6
2
0.67
W
1
1
5
3.5
W
Morgan Le Fay
ullrblink
Morgan Le Fay
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,638
Damage
30,797
57,366
Taken
57,960
34,380
Mitigated
27,263
22,919
Healing
12,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,469
345
0
5,106
14,934
14,093
143
4,627
10,307
37,523
0
W
3,254
1,671
132
3,691
10,233
3,394
1,344
1,310
8,923
0
61,761
L
8,855
4,012
0
686
10,881
3,325
840
3,477
7,357
0
55,296
W
7,881
1,159
0
8,771
12,556
4,805
0
1,399
11,157
0
66,747
L
6,765
570
784
4,006
11,872
4,010
676
6,464
5,357
51,288
0
L
3,746
494
181
3,763
8,558
3,395
0
5,128
3,086
42,467
0
L
6,817
1,594
0
750
12,896
5,705
0
5,718
7,129
0
50,983
L
Jormungandr
kayotica
Jormungandr
4,614
1,303
365
2,337
13,753
10,828
227
6,127
7,528
26,573
0
W
8,960
2,578
0
4,040
10,893
8,794
234
4,429
6,464
68,075
0
W
Morgan Le Fay
ullrblink
Morgan Le Fay
9,074
563
0
1,179
8,750
3,294
255
3,360
5,390
57,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,257
Gold Earned
39,795
502
Minions Killed
439
0
Camps Cleared
0
1,591,059
Distance Traveled
1,565,590
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,017
530
46
3
0
326,408
5
W
Cupid
8,321
489
116
7
0
303,265
4
L
Ullr
8,281
487
97
6
0
309,897
4
W
Fenrir
10,027
590
106
6
0
353,540
1
L
Ra
7,804
459
92
5
0
319,361
1
L
Hades
8,231
484
122
7
0
273,424
2
L
Odin
7,962
468
85
5
0
353,431
2
L
Jormungandr
7,517
442
43
3
0
309,477
4
W
Ymir
9,729
572
135
8
0
276,635
1
W
Morgan Le Fay
9,163
539
99
6
0
331,211
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role