Player Matchup

Ra
Ra
MiniSebas48
Ra
Level 102
God Stats
12W - 3L
1,538 SR
Queue Stats
161W - 140L
1,466 Elo+
Party 1
Set
Set
YungXarm
Set
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,491 Elo+
Party 1
Artemis
Artemis
manri39
Artemis
Level 108
God Stats
1W - 0L
1,732 SR
Queue Stats
15W - 19L
1,446 Elo+
Party 1
Team Averages
Level 108
1,590 SR
1,467 Elo+

VS

Team Averages
Level 34
1,428 SR
1,193 Elo+
Cthulhu
Cthulhu
DreadPhoenix604
Cthulhu
Level 8
God Stats
2W - 6L
1,373 SR
Queue Stats
10W - 50L
1,141 Elo+
Solo
Heimdallr
Heimdallr
I_Wasted_Time
Heimdallr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,181 Elo+
Party 2
Zeus
Zeus
MYSTlC-_-Fusion
Zeus
Level 68
God Stats
171W - 232L
1,412 SR
Queue Stats
251W - 392L
1,259 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 15
9,020
752
5,536
8,505
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
15 / 0 / 9
10,568
881
14,661
11,676
5,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
manri39
Artemis
14
6 / 0 / 14
9,375
781
8,208
7,441
2,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
6,824
569
5,655
12,830
6,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
I_Wasted_Time
Heimdallr
9
0 / 10 / 0
6,677
556
3,455
12,254
2,946
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 8 / 0
6,659
555
11,478
8,937
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
1
25
Kills
0
1
Deaths
25
38
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
Heimdallr
I_Wasted_Time
Heimdallr
0
10
0
0
L
0
8
0
0
W
4
1
15
11.5
W
15
0
9
19.5
W
Artemis
manri39
Artemis
6
0
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,405
Damage
20,588
27,622
Taken
34,021
11,100
Mitigated
11,813
13,599
Healing
1,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,655
300
54
574
12,830
6,960
0
2,083
10,747
8,977
0
L
Heimdallr
I_Wasted_Time
Heimdallr
3,455
1,025
170
472
12,254
2,946
0
1,938
10,316
0
14,153
L
11,478
75
0
234
8,937
1,907
0
1,601
7,336
30,063
0
W
5,536
860
2,625
3,650
8,505
3,123
690
5,865
2,093
34,215
0
W
14,661
6,924
0
4,268
11,676
5,292
468
5,605
5,520
0
42,850
W
Artemis
manri39
Artemis
8,208
4,395
0
3,056
7,441
2,685
904
4,731
2,312
0
33,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,963
Gold Earned
20,160
173
Minions Killed
81
10
Camps Cleared
1
781,780
Distance Traveled
475,359
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,824
569
8
1
0
136,132
0
L
Heimdallr
6,677
556
37
3
1
175,061
0
L
Zeus
6,659
555
36
3
0
164,166
3
W
Ra
9,020
752
84
7
4
238,050
3
W
Set
10,568
881
41
3
5
310,877
3
W
Artemis
9,375
781
48
4
1
232,853
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role