Player Matchup

Izanami
Izanami
 
Izanami
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
WithLoveFromMe
Bellona
Level 126
God Stats
4W - 1L
1,758 SR
Queue Stats
109W - 114L
1,481 Elo+
Solo
Hera
Hera
bekni
Hera
Level 82
God Stats
3W - 1L
1,612 SR
Queue Stats
161W - 106L
1,580 Elo+
Solo
Baron Samedi
Baron Samedi
neyroleptika
Baron Samedi
Level 107
God Stats
1W - 4L
1,221 SR
Queue Stats
165W - 164L
1,586 Elo+
Solo
Geb
Geb
pewdiefelixqwe
Geb
Level 123
God Stats
2W - 1L
1,610 SR
Queue Stats
75W - 74L
1,503 Elo+
Solo
Team Averages
Level 117
1,540 SR
1,530 Elo+

VS

Team Averages
Level 106
1,501 SR
1,476 Elo+
The Morrigan
The Morrigan
KamiNoToki
The Morrigan
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
232W - 240L
1,534 Elo+
Solo
Sobek
Sobek
MadHighlander
Sobek
Level 138
God Stats
3W - 5L
1,512 SR
Queue Stats
910W - 933L
1,470 Elo+
Solo
Baron Samedi
Baron Samedi
VOYTKIV
Baron Samedi
Level 149
God Stats
7W - 6L
1,551 SR
Queue Stats
778W - 758L
1,527 Elo+
Solo
Geb
Geb
sergigarciapa
Geb
Level 109
God Stats
5W - 3L
1,634 SR
Queue Stats
235W - 222L
1,492 Elo+
Solo
Tiamat
Tiamat
xolod1190
Tiamat
Level 17
God Stats
1W - 1L
1,306 SR
Queue Stats
4W - 12L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
2 / 2 / 13
9,417
785
12,953
11,050
5,610
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
6 / 3 / 15
10,253
854
13,949
13,453
17,453
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hera
bekni
Hera
17
7 / 3 / 13
10,377
865
21,084
9,275
5,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
neyroleptika
Baron Samedi
17
8 / 3 / 14
10,765
897
13,548
13,663
9,645
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 2 / 20
9,793
816
8,611
13,888
17,790
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
KamiNoToki
The Morrigan
16
5 / 5 / 4
8,944
745
12,259
10,357
4,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 7 / 4
7,763
647
7,381
25,722
25,547
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Baron Samedi
VOYTKIV
Baron Samedi
16
3 / 4 / 6
8,954
746
11,064
14,396
7,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 3 / 7
8,332
694
6,071
19,659
24,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
xolod1190
Tiamat
15
1 / 6 / 4
8,398
700
6,168
10,147
6,742
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
37
25
Kills
12
13
Deaths
25
75
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
2
13
4.25
L
The Morrigan
KamiNoToki
The Morrigan
5
5
4
1.4
L
2
7
4
0.57
L
Baron Samedi
VOYTKIV
Baron Samedi
3
4
6
1.5
W
6
3
15
4.5
W
Hera
bekni
Hera
7
3
13
4.5
W
Baron Samedi
neyroleptika
Baron Samedi
8
3
14
5
W
2
2
20
6
L
1
3
7
1.5
L
Tiamat
xolod1190
Tiamat
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,145
Damage
42,943
61,329
Taken
80,281
55,561
Mitigated
68,827
33,387
Healing
31,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
12,953
7,512
3,164
2,737
11,050
5,610
4,095
6,463
4,587
0
37,612
L
The Morrigan
KamiNoToki
The Morrigan
12,259
448
646
2,307
10,357
4,901
64
5,690
4,667
20,155
7,260
L
7,381
377
323
6,720
25,722
25,547
0
11,595
14,127
13,704
249
L
Baron Samedi
VOYTKIV
Baron Samedi
11,064
373
7,342
5,280
14,396
7,211
0
8,853
5,543
26,580
0
W
13,949
2,422
559
2,134
13,453
17,453
130
7,258
6,195
1
25,065
W
Hera
bekni
Hera
21,084
6,972
1,700
1,976
9,275
5,063
1,224
6,240
3,035
35,961
0
W
Baron Samedi
neyroleptika
Baron Samedi
13,548
1,412
10,630
5,801
13,663
9,645
950
9,188
4,475
33,069
0
W
8,611
762
2,115
2,571
13,888
17,790
254
8,412
5,476
20,368
0
L
6,071
246
2,347
3,996
19,659
24,426
0
11,708
7,951
13,179
0
L
Tiamat
xolod1190
Tiamat
6,168
174
1,483
977
10,147
6,742
0
5,397
4,750
20,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,605
Gold Earned
42,391
144
Minions Killed
106
0
Camps Cleared
0
1,156,834
Distance Traveled
1,030,625
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,417
785
54
5
0
214,842
3
L
The Morrigan
8,944
745
30
3
0
188,295
0
L
Sobek
7,763
647
9
1
0
201,155
2
L
Baron Samedi
8,954
746
31
3
0
190,747
2
W
Bellona
10,253
854
11
1
0
248,713
1
W
Hera
10,377
865
32
3
0
208,348
0
W
Baron Samedi
10,765
897
34
3
0
220,064
4
W
Geb
9,793
816
13
1
0
264,867
1
L
Geb
8,332
694
6
1
0
234,183
0
L
Tiamat
8,398
700
30
3
0
216,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role