Player Matchup

Geb
Geb
PabloEmilio140
Geb
Level 108
God Stats
5W - 5L
1,496 SR
Queue Stats
679W - 657L
1,524 Elo+
Solo
Thanatos
Thanatos
RVGVelocityy
Thanatos
Level 110
God Stats
3W - 10L
1,329 SR
Queue Stats
131W - 142L
1,498 Elo+
Solo
Discordia
Discordia
chiqui2016
Discordia
Level 109
God Stats
11W - 10L
1,554 SR
Queue Stats
134W - 127L
1,465 Elo+
Solo
Cthulhu
Cthulhu
khlebnikovIGOR
Cthulhu
Level 46
God Stats
5W - 2L
1,490 SR
Queue Stats
239W - 247L
1,292 Elo+
Solo
Izanami
Izanami
luckyy777man
Izanami
Level 49
God Stats
9W - 13L
1,186 SR
Queue Stats
179W - 225L
1,288 Elo+
Solo
Team Averages
Level 84
1,411 SR
1,414 Elo+

VS

Team Averages
Level 78
1,325 SR
1,403 Elo+
Arachne
Arachne
JEEEMY
Arachne
Level 149
God Stats
10W - 8L
1,595 SR
Queue Stats
313W - 331L
1,456 Elo+
Solo
Olorun
Olorun
KingKun3103
Olorun
Level 41
God Stats
6W - 5L
1,206 SR
Queue Stats
258W - 259L
1,408 Elo+
Party 1
Gilgamesh
Gilgamesh
LordDark340
Gilgamesh
Level 58
God Stats
12W - 10L
1,495 SR
Queue Stats
154W - 147L
1,425 Elo+
Party 1
Hera
Hera
Steini1210
Hera
Level 99
God Stats
3W - 5L
1,182 SR
Queue Stats
173W - 171L
1,395 Elo+
Solo
Ganesha
Ganesha
Zec97
Ganesha
Level 42
God Stats
1W - 2L
1,146 SR
Queue Stats
120W - 141L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,662
472
2,860
9,503
3,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
RVGVelocityy
Thanatos
11
0 / 3 / 0
6,159
513
2,265
7,513
2,944
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Discordia
chiqui2016
Discordia
11
1 / 1 / 0
6,363
530
4,523
4,008
1,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
5,821
485
3,694
9,761
6,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
luckyy777man
Izanami
10
0 / 3 / 0
5,680
473
4,946
8,202
2,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JEEEMY
Arachne
12
6 / 0 / 2
7,446
621
5,620
6,831
2,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
12
3 / 0 / 3
6,790
566
7,997
6,479
1,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
LordDark340
Gilgamesh
12
1 / 0 / 2
6,926
577
5,253
7,843
3,524
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 1 / 2
6,929
577
2,131
4,837
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Zec97
Ganesha
10
0 / 0 / 7
5,589
466
3,213
7,023
3,081
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
1
Kills
11
11
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
JEEEMY
Arachne
6
0
2
7
W
Olorun
3
0
3
4.5
W
Gilgamesh
LordDark340
Gilgamesh
1
0
2
2
L
0
1
0
0
L
Thanatos
RVGVelocityy
Thanatos
0
3
0
0
W
1
1
2
2
W
Ganesha
Zec97
Ganesha
0
0
7
3.5
L
Discordia
chiqui2016
Discordia
1
1
0
1
L
0
3
0
0
L
Izanami
luckyy777man
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,288
Damage
24,214
38,987
Taken
33,013
16,378
Mitigated
12,172
16,391
Healing
17,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
JEEEMY
Arachne
5,620
3,735
0
4,426
6,831
2,486
0
2,005
4,691
0
41,490
W
Olorun
7,997
4,485
753
4,176
6,479
1,590
521
1,939
4,498
41,729
0
W
Gilgamesh
LordDark340
Gilgamesh
5,253
1,224
231
2,665
7,843
3,524
556
2,573
4,541
0
30,750
L
2,860
398
1,217
2,445
9,503
3,975
0
5,131
4,372
14,118
0
L
Thanatos
RVGVelocityy
Thanatos
2,265
203
0
6,679
7,513
2,944
0
1,974
5,539
0
42,942
W
2,131
366
124
1,997
4,837
1,491
525
2,134
2,493
46,852
0
W
Ganesha
Zec97
Ganesha
3,213
194
165
2,890
7,023
3,081
314
1,308
5,713
10,762
0
L
Discordia
chiqui2016
Discordia
4,523
390
0
1,124
4,008
1,150
0
1,857
2,151
40,604
0
L
3,694
584
0
2,837
9,761
6,275
0
0
9,761
22,302
0
L
Izanami
luckyy777man
Izanami
4,946
3,497
330
1,759
8,202
2,034
0
4,620
3,582
0
44,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,685
Gold Earned
33,680
333
Minions Killed
339
0
Camps Cleared
0
1,125,662
Distance Traveled
1,176,376
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,446
621
77
6
0
275,237
2
W
Olorun
6,790
566
92
8
0
219,315
4
W
Gilgamesh
6,926
577
72
6
0
224,255
3
L
Geb
5,662
472
36
3
0
235,291
2
L
Thanatos
6,159
513
92
8
0
264,889
3
W
Hera
6,929
577
95
8
0
227,223
0
W
Ganesha
5,589
466
3
0
0
230,346
2
L
Discordia
6,363
530
76
6
0
226,294
4
L
Cthulhu
5,821
485
46
4
0
193,993
5
L
Izanami
5,680
473
83
7
0
205,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role