Player Matchup

Fenrir
Fenrir
Jordanwilson
Fenrir
Level 109
God Stats
6W - 9L
1,536 SR
Queue Stats
359W - 310L
1,604 Elo+
Solo
Baron Samedi
Baron Samedi
MissingJellyfish
Baron Samedi
Level 49
God Stats
2W - 9L
1,526 SR
Queue Stats
282W - 311L
1,490 Elo+
Solo
Fafnir
Fafnir
Tireless__
Fafnir
Level 154
God Stats
4W - 4L
1,706 SR
Queue Stats
219W - 212L
1,552 Elo+
Solo
Zhong Kui
Zhong Kui
Vlazurah
Zhong Kui
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,662 Elo+
Solo
Ullr
Ullr
Yung Titos
Ullr
Level 133
God Stats
3W - 2L
1,644 SR
Queue Stats
250W - 207L
1,598 Elo+
Solo
Team Averages
Level 107
1,582 SR
1,581 Elo+

VS

Team Averages
Level 147
1,547 SR
1,558 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
albinoman
Zhong Kui
Level 125
God Stats
4W - 3L
1,638 SR
Queue Stats
328W - 309L
1,645 Elo+
Solo
Nike
Nike
xGTSxUsukaTagome
Nike
Level 155
God Stats
7W - 11L
1,489 SR
Queue Stats
482W - 550L
1,606 Elo+
Solo
Sobek
Sobek
xZoni l13l
Sobek
Level 160
God Stats
7W - 2L
1,606 SR
Queue Stats
321W - 297L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 6 / 16
8,559
713
8,529
15,915
18,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
MissingJellyfish
Baron Samedi
17
4 / 4 / 13
9,767
814
12,304
12,414
11,447
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
Tireless__
Fafnir
15
0 / 5 / 16
9,316
776
3,446
18,687
21,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Zhong Kui
Vlazurah
Zhong Kui
16
3 / 5 / 6
9,434
786
10,959
14,938
11,480
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

18
10 / 3 / 8
10,555
880
14,567
13,098
5,446
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
5 / 4 / 15
10,633
886
9,082
9,002
8,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
 
Nu Wa
17
3 / 3 / 15
10,305
859
18,147
6,616
2,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
albinoman
Zhong Kui
17
7 / 4 / 12
10,616
885
16,541
14,210
12,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 3 / 16
9,425
785
9,167
12,545
12,540
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sobek
15
5 / 4 / 14
9,916
826
6,959
23,637
21,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
94
18
Kills
22
23
Deaths
18
59
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
4
15
3.13
W
Nu Wa
 
Nu Wa
3
3
15
3.5
L
Fenrir
1
6
16
1.5
L
Baron Samedi
MissingJellyfish
Baron Samedi
4
4
13
2.63
L
Fafnir
Tireless__
Fafnir
0
5
16
1.6
L
Zhong Kui
Vlazurah
Zhong Kui
3
5
6
1.2
L
10
3
8
4.67
W
Zhong Kui
albinoman
Zhong Kui
7
4
12
3.25
W
2
3
16
3.33
W
Sobek
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,805
Damage
59,896
75,052
Taken
66,010
68,859
Mitigated
57,577
32,638
Healing
26,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,082
562
5,236
1,936
9,002
8,674
1,100
3,303
5,257
24,337
0
W
Nu Wa
 
Nu Wa
18,147
3,710
0
675
6,616
2,084
1,401
2,219
4,182
37,843
0
L
Fenrir
8,529
1,550
1,847
3,103
15,915
18,832
0
10,481
4,918
0
10,099
L
Baron Samedi
MissingJellyfish
Baron Samedi
12,304
427
7,937
3,686
12,414
11,447
653
7,825
4,399
32,761
0
L
Fafnir
Tireless__
Fafnir
3,446
783
4,722
5,157
18,687
21,654
306
8,906
9,422
7,391
0
L
Zhong Kui
Vlazurah
Zhong Kui
10,959
651
275
3,661
14,938
11,480
1,217
10,964
3,839
29,987
0
L
14,567
5,558
888
1,362
13,098
5,446
1,813
11,169
1,745
0
37,540
W
Zhong Kui
albinoman
Zhong Kui
16,541
1,611
0
3,599
14,210
12,920
2,354
7,567
6,507
26,146
0
W
9,167
1,260
2,278
1,911
12,545
12,540
940
4,933
7,521
0
18,081
W
Sobek
6,959
200
883
9,915
23,637
21,359
16
8,687
14,681
14,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,631
Gold Earned
50,895
130
Minions Killed
127
0
Camps Cleared
0
1,072,571
Distance Traveled
1,067,927
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,633
886
36
3
0
184,913
2
W
Nu Wa
10,305
859
40
3
0
215,990
0
L
Fenrir
8,559
713
7
1
0
226,109
1
L
Baron Samedi
9,767
814
42
4
0
199,854
0
L
Fafnir
9,316
776
6
1
0
224,110
1
L
Zhong Kui
9,434
786
40
3
0
205,332
3
L
Ullr
10,555
880
35
3
0
217,166
1
W
Zhong Kui
10,616
885
26
2
0
200,268
0
W
Nike
9,425
785
13
1
0
211,259
3
W
Sobek
9,916
826
12
1
0
255,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role