Player Matchup

Apollo
Apollo
 
Apollo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
LittleSugar
Scylla
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
182W - 74L
1,699 Elo+
Party 1
King Arthur
King Arthur
Tetsurou
King Arthur
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 4L
2,091 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Yazuki398
Morgan Le Fay
Level 157
God Stats
1W - 0L
1,270 SR
Queue Stats
317W - 242L
1,664 Elo+
Party 1
Kuzenbo
Kuzenbo
jinrou2310
Kuzenbo
Level 99
God Stats
3W - 2L
1,513 SR
Queue Stats
301W - 247L
1,614 Elo+
Party 1
Team Averages
Level 88
1,456 SR
1,714 Elo+

VS

Team Averages
Level 84
1,578 SR
1,554 Elo+
Athena
Athena
Aegisofathens
Athena
Level 147
God Stats
3W - 2L
1,579 SR
Queue Stats
161W - 128L
1,679 Elo+
Party 2
Medusa
Medusa
LadyList
Medusa
Level 15
God Stats
4W - 7L
1,500 SR
Queue Stats
5W - 10L
1,216 Elo+
Party 2
Ra
Ra
YoitsDenis
Ra
Level 160
God Stats
6W - 6L
1,536 SR
Queue Stats
830W - 761L
1,628 Elo+
Party 3
Chaac
Chaac
notMuchNutty
Chaac
Level 47
God Stats
6W - 3L
1,679 SR
Queue Stats
238W - 122L
1,659 Elo+
Party 3
Bakasura
Bakasura
猛男刘发财
Bakasura
Level 49
God Stats
1W - 2L
1,598 SR
Queue Stats
202W - 189L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
6 / 2 / 7
12,831
583
12,341
18,536
8,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
16
3 / 3 / 5
10,020
455
5,465
9,165
3,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Tetsurou
King Arthur
19
9 / 5 / 4
12,596
573
20,374
22,595
28,065
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
Yazuki398
Morgan Le Fay
18
6 / 6 / 8
11,770
535
16,523
17,476
7,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
jinrou2310
Kuzenbo
15
2 / 1 / 14
10,599
482
11,636
19,078
29,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 13
9,692
441
7,000
19,941
20,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
LadyList
Medusa
14
0 / 8 / 1
9,150
416
5,427
13,279
4,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
4 / 2 / 9
11,495
523
17,524
10,727
4,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 8 / 7
10,520
478
16,015
29,725
23,360
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
18
7 / 4 / 3
11,219
510
9,424
20,884
10,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
50
26
Kills
17
17
Deaths
27
38
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
2
7
4.75
L
1
5
13
1.5
L
Medusa
LadyList
Medusa
0
8
1
0.06
W
Scylla
3
3
5
1.83
W
King Arthur
Tetsurou
King Arthur
9
5
4
2.2
W
Morgan Le Fay
Yazuki398
Morgan Le Fay
6
6
8
1.67
L
4
2
9
4.25
W
Kuzenbo
jinrou2310
Kuzenbo
2
1
14
9
L
5
8
7
1.06
L
Bakasura
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,339
Damage
55,390
86,850
Taken
94,556
76,327
Mitigated
63,933
21,832
Healing
33,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
12,341
6,913
0
8,088
18,536
8,227
3,653
2,345
15,931
0
133,892
L
7,000
1,877
0
1,344
19,941
20,980
78
9,998
9,721
28,073
0
L
Medusa
LadyList
Medusa
5,427
3,000
0
1,184
13,279
4,540
294
2,588
10,691
0
46,601
W
Scylla
5,465
179
0
2,556
9,165
3,449
720
4,994
4,171
47,340
0
W
King Arthur
Tetsurou
King Arthur
20,374
3,758
0
3,992
22,595
28,065
38
4,978
17,373
15,797
80,269
W
Morgan Le Fay
Yazuki398
Morgan Le Fay
16,523
1,093
0
5,155
17,476
7,528
205
6,640
10,392
74,977
0
L
17,524
1,549
4,661
4,768
10,727
4,518
68
4,755
5,902
99,285
0
W
Kuzenbo
jinrou2310
Kuzenbo
11,636
3,431
0
2,041
19,078
29,058
96
6,654
12,190
34,644
0
L
16,015
3,260
0
14,403
29,725
23,360
185
11,140
18,493
0
62,162
L
Bakasura
9,424
6,002
0
7,164
20,884
10,535
405
8,737
12,139
0
64,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,816
Gold Earned
52,076
600
Minions Killed
534
0
Camps Cleared
0
2,070,601
Distance Traveled
2,136,804
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,831
583
191
9
0
404,556
9
L
Athena
9,692
441
50
2
0
412,199
5
L
Medusa
9,150
416
90
4
0
379,103
4
W
Scylla
10,020
455
83
4
0
359,976
13
W
King Arthur
12,596
573
153
7
0
441,607
0
W
Morgan Le Fay
11,770
535
127
6
0
441,126
2
L
Ra
11,495
523
169
8
0
417,576
5
W
Kuzenbo
10,599
482
46
2
0
423,336
7
L
Chaac
10,520
478
103
5
0
428,397
3
L
Bakasura
11,219
510
122
6
0
499,529
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role