Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
DankoFarkas123
Kukulkan
Level 67
God Stats
1W - 3L
1,328 SR
Queue Stats
161W - 162L
1,545 Elo+
Solo
Charybdis
Charybdis
DerNothi
Charybdis
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,449 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NightWoIf70
Tsukuyomi
Level 108
God Stats
8W - 9L
1,600 SR
Queue Stats
142W - 148L
1,473 Elo+
Solo
Rama
Rama
adri_0091
Rama
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
381W - 391L
1,506 Elo+
Solo
Team Averages
Level 98
1,485 SR
1,495 Elo+

VS

Team Averages
Level 105
1,569 SR
1,469 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BaldanCruz
Ra
Level 98
God Stats
59W - 56L
1,600 SR
Queue Stats
166W - 166L
1,496 Elo+
Solo
Thor
Thor
Litschiy77
Thor
Level 144
God Stats
21W - 27L
1,414 SR
Queue Stats
266W - 291L
1,502 Elo+
Solo
Danzaburou
Danzaburou
ObligatedSupport
Danzaburou
Level 143
God Stats
3W - 2L
1,831 SR
Queue Stats
178W - 168L
1,569 Elo+
Solo
Bakasura
Bakasura
dodendilek721
Bakasura
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 18L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
2 / 5 / 6
9,614
961
6,139
16,556
12,489
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
16
2 / 7 / 7
9,761
976
13,112
13,632
4,833
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
DerNothi
Charybdis
16
1 / 6 / 7
9,229
923
5,517
11,591
3,896
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tsukuyomi
NightWoIf70
Tsukuyomi
16
4 / 6 / 8
10,460
1,046
16,800
17,030
7,562
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rama
16
3 / 6 / 8
9,819
982
8,017
12,836
4,424
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

117

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
5 / 2 / 14
11,507
1,151
16,485
16,312
21,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
9 / 2 / 17
12,429
1,243
17,172
9,014
4,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
7 / 2 / 10
10,609
1,061
10,683
12,520
4,972
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Danzaburou
ObligatedSupport
Danzaburou
19
9 / 0 / 18
13,089
1,309
22,253
6,596
3,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
dodendilek721
Bakasura
16
0 / 6 / 14
9,123
912
2,807
10,833
3,918

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
103
12
Kills
30
30
Deaths
12
36
Assists
73
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
5
6
1
W
Cthulhu
 
Cthulhu
5
2
14
6
W
9
2
17
8.75
L
Kukulkan
2
7
7
0.79
L
Charybdis
DerNothi
Charybdis
1
6
7
0.75
W
7
2
10
6
L
Tsukuyomi
NightWoIf70
Tsukuyomi
4
6
8
1.33
W
Danzaburou
ObligatedSupport
Danzaburou
9
0
18
18
L
Rama
3
6
8
1.17
W
Bakasura
dodendilek721
Bakasura
0
6
14
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,585
Damage
69,400
71,645
Taken
55,275
33,204
Mitigated
38,629
2,383
Healing
15,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,139
717
86
443
16,556
12,489
0
7,518
8,717
0
15,181
W
Cthulhu
 
Cthulhu
16,485
1,094
1,094
3,515
16,312
21,971
0
4,010
12,302
25,267
0
W
17,172
534
3,375
3,591
9,014
4,046
0
2,076
6,938
42,034
0
L
Kukulkan
13,112
2,061
118
761
13,632
4,833
0
6,530
6,986
38,999
0
L
Charybdis
DerNothi
Charybdis
5,517
2,063
0
0
11,591
3,896
0
4,543
6,860
0
22,011
W
10,683
816
231
667
12,520
4,972
0
4,075
8,445
0
16,661
L
Tsukuyomi
NightWoIf70
Tsukuyomi
16,800
4,804
208
767
17,030
7,562
0
8,019
8,881
0
40,730
W
Danzaburou
ObligatedSupport
Danzaburou
22,253
11,827
0
2,740
6,596
3,722
0
670
5,926
0
61,493
L
Rama
8,017
6,049
0
0
12,836
4,424
0
6,215
6,471
0
24,225
W
Bakasura
dodendilek721
Bakasura
2,807
1,724
0
592
10,833
3,918
0
2,281
7,510
0
4,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,883
Gold Earned
56,757
191
Minions Killed
203
6
Camps Cleared
6
848,290
Distance Traveled
986,893
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,614
961
13
1
1
169,240
1
W
Cthulhu
11,507
1,151
31
3
0
203,912
0
W
Ra
12,429
1,243
66
7
1
209,258
0
L
Kukulkan
9,761
976
65
7
1
173,086
0
L
Charybdis
9,229
923
49
5
0
145,730
0
W
Thor
10,609
1,061
8
1
1
205,684
0
L
Tsukuyomi
10,460
1,046
40
4
2
196,941
2
W
Danzaburou
13,089
1,309
91
9
3
197,991
0
L
Rama
9,819
982
24
2
2
163,293
0
W
Bakasura
9,123
912
7
1
1
170,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role