Player Matchup

Nike
Nike
DizirEx21
Nike
Level 16
God Stats
6W - 6L
1,628 SR
Queue Stats
28W - 34L
1,456 Elo+
Solo
Chiron
Chiron
FirstLoretti
Chiron
Level 12
God Stats
11W - 8L
1,536 SR
Queue Stats
92W - 86L
1,680 Elo+
Solo
Hercules
Hercules
MGB1991
Hercules
Level 34
God Stats
0W - 1L
1,631 SR
Queue Stats
5W - 2L
1,609 Elo+
Party 1
Raijin
Raijin
atsushi09
Raijin
Level 6
God Stats
1W - 2L
1,497 SR
Queue Stats
3W - 5L
1,445 Elo+
Solo
Jormungandr
Jormungandr
vizzory
Jormungandr
Level 3
God Stats
0W - 2L
1,243 SR
Queue Stats
3W - 5L
1,127 Elo+
Party 1
Team Averages
Level 14
1,507 SR
1,463 Elo+

VS

Team Averages
Level 18
1,589 SR
1,487 Elo+
Kali
Kali
DreamingLove
Kali
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 73L
1,549 Elo+
Solo
Ganesha
Ganesha
Ixlquieks2
Ganesha
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nike
Nike
Rottenhamster
Nike
Level 25
God Stats
12W - 12L
1,456 SR
Queue Stats
103W - 133L
1,428 Elo+
Solo
Danzaburou
Danzaburou
Slesar300
Danzaburou
Level 5
God Stats
4W - 2L
1,754 SR
Queue Stats
5W - 6L
1,366 Elo+
Solo
Ra
Ra
rushiapettan
Ra
Level 23
God Stats
8W - 1L
1,736 SR
Queue Stats
84W - 45L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
10
0 / 9 / 2
6,165
474
7,667
12,577
4,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chiron
11
3 / 4 / 0
6,811
524
9,070
10,584
3,244
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
MGB1991
Hercules
9
1 / 3 / 0
5,712
439
1,386
8,623
4,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
atsushi09
Raijin
10
0 / 6 / 0
6,099
469
3,190
8,443
2,760
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
vizzory
Jormungandr
9
1 / 4 / 2
5,883
453
3,544
7,989
4,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 2 / 5
8,547
657
6,671
11,181
4,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
Ixlquieks2
Ganesha
10
0 / 0 / 12
6,241
480
3,235
8,342
4,652
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
6 / 0 / 2
8,391
645
6,408
5,706
4,633
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Slesar300
Danzaburou
9
0 / 3 / 1
5,692
438
2,341
6,123
1,553
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
11 / 0 / 7
8,731
672
16,185
8,605
3,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
53
5
Kills
26
26
Deaths
5
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nike
0
9
2
0.11
W
9
2
5
5.75
L
Chiron
3
4
0
0.75
W
Ganesha
Ixlquieks2
Ganesha
0
0
12
6
L
Hercules
MGB1991
Hercules
1
3
0
0.33
W
6
0
2
7
W
Danzaburou
Slesar300
Danzaburou
0
3
1
0.17
L
Raijin
atsushi09
Raijin
0
6
0
0
W
11
0
7
14.5
L
Jormungandr
vizzory
Jormungandr
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,857
Damage
34,840
48,216
Taken
39,957
19,329
Mitigated
18,827
7,974
Healing
15,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
7,667
2,828
0
1,487
12,577
4,839
0
3,611
8,858
0
40,605
W
6,671
3,470
0
4,895
11,181
4,785
182
1,205
9,853
0
35,456
L
Chiron
9,070
4,497
224
3,782
10,584
3,244
324
4,775
5,605
0
44,733
W
Ganesha
Ixlquieks2
Ganesha
3,235
202
75
525
8,342
4,652
0
1,770
6,212
16,023
0
L
Hercules
MGB1991
Hercules
1,386
398
0
1,172
8,623
4,179
0
480
8,143
0
18,051
W
6,408
1,055
0
1,398
5,706
4,633
388
0
5,706
7,773
36,910
W
Danzaburou
Slesar300
Danzaburou
2,341
709
0
836
6,123
1,553
0
742
5,220
0
23,058
L
Raijin
atsushi09
Raijin
3,190
353
0
914
8,443
2,760
390
4,970
3,217
32,582
0
W
16,185
1,707
1,377
6,084
8,605
3,204
0
2,329
6,232
67,623
0
L
Jormungandr
vizzory
Jormungandr
3,544
758
0
395
7,989
4,307
0
5,754
2,048
16,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,670
Gold Earned
37,602
285
Minions Killed
342
0
Camps Cleared
0
1,218,203
Distance Traveled
1,327,908
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,165
474
70
5
0
265,149
2
W
Kali
8,547
657
59
5
0
269,919
2
L
Chiron
6,811
524
81
6
0
243,217
4
W
Ganesha
6,241
480
6
0
0
264,518
3
L
Hercules
5,712
439
40
3
0
260,443
0
W
Nike
8,391
645
95
7
0
264,953
4
W
Danzaburou
5,692
438
69
5
0
226,152
0
L
Raijin
6,099
469
68
5
0
213,715
1
W
Ra
8,731
672
113
9
0
302,366
2
L
Jormungandr
5,883
453
26
2
0
235,679
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role