Player Matchup

Vamana
Vamana
 
Vamana
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
BigWetBilly69
Jing Wei
Level 65
God Stats
1W - 1L
1,684 SR
Queue Stats
58W - 47L
1,530 Elo+
Solo
Ra
Ra
PsychxKing
Ra
Level 138
God Stats
2W - 4L
1,687 SR
Queue Stats
910W - 967L
1,482 Elo+
Solo
Athena
Athena
duo-content
Athena
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 35L
1,317 Elo+
Solo
Team Averages
Level 95
1,574 SR
1,466 Elo+

VS

Team Averages
Level 67
1,510 SR
1,419 Elo+
Neith
Neith
ALAKAMARSHMALLOW
Neith
Level 107
God Stats
2W - 0L
1,721 SR
Queue Stats
181W - 206L
1,495 Elo+
Party 1
Cliodhna
Cliodhna
MysticPhoenix255
Cliodhna
Level 84
God Stats
25W - 16L
1,466 SR
Queue Stats
189W - 207L
1,471 Elo+
Party 1
Tiamat
Tiamat
Pitbule9983
Tiamat
Level 58
God Stats
24W - 30L
1,510 SR
Queue Stats
355W - 387L
1,428 Elo+
Solo
Sol
Sol
THExMILKMANx
Sol
Level 41
God Stats
3W - 3L
1,415 SR
Queue Stats
153W - 169L
1,315 Elo+
Solo
Da Ji
Da Ji
yasen_musenov88
Da Ji
Level 46
God Stats
16W - 23L
1,437 SR
Queue Stats
361W - 449L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
1 / 1 / 0
5,336
534
2,347
5,415
3,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kali
 
Kali
8
1 / 2 / 1
5,214
521
1,558
4,809
1,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jing Wei
BigWetBilly69
Jing Wei
8
0 / 3 / 1
4,662
466
879
5,599
1,256
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 3 / 0
5,271
527
2,606
5,806
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
7
0 / 4 / 0
4,447
445
596
6,936
2,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 0
6,668
667
7,012
4,158
1,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

11
4 / 1 / 3
6,430
643
3,323
5,109
1,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Tiamat
10
0 / 0 / 1
5,432
543
2,400
2,610
983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
2 / 0 / 1
6,390
639
2,743
4,694
1,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 1 / 2
5,231
523
942
4,938
1,485
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
13
13
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
1
0
1
L
Kali
 
Kali
1
2
1
0.75
W
7
1
0
7
L
Jing Wei
BigWetBilly69
Jing Wei
0
3
1
0.17
W
4
1
3
5.5
W
Tiamat
0
0
1
0.5
L
1
3
0
0.33
W
2
0
1
2.5
L
Athena
0
4
0
0
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,986
Damage
16,420
28,565
Taken
21,509
11,136
Mitigated
6,734
8,346
Healing
8,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
2,347
297
0
2,049
5,415
3,406
0
2,111
3,304
0
24,789
L
Kali
 
Kali
1,558
537
0
1,851
4,809
1,960
0
393
4,416
0
24,614
W
7,012
2,806
0
1,073
4,158
1,183
56
331
3,827
0
39,821
L
Jing Wei
BigWetBilly69
Jing Wei
879
583
0
959
5,599
1,256
0
0
5,599
0
17,594
W
3,323
361
0
2,658
5,109
1,466
0
467
4,642
0
40,459
W
Tiamat
2,400
475
0
1,535
2,610
983
116
0
2,296
27,765
1,899
L
2,606
61
33
2,476
5,806
1,688
0
2,298
3,508
28,772
0
W
2,743
665
0
2,630
4,694
1,617
576
2,255
2,439
32,857
3,961
L
Athena
596
222
0
978
6,936
2,826
0
0
6,936
16,295
0
W
942
54
0
941
4,938
1,485
0
149
4,590
0
24,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,930
Gold Earned
30,151
251
Minions Killed
333
0
Camps Cleared
0
937,372
Distance Traveled
925,476
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,336
534
67
7
0
196,628
3
L
Kali
5,214
521
54
5
0
180,222
3
W
Neith
6,668
667
75
8
0
183,063
3
L
Jing Wei
4,662
466
36
4
0
200,660
3
W
Cliodhna
6,430
643
73
7
0
212,542
4
W
Tiamat
5,432
543
57
6
0
166,174
0
L
Ra
5,271
527
52
5
0
184,798
1
W
Sol
6,390
639
75
8
0
173,723
0
L
Athena
4,447
445
42
4
0
175,064
0
W
Da Ji
5,231
523
53
5
0
189,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role