Player Matchup

Olorun
Olorun
 
Olorun
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
LilysCutePad
Osiris
Level 27
God Stats
2W - 0L
1,712 SR
Queue Stats
88W - 105L
1,319 Elo+
Solo
Ganesha
Ganesha
Praetor-Karmaboy
Ganesha
Level 143
God Stats
7W - 6L
1,482 SR
Queue Stats
188W - 188L
1,333 Elo+
Solo
Team Averages
Level 84
1,565 SR
1,384 Elo+

VS

Team Averages
Level 89
1,453 SR
1,313 Elo+
Ah Puch
Ah Puch
DVineRoseNation
Ah Puch
Level 145
God Stats
4W - 3L
1,540 SR
Queue Stats
226W - 250L
1,370 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
QuietFoal796078
Morgan Le Fay
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,293 Elo+
Solo
Izanami
Izanami
fbgvbgyy541qw
Izanami
Level 40
God Stats
8W - 19L
1,319 SR
Queue Stats
232W - 340L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
3 / 0 / 8
7,578
758
4,473
5,628
2,689
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
12
9 / 0 / 2
7,876
788
5,418
5,800
3,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 0 / 11
7,657
766
6,438
8,709
8,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,098
610
9,020
6,209
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
QuietFoal796078
Morgan Le Fay
8
0 / 5 / 0
5,559
556
2,154
5,090
1,282
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
8
0 / 6 / 0
5,742
574
3,305
7,846
1,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
13
Kills
0
0
Deaths
13
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
0
8
7
L
0
2
0
0
W
Osiris
9
0
2
10
W
1
0
11
6.5
L
Morgan Le Fay
QuietFoal796078
Morgan Le Fay
0
5
0
0
L
Izanami
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,329
Damage
14,479
20,137
Taken
19,145
14,776
Mitigated
5,203
7,178
Healing
3,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
4,473
560
488
2,505
5,628
2,689
923
4,195
1,433
27,661
0
L
9,020
29
81
2,995
6,209
1,990
0
3,771
2,438
30,263
0
W
Osiris
5,418
1,595
269
440
5,800
3,719
178
3,113
2,687
0
9,424
W
6,438
326
0
3,476
8,709
8,368
383
4,605
4,104
27,347
0
L
Morgan Le Fay
QuietFoal796078
Morgan Le Fay
2,154
300
334
376
5,090
1,282
0
3,676
1,414
6,523
0
L
Izanami
3,305
2,125
0
0
7,846
1,931
0
3,716
4,130
0
18,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,111
Gold Earned
17,399
115
Minions Killed
98
5
Camps Cleared
3
537,039
Distance Traveled
454,304
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,578
758
79
8
0
160,825
3
L
Ah Puch
6,098
610
48
5
2
166,465
2
W
Osiris
7,876
788
20
2
2
192,606
0
W
Ganesha
7,657
766
16
2
3
183,608
4
L
Morgan Le Fay
5,559
556
14
1
1
135,625
0
L
Izanami
5,742
574
36
4
0
152,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role