Player Matchup

Sol
Sol
Idolobesie
Sol
Level 141
God Stats
0W - 1L
1,599 SR
Queue Stats
3W - 4L
1,429 Elo+
Solo
Bakasura
Bakasura
Re4p3r85
Bakasura
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,752 Elo+
Solo
Chaac
Chaac
Veselusshkun
Chaac
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 17L
1,278 Elo+
Solo
Team Averages
Level 51
1,533 SR
1,486 Elo+

VS

Team Averages
Level 82
1,381 SR
1,463 Elo+
Sol
Sol
DJGOGO91
Sol
Level 27
God Stats
7W - 5L
1,133 SR
Queue Stats
96W - 92L
1,446 Elo+
Solo
Rama
Rama
Evgenium43
Rama
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
201W - 237L
1,422 Elo+
Solo
Cliodhna
Cliodhna
krissisgod
Cliodhna
Level 160
God Stats
3W - 1L
1,512 SR
Queue Stats
32W - 26L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,910
591
4,275
6,247
2,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bakasura
Re4p3r85
Bakasura
9
1 / 5 / 0
5,951
595
2,476
7,977
3,135
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 6 / 1
5,842
584
6,207
12,968
11,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 6
7,239
724
7,186
5,337
1,913
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
7 / 0 / 4
8,070
807
6,870
6,630
2,007
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cliodhna
krissisgod
Cliodhna
13
7 / 0 / 7
8,600
860
9,621
8,008
2,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
1
Kills
16
16
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
W
7
0
4
9
L
0
5
1
0.1
L
Bakasura
Re4p3r85
Bakasura
1
5
0
0.2
L
0
6
1
0.08
W
Cliodhna
krissisgod
Cliodhna
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,958
Damage
23,677
27,192
Taken
19,975
16,275
Mitigated
6,719
5,669
Healing
6,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,186
2,530
0
1,595
5,337
1,913
628
1,117
3,936
18,366
1,612
W
6,870
5,164
0
2,713
6,630
2,007
657
1,037
5,185
0
25,314
L
4,275
1,452
0
1,206
6,247
2,087
92
1,581
4,666
17,039
1,751
L
Bakasura
Re4p3r85
Bakasura
2,476
1,555
148
1,220
7,977
3,135
78
1,976
6,001
0
7,251
L
6,207
912
345
2,750
12,968
11,053
0
2,921
10,047
0
13,981
W
Cliodhna
krissisgod
Cliodhna
9,621
2,270
0
1,714
8,008
2,799
0
2,077
5,533
0
30,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,703
Gold Earned
23,909
80
Minions Killed
108
3
Camps Cleared
6
508,429
Distance Traveled
574,142
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,239
724
34
3
0
187,071
2
W
Rama
8,070
807
31
3
2
176,775
3
L
Sol
5,910
591
43
4
2
153,023
4
L
Bakasura
5,951
595
21
2
0
183,808
5
L
Chaac
5,842
584
16
2
1
171,598
4
W
Cliodhna
8,600
860
43
4
4
210,296
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role