Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DirtyPotatos
Neith
Level 16
God Stats
4W - 5L
1,361 SR
Queue Stats
61W - 45L
1,607 Elo+
Solo
Horus
Horus
LadyDuality
Horus
Level 26
God Stats
21W - 22L
1,553 SR
Queue Stats
34W - 35L
1,552 Elo+
Party 1
The Morrigan
The Morrigan
PaPaB34R
The Morrigan
Level 29
God Stats
2W - 2L
1,589 SR
Queue Stats
72W - 52L
1,612 Elo+
Party 1
Bellona
Bellona
RadDadDaKangBoio
Bellona
Level 24
God Stats
12W - 11L
1,846 SR
Queue Stats
197W - 188L
1,538 Elo+
Solo
Team Averages
Level 24
1,570 SR
1,562 Elo+

VS

Team Averages
Level 23
1,558 SR
1,527 Elo+
Sobek
Sobek
 
Sobek
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BathtubCosby
Fenrir
Level 26
God Stats
1W - 3L
1,571 SR
Queue Stats
43W - 36L
1,613 Elo+
Solo
Yemoja
Yemoja
Omega_MapacheS4
Yemoja
Level 31
God Stats
20W - 14L
1,634 SR
Queue Stats
111W - 114L
1,397 Elo+
Solo
Hou Yi
Hou Yi
zonork01
Hou Yi
Level 29
God Stats
3W - 2L
1,587 SR
Queue Stats
164W - 144L
1,557 Elo+
Solo
Zeus
Zeus
皮蛋瘦肉粥
Zeus
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
8 / 3 / 2
7,266
661
7,446
7,922
2,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 1 / 2
6,200
564
4,705
5,573
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 0 / 8
5,568
506
2,427
6,613
3,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
PaPaB34R
The Morrigan
13
5 / 0 / 2
7,649
695
4,696
3,060
973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 2 / 2
6,276
571
5,316
7,251
5,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 0 / 3
6,065
551
6,638
7,890
7,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
10
4 / 6 / 0
6,286
571
4,023
9,341
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 2 / 2
4,893
445
2,025
6,041
2,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
zonork01
Hou Yi
10
1 / 3 / 1
5,894
536
3,942
7,184
1,700
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 7 / 0
4,871
443
1,413
7,561
1,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
18
Kills
6
6
Deaths
18
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
3
2
3
L
Sobek
 
Sobek
1
0
3
2.5
L
Fenrir
4
6
0
0.67
W
3
1
2
4
W
0
0
8
4
L
0
2
2
0.5
W
The Morrigan
PaPaB34R
The Morrigan
5
0
2
6
W
2
2
2
1.5
L
Hou Yi
zonork01
Hou Yi
1
3
1
0.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,590
Damage
18,041
30,419
Taken
38,017
14,743
Mitigated
16,715
12,649
Healing
13,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,446
2,465
0
3,104
7,922
2,759
0
2,102
5,735
0
41,088
L
Sobek
 
Sobek
6,638
628
0
4,652
7,890
7,703
0
0
7,890
28,906
0
L
Fenrir
4,023
1,625
0
2,548
9,341
2,839
0
244
9,097
0
23,691
W
4,705
2,527
0
2,362
5,573
1,668
0
627
4,946
0
41,243
W
2,427
1,281
1,380
2,885
6,613
3,564
0
2,010
4,513
0
6,575
L
2,025
453
1,452
1,488
6,041
2,685
0
749
5,292
9,461
0
W
The Morrigan
PaPaB34R
The Morrigan
4,696
725
0
916
3,060
973
0
716
2,344
48,996
1,435
W
5,316
1,065
0
2,002
7,251
5,779
0
3,529
2,805
0
31,619
L
Hou Yi
zonork01
Hou Yi
3,942
1,523
0
1,915
7,184
1,700
174
1,026
6,158
0
35,628
L
1,413
578
0
1,122
7,561
1,788
0
2,079
5,482
20,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,959
Gold Earned
28,009
356
Minions Killed
256
0
Camps Cleared
0
1,129,843
Distance Traveled
986,460
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,266
661
74
7
0
228,442
3
L
Sobek
6,065
551
57
5
0
224,243
4
L
Fenrir
6,286
571
56
5
0
215,074
1
W
Neith
6,200
564
78
7
0
198,645
4
W
Horus
5,568
506
7
1
0
240,016
6
L
Yemoja
4,893
445
12
1
0
206,038
5
W
The Morrigan
7,649
695
106
10
0
227,229
3
W
Bellona
6,276
571
91
8
0
235,511
6
L
Hou Yi
5,894
536
87
8
0
185,762
2
L
Zeus
4,871
443
44
4
0
155,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role