Player Matchup

Cerberus
Cerberus
DarkXaliden
Cerberus
Level 25
God Stats
9W - 6L
1,614 SR
Queue Stats
9W - 7L
1,479 Elo+
Party 2
Danzaburou
Danzaburou
Flomotion
Danzaburou
Level 14
God Stats
5W - 0L
1,942 SR
Queue Stats
21W - 18L
1,483 Elo+
Party 2
Da Ji
Da Ji
RisenFromHeaven
Da Ji
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 30L
1,495 Elo+
Party 2
Baron Samedi
Baron Samedi
boriquack
Baron Samedi
Level 82
God Stats
2W - 2L
1,583 SR
Queue Stats
29W - 23L
1,514 Elo+
Party 2
Chaac
Chaac
katsbee
Chaac
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,491 Elo+
Party 2
Team Averages
Level 35
1,628 SR
1,492 Elo+

VS

Team Averages
Level 39
1,491 SR
1,500 Elo+
Bellona
Bellona
Babooshkaka
Bellona
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 14L
1,481 Elo+
Solo
Ne Zha
Ne Zha
BaseMicrobe5
Ne Zha
Level 146
God Stats
1W - 4L
1,516 SR
Queue Stats
89W - 83L
1,609 Elo+
Party 1
Cernunnos
Cernunnos
Fresh_Kaz
Cernunnos
Level 29
God Stats
1W - 3L
1,437 SR
Queue Stats
62W - 65L
1,408 Elo+
Solo
Khepri
Khepri
Oldblackwell
Khepri
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
nsaneconker
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DarkXaliden
Cerberus
17
6 / 1 / 21
12,024
547
14,541
21,718
26,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Flomotion
Danzaburou
19
12 / 2 / 8
12,675
576
13,388
13,369
5,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
4 / 4 / 5
11,904
541
8,712
14,977
8,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
boriquack
Baron Samedi
19
19 / 1 / 10
12,967
589
21,647
13,792
7,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
katsbee
Chaac
18
8 / 3 / 4
12,183
554
9,074
15,740
10,776
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Babooshkaka
Bellona
16
5 / 7 / 1
10,692
486
14,942
15,105
12,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
16
1 / 10 / 2
9,773
444
9,256
19,401
8,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
Fresh_Kaz
Cernunnos
13
1 / 12 / 2
8,376
381
8,576
18,439
5,720
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
13
0 / 12 / 4
8,911
405
2,166
22,416
21,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 9 / 2
10,393
472
11,612
14,527
4,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
22
49
Kills
11
11
Deaths
50
48
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bellona
Babooshkaka
Bellona
5
7
1
0.79
L
Ne Zha
1
10
2
0.2
W
Cerberus
DarkXaliden
Cerberus
6
1
21
16.5
W
Danzaburou
Flomotion
Danzaburou
12
2
8
8
L
Cernunnos
Fresh_Kaz
Cernunnos
1
12
2
0.17
L
Khepri
0
12
4
0.17
W
4
4
5
1.63
W
Baron Samedi
boriquack
Baron Samedi
19
1
10
24
W
Chaac
katsbee
Chaac
8
3
4
3.33
L
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,362
Damage
46,552
79,596
Taken
89,888
57,743
Mitigated
52,448
31,768
Healing
11,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Babooshkaka
Bellona
14,942
7,536
0
1,669
15,105
12,471
369
2,518
12,587
0
64,631
L
Ne Zha
9,256
4,355
0
3,507
19,401
8,064
104
7,085
12,193
0
71,375
W
Cerberus
DarkXaliden
Cerberus
14,541
1,232
0
5,992
21,718
26,478
426
5,892
15,492
49,605
0
W
Danzaburou
Flomotion
Danzaburou
13,388
7,225
0
5,911
13,369
5,357
3,341
2,298
10,987
0
100,957
L
Cernunnos
Fresh_Kaz
Cernunnos
8,576
3,434
0
1,753
18,439
5,720
348
6,916
11,523
0
49,613
L
Khepri
2,166
817
0
549
22,416
21,780
539
8,732
13,672
19,374
0
W
8,712
2,241
0
2,359
14,977
8,027
2,113
838
14,043
0
87,370
W
Baron Samedi
boriquack
Baron Samedi
21,647
1,182
4,322
6,650
13,792
7,105
1,654
3,137
10,449
82,065
0
W
Chaac
katsbee
Chaac
9,074
2,915
0
6,534
15,740
10,776
1,143
944
14,780
1,469
65,315
L
11,612
1,698
1,040
3,130
14,527
4,413
175
10,913
3,601
44,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,753
Gold Earned
48,145
586
Minions Killed
422
0
Camps Cleared
0
2,013,676
Distance Traveled
1,714,457
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,692
486
109
5
0
363,847
0
L
Ne Zha
9,773
444
106
5
0
375,434
2
W
Cerberus
12,024
547
65
3
0
410,432
3
W
Danzaburou
12,675
576
150
7
0
396,946
2
L
Cernunnos
8,376
381
72
3
0
316,927
2
L
Khepri
8,911
405
40
2
0
321,060
5
W
Da Ji
11,904
541
135
6
0
433,401
3
W
Baron Samedi
12,967
589
108
5
0
390,482
5
W
Chaac
12,183
554
128
6
0
382,415
2
L
Ra
10,393
472
95
4
0
337,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role