Player Matchup

Zeus
Zeus
Ariwan_M
Zeus
Level 58
God Stats
0W - 1L
1,491 SR
Queue Stats
12W - 18L
1,413 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jedi-Excalibur
Tsukuyomi
Level 18
God Stats
5W - 4L
1,638 SR
Queue Stats
30W - 35L
1,457 Elo+
Solo
Cthulhu
Cthulhu
Lucas-dark777777
Cthulhu
Level 46
God Stats
14W - 24L
1,199 SR
Queue Stats
142W - 168L
1,339 Elo+
Solo
Team Averages
Level 41
1,443 SR
1,403 Elo+

VS

Team Averages
Level 55
1,619 SR
1,393 Elo+
Zeus
Zeus
Polar_1102
Zeus
Level 76
God Stats
27W - 14L
1,554 SR
Queue Stats
836W - 829L
1,466 Elo+
Solo
Chaac
Chaac
SUZA-99
Chaac
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 167L
1,361 Elo+
Solo
Sylvanus
Sylvanus
sturdy-aside1
Sylvanus
Level 8
God Stats
4W - 2L
1,804 SR
Queue Stats
85W - 107L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
3 / 6 / 4
7,488
681
7,391
8,053
3,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
Jedi-Excalibur
Tsukuyomi
11
2 / 7 / 4
7,235
658
8,400
11,354
5,161
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
4 / 2 / 3
7,637
694
8,740
11,713
12,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 6
8,847
804
10,969
7,158
2,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
SUZA-99
Chaac
11
4 / 5 / 9
7,986
726
10,920
13,624
11,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sylvanus
sturdy-aside1
Sylvanus
12
3 / 2 / 10
8,153
741
4,108
10,652
8,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
9
Kills
15
15
Deaths
9
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Zeus
3
6
4
0.83
L
Tsukuyomi
Jedi-Excalibur
Tsukuyomi
2
7
4
0.57
L
4
2
3
2.75
W
8
2
6
5.5
W
Chaac
SUZA-99
Chaac
4
5
9
1.7
W
Sylvanus
sturdy-aside1
Sylvanus
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,531
Damage
25,997
31,120
Taken
31,434
20,623
Mitigated
23,867
5,284
Healing
12,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
7,391
1,022
564
1,070
8,053
3,379
0
4,889
2,994
23,792
1,279
L
Tsukuyomi
Jedi-Excalibur
Tsukuyomi
8,400
2,884
0
1,568
11,354
5,161
22
3,639
7,189
0
21,168
L
8,740
1,238
444
1,638
11,713
12,083
0
5,769
5,574
20,027
0
W
10,969
2,496
0
2,605
7,158
2,937
86
3,602
3,430
25,800
1,818
W
Chaac
SUZA-99
Chaac
10,920
1,843
0
3,421
13,624
11,947
0
5,889
7,195
0
22,049
W
Sylvanus
sturdy-aside1
Sylvanus
4,108
1,048
2,050
3,925
10,652
8,983
0
5,384
4,758
13,310
3,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,360
Gold Earned
24,986
122
Minions Killed
102
4
Camps Cleared
5
582,143
Distance Traveled
576,666
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,488
681
46
4
1
172,144
2
L
Tsukuyomi
7,235
658
35
3
3
194,582
4
L
Cthulhu
7,637
694
41
4
0
215,417
4
W
Zeus
8,847
804
47
4
3
195,727
4
W
Chaac
7,986
726
24
2
0
198,359
2
W
Sylvanus
8,153
741
31
3
2
182,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role