Player Matchup

Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
 
Cu Chulainn
Gold IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
BluffOwl
Baron Samedi
Gold V
Level 158
God Stats
17W - 15L
1,647 SR
Queue Stats
24W - 22L
1,831 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,549 SR
1,610 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,578 SR
1,777 MMR
Sobek
Sobek
Platinum I
Bunreath
Sobek
Platinum I
Level 157
God Stats
10W - 8L
1,699 SR
Queue Stats
57W - 47L
1,964 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
ImNotYt
Zhong Kui
Gold V
Level 140
God Stats
3W - 5L
1,483 SR
Queue Stats
235W - 268L
1,459 MMR
Solo
Erlang Shen
Erlang Shen
Platinum III
ballsackbrad
Erlang Shen
Platinum III
Level 156
God Stats
1W - 3L
1,553 SR
Queue Stats
49W - 34L
1,906 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
4 / 2 / 10
13,152
692
13,640
18,702
24,979
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
 
Cu Chulainn
16
6 / 6 / 6
12,874
678
20,846
25,228
28,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
BluffOwl
Baron Samedi
18
5 / 5 / 8
13,337
702
24,858
19,292
12,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
BacchusGilgameshOdinTiamatArtio

VS

Bans
GebThothCabrakanScyllaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bunreath
Sobek
16
4 / 3 / 8
11,992
631
12,964
28,296
41,602
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
ImNotYt
Zhong Kui
16
5 / 7 / 6
12,279
646
20,357
19,825
15,197
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
ballsackbrad
Erlang Shen
15
4 / 5 / 7
11,812
622
16,766
26,898
23,038
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
34
15
Kills
13
13
Deaths
15
24
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
10
4.5
W
Cu Chulainn
 
Cu Chulainn
6
6
6
1.5
W
Baron Samedi
BluffOwl
Baron Samedi
5
5
8
1.8
L
Sobek
Bunreath
Sobek
4
3
8
2.67
L
Zhong Kui
ImNotYt
Zhong Kui
5
7
6
1.14
L
Erlang Shen
ballsackbrad
Erlang Shen
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,344
Damage
50,087
63,222
Taken
75,019
66,068
Mitigated
79,837
22,365
Healing
15,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,640
2,981
297
3,573
18,702
24,979
979
8,188
10,514
1,232
33,714
W
Cu Chulainn
 
Cu Chulainn
20,846
3,965
0
4,228
25,228
28,710
0
13,834
11,394
5,363
42,774
W
Baron Samedi
BluffOwl
Baron Samedi
24,858
3,370
5,602
8,665
19,292
12,379
992
12,081
7,211
70,086
0
L
Sobek
Bunreath
Sobek
12,964
1,201
0
6,608
28,296
41,602
341
11,853
15,312
33,438
0
L
Zhong Kui
ImNotYt
Zhong Kui
20,357
2,849
0
6,447
19,825
15,197
781
7,578
11,793
57,167
0
L
Erlang Shen
ballsackbrad
Erlang Shen
16,766
8,761
0
2,859
26,898
23,038
803
9,006
17,365
0
52,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,363
Gold Earned
36,083
206
Minions Killed
202
8
Camps Cleared
8
1,118,387
Distance Traveled
1,005,624
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,152
692
45
2
3
397,484
3
W
Cu Chulainn
12,874
678
52
3
3
373,908
1
W
Baron Samedi
13,337
702
109
6
2
346,995
3
L
Sobek
11,992
631
31
2
0
358,358
2
L
Zhong Kui
12,279
646
96
5
6
285,613
4
L
Erlang Shen
11,812
622
75
4
2
361,653
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role