Player Matchup

Guan Yu
Guan Yu
DARK STEVE
Guan Yu
Level 160
God Stats
1W - 0L
1,341 SR
Queue Stats
343W - 366L
1,553 Elo+
Party 2
Ne Zha
Ne Zha
HerrWednesday
Ne Zha
Level 154
God Stats
6W - 8L
1,408 SR
Queue Stats
401W - 456L
1,463 Elo+
Solo
Discordia
Discordia
Player D77
Discordia
Level 155
God Stats
2W - 1L
1,607 SR
Queue Stats
93W - 90L
1,599 Elo+
Party 2
Sol
Sol
Raven Mop
Sol
Level 157
God Stats
2W - 0L
1,601 SR
Queue Stats
108W - 107L
1,505 Elo+
Party 2
Kuzenbo
Kuzenbo
xpunn
Kuzenbo
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,467 Elo+
Solo
Team Averages
Level 149
1,492 SR
1,517 Elo+

VS

Team Averages
Level 120
1,556 SR
1,498 Elo+
Chang'e
Chang'e
BUTTERZ117
Chang'e
Level 157
God Stats
4W - 3L
1,784 SR
Queue Stats
391W - 393L
1,559 Elo+
Party 1
Gilgamesh
Gilgamesh
DADDYGRENKE3152
Gilgamesh
Level 48
God Stats
5W - 4L
1,641 SR
Queue Stats
143W - 171L
1,419 Elo+
Solo
Zhong Kui
Zhong Kui
ManLikeRazberry
Zhong Kui
Level 106
God Stats
10W - 11L
1,460 SR
Queue Stats
408W - 409L
1,519 Elo+
Solo
Nu Wa
Nu Wa
Metallicoil
Nu Wa
Level 157
God Stats
2W - 9L
1,398 SR
Queue Stats
260W - 279L
1,500 Elo+
Party 1
Persephone
Persephone
Nolingale Ross
Persephone
Level 130
God Stats
3W - 1L
1,500 SR
Queue Stats
143W - 136L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DARK STEVE
Guan Yu
16
4 / 5 / 18
9,814
818
10,803
17,332
18,191
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
7 / 4 / 21
10,328
861
13,521
14,092
10,510
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Player D77
Discordia
20
8 / 1 / 20
11,315
943
23,276
7,738
3,570
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 1 / 14
10,175
848
17,436
13,345
6,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
xpunn
Kuzenbo
16
6 / 3 / 12
10,665
889
7,423
15,604
23,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BUTTERZ117
Chang'e
17
5 / 4 / 6
9,415
785
9,035
17,608
5,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
DADDYGRENKE3152
Gilgamesh
13
2 / 4 / 3
8,453
704
10,024
17,349
16,311
Zhong Kui
ManLikeRazberry
Zhong Kui
15
2 / 7 / 8
9,028
752
11,081
19,079
18,946
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 9 / 4
8,877
740
5,919
13,206
4,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Persephone
Nolingale Ross
Persephone
15
1 / 6 / 2
8,726
727
8,953
11,760
4,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
35
30
Kills
12
14
Deaths
30
85
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BUTTERZ117
Chang'e
5
4
6
2
L
Gilgamesh
DADDYGRENKE3152
Gilgamesh
2
4
3
0.88
W
Guan Yu
DARK STEVE
Guan Yu
4
5
18
2.6
W
7
4
21
4.38
L
Zhong Kui
ManLikeRazberry
Zhong Kui
2
7
8
0.86
L
2
9
4
0.44
L
Persephone
Nolingale Ross
Persephone
1
6
2
0.33
W
Discordia
Player D77
Discordia
8
1
20
18
W
5
1
14
12
W
Kuzenbo
xpunn
Kuzenbo
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,459
Damage
45,012
68,111
Taken
79,002
62,414
Mitigated
49,720
32,312
Healing
25,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BUTTERZ117
Chang'e
9,035
180
7,685
7,254
17,608
5,739
0
11,762
5,846
21,569
0
L
Gilgamesh
DADDYGRENKE3152
Gilgamesh
10,024
1,555
695
3,933
17,349
16,311
0
9,649
7,700
0
16,032
W
Guan Yu
DARK STEVE
Guan Yu
10,803
1,546
6,667
4,599
17,332
18,191
34
6,498
10,586
0
18,680
W
13,521
1,986
1,644
3,117
14,092
10,510
581
5,986
7,166
0
27,524
L
Zhong Kui
ManLikeRazberry
Zhong Kui
11,081
436
704
3,304
19,079
18,946
0
9,789
9,290
21,488
0
L
5,919
1,991
507
287
13,206
4,623
0
9,849
3,357
21,235
0
L
Persephone
Nolingale Ross
Persephone
8,953
378
447
1,005
11,760
4,101
0
7,083
4,671
18,898
0
W
Discordia
Player D77
Discordia
23,276
33
2,301
2,345
7,738
3,570
1,333
3,565
4,103
48,869
0
W
17,436
4,580
2,272
6,016
13,345
6,160
2,888
9,678
3,611
47,946
0
W
Kuzenbo
xpunn
Kuzenbo
7,423
2,406
1,173
2,178
15,604
23,983
261
8,404
6,877
16,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,297
Gold Earned
44,499
160
Minions Killed
109
0
Camps Cleared
0
1,162,329
Distance Traveled
978,118
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,415
785
23
2
0
232,853
0
L
Gilgamesh
8,453
704
17
1
0
184,927
2
W
Guan Yu
9,814
818
18
2
0
219,353
4
W
Ne Zha
10,328
861
18
2
0
240,809
0
L
Zhong Kui
9,028
752
20
2
0
178,912
0
L
Nu Wa
8,877
740
24
2
0
171,911
0
L
Persephone
8,726
727
25
2
0
209,515
0
W
Discordia
11,315
943
52
4
0
239,478
0
W
Sol
10,175
848
60
5
0
224,966
0
W
Kuzenbo
10,665
889
12
1
0
237,723
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role