Player Matchup

Mulan
Mulan
DANERADE314
Mulan
Level 118
God Stats
3W - 3L
1,608 SR
Queue Stats
122W - 110L
1,676 Elo+
Party 1
Baron Samedi
Baron Samedi
ErickEsc20
Baron Samedi
Level 158
God Stats
3W - 6L
1,461 SR
Queue Stats
314W - 277L
1,666 Elo+
Solo
Anhur
Anhur
TimRelax
Anhur
Level 143
God Stats
2W - 4L
1,448 SR
Queue Stats
218W - 221L
1,605 Elo+
Solo
Erlang Shen
Erlang Shen
VOLTAGE7777
Erlang Shen
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 61L
1,668 Elo+
Party 1
Xing Tian
Xing Tian
stormycrusader
Xing Tian
Level 100
God Stats
3W - 5L
1,680 SR
Queue Stats
51W - 51L
1,589 Elo+
Party 1
Team Averages
Level 128
1,540 SR
1,641 Elo+

VS

Team Averages
Level 156
1,820 SR
1,644 Elo+
Cabrakan
Cabrakan
NeX Trial
Cabrakan
Level 145
God Stats
12W - 9L
1,740 SR
Queue Stats
238W - 201L
1,548 Elo+
Solo
Eset
Eset
SnappleTheApples
Eset
Level 160
God Stats
3W - 0L
1,982 SR
Queue Stats
785W - 442L
1,843 Elo+
Party 2
Ullr
Ullr
SpaceDragonBlade
Ullr
Level 160
God Stats
7W - 1L
1,883 SR
Queue Stats
320W - 235L
1,615 Elo+
Party 2
Da Ji
Da Ji
XxLazy_KitsuneXx
Da Ji
Level 160
God Stats
34W - 25L
1,673 SR
Queue Stats
561W - 572L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 4
7,246
518
6,837
12,633
8,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
ErickEsc20
Baron Samedi
12
2 / 4 / 0
7,238
517
4,935
9,062
3,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
TimRelax
Anhur
13
1 / 2 / 1
7,570
541
4,437
8,289
1,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
VOLTAGE7777
Erlang Shen
13
3 / 2 / 2
7,631
545
4,399
11,012
4,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
stormycrusader
Xing Tian
12
3 / 3 / 0
6,966
498
3,397
12,359
9,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
NeX Trial
Cabrakan
11
4 / 3 / 6
7,076
505
6,734
9,102
9,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 4 / 1
7,353
525
6,813
9,594
5,784
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 4
7,796
557
5,514
7,000
1,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
5 / 0 / 5
8,264
590
7,677
6,720
2,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
9
Kills
11
15
Deaths
8
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
L
Baron Samedi
ErickEsc20
Baron Samedi
2
4
0
0.5
W
Cabrakan
NeX Trial
Cabrakan
4
3
6
2.33
W
2
4
1
0.63
W
0
1
4
2
L
Anhur
TimRelax
Anhur
1
2
1
0.75
L
Erlang Shen
VOLTAGE7777
Erlang Shen
3
2
2
2
W
5
0
5
7.5
L
Xing Tian
stormycrusader
Xing Tian
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,005
Damage
26,738
53,355
Taken
32,416
28,483
Mitigated
19,128
18,434
Healing
8,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,837
583
340
5,832
12,633
8,639
0
6,114
6,021
0
39,965
L
Baron Samedi
ErickEsc20
Baron Samedi
4,935
345
233
2,374
9,062
3,342
0
5,352
3,352
46,882
0
W
Cabrakan
NeX Trial
Cabrakan
6,734
847
0
3,617
9,102
9,260
0
3,267
5,660
20,725
0
W
6,813
797
153
2,049
9,594
5,784
0
109
8,853
43,713
0
W
5,514
2,709
0
2,504
7,000
1,590
908
723
6,232
0
58,749
L
Anhur
TimRelax
Anhur
4,437
1,760
0
3,079
8,289
1,944
0
884
7,405
0
52,529
L
Erlang Shen
VOLTAGE7777
Erlang Shen
4,399
2,151
0
4,408
11,012
4,952
0
3,108
7,671
0
50,447
W
7,677
2,475
0
621
6,720
2,494
0
693
5,901
0
56,494
L
Xing Tian
stormycrusader
Xing Tian
3,397
208
189
1,979
12,359
9,606
0
6,243
5,854
19,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,651
Gold Earned
30,489
402
Minions Killed
356
0
Camps Cleared
0
1,305,203
Distance Traveled
1,049,132
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,246
518
87
6
0
263,782
2
L
Baron Samedi
7,238
517
105
8
0
241,029
4
W
Cabrakan
7,076
505
30
2
0
257,046
1
W
Eset
7,353
525
99
7
0
253,638
6
W
Ullr
7,796
557
129
9
0
245,184
4
L
Anhur
7,570
541
107
8
0
241,331
6
L
Erlang Shen
7,631
545
85
6
0
297,404
0
W
Da Ji
8,264
590
98
7
0
293,264
1
L
Xing Tian
6,966
498
18
1
0
261,657
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role