Player Matchup

Chaac
Chaac
Silver I
 
Chaac
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
Low-Rez_Studios
Izanami
Silver I
Level 123
God Stats
2W - 1L
1,678 SR
Queue Stats
52W - 52L
1,105 MMR
Party 1
Geb
Geb
Silver III
Vv_NineCloudz_Vv
Geb
Silver III
Level 120
God Stats
14W - 4L
1,455 SR
Queue Stats
69W - 78L
754 MMR
Party 1
Loki
Loki
Silver I
edsal916
Loki
Silver I
Level 126
God Stats
47W - 48L
1,536 SR
Queue Stats
458W - 476L
1,240 MMR
Solo
Thoth
Thoth
Silver II
nOt DeNotS
Thoth
Silver II
Level 160
God Stats
137W - 134L
1,495 SR
Queue Stats
435W - 437L
989 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,533 SR
1,118 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,603 SR
1,150 MMR
Kuzenbo
Kuzenbo
Silver I
 
Kuzenbo
Silver I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tiamat
Tiamat
Gold IV
VLAAE_
Tiamat
Gold IV
Level 149
God Stats
44W - 29L
1,664 SR
Queue Stats
287W - 291L
1,382 MMR
Solo
Neith
Neith
Silver V
meninobomdemais
Neith
Silver V
Level 123
God Stats
19W - 10L
1,718 SR
Queue Stats
971W - 981L
572 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
ts6
Gilgamesh
Silver I
Level 100
God Stats
10W - 9L
1,635 SR
Queue Stats
117W - 125L
1,174 MMR
Party 2
Da Ji
Da Ji
Silver II
wFocuz
Da Ji
Silver II
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 157L
1,124 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 0 / 0
7,255
605
7,882
10,481
10,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 2 / 1
6,418
535
3,903
6,109
1,582
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 0 / 3
5,761
480
2,440
7,333
3,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
11
3 / 2 / 3
6,554
546
3,007
7,803
2,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thoth
12
1 / 1 / 2
7,008
584
4,159
6,793
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Morgan Le FayAthenaArtioArtemisDanzaburou

VS

Bans
YmirChang'eCthulhuBellonaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
6
0 / 2 / 2
4,898
408
1,412
4,516
2,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
VLAAE_
Tiamat
12
1 / 1 / 0
6,829
569
5,263
6,601
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 1 / 1
5,875
490
5,469
5,903
1,528
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
ts6
Gilgamesh
12
1 / 2 / 1
6,852
571
5,343
11,492
7,506
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Da Ji
wFocuz
Da Ji
11
2 / 2 / 2
6,567
547
2,936
7,869
3,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
8
Kills
5
5
Deaths
8
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
0
2
L
Kuzenbo
 
Kuzenbo
0
2
2
0.5
W
2
2
1
1.25
L
Tiamat
VLAAE_
Tiamat
1
1
0
1
W
0
0
3
1.5
W
Loki
3
2
3
2.25
L
1
1
1
1.5
W
Thoth
1
1
2
2
L
Gilgamesh
ts6
Gilgamesh
1
2
1
0.75
L
Da Ji
wFocuz
Da Ji
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,391
Damage
20,423
38,519
Taken
36,381
20,424
Mitigated
17,462
14,266
Healing
10,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,882
2,295
0
5,918
10,481
10,344
0
433
10,048
11,391
34,151
L
Kuzenbo
 
Kuzenbo
1,412
524
414
898
4,516
2,893
0
892
3,582
7,503
0
W
3,903
2,778
0
1,207
6,109
1,582
2,151
437
5,672
0
41,933
L
Tiamat
VLAAE_
Tiamat
5,263
615
0
3,465
6,601
2,410
988
2,669
3,567
48,173
0
W
2,440
327
384
1,149
7,333
3,624
427
702
6,631
14,008
0
W
Loki
3,007
921
0
2,903
7,803
2,867
936
1,545
6,258
0
31,897
L
5,469
1,946
0
1,136
5,903
1,528
135
1,596
4,265
0
32,891
W
Thoth
4,159
153
0
2,705
6,793
2,007
0
4,053
2,740
40,940
0
L
Gilgamesh
ts6
Gilgamesh
5,343
1,651
0
1,647
11,492
7,506
0
2,222
9,270
2,000
38,302
L
Da Ji
wFocuz
Da Ji
2,936
665
0
2,509
7,869
3,125
0
931
6,876
0
38,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,996
Gold Earned
31,021
366
Minions Killed
329
0
Camps Cleared
0
1,185,058
Distance Traveled
1,019,615
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,255
605
95
8
0
245,225
0
L
Kuzenbo
4,898
408
12
1
0
173,046
4
W
Izanami
6,418
535
90
8
0
213,163
0
L
Tiamat
6,829
569
101
8
0
212,105
2
W
Geb
5,761
480
22
2
0
256,132
4
W
Loki
6,554
546
59
5
0
236,050
4
L
Neith
5,875
490
61
5
0
194,761
1
W
Thoth
7,008
584
100
8
0
234,488
0
L
Gilgamesh
6,852
571
89
7
0
189,346
5
L
Da Ji
6,567
547
66
6
0
250,357
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role