Player Matchup

Zeus
Zeus
Bipolar Female
Zeus
Level 64
God Stats
4W - 3L
1,707 SR
Queue Stats
132W - 120L
1,513 Elo+
Party 2
Fenrir
Fenrir
IlIllI
Fenrir
Level 88
God Stats
2W - 2L
1,490 SR
Queue Stats
7W - 9L
1,432 Elo+
Party 2
Hou Yi
Hou Yi
SΙMP
Hou Yi
Level 24
God Stats
11W - 2L
1,793 SR
Queue Stats
72W - 32L
1,678 Elo+
Party 2
Team Averages
Level 59
1,663 SR
1,541 Elo+

VS

Team Averages
Level 9
1,427 SR
1,421 Elo+
Scylla
Scylla
HappyClapper
Scylla
Level 5
God Stats
3W - 2L
1,481 SR
Queue Stats
19W - 32L
1,297 Elo+
Party 1
Fenrir
Fenrir
Pants9381
Fenrir
Level 16
God Stats
0W - 2L
1,299 SR
Queue Stats
11W - 18L
1,466 Elo+
Party 1
Bacchus
Bacchus
UrNotThatGuy864
Bacchus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 7 / 12
10,966
731
12,494
9,774
3,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
IlIllI
Fenrir
14
4 / 3 / 12
10,530
702
9,802
11,425
4,387
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hou Yi
SΙMP
Hou Yi
18
13 / 1 / 10
12,788
853
19,486
13,662
6,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
3 / 7 / 4
9,371
625
3,226
9,642
3,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Pants9381
Fenrir
14
7 / 8 / 3
10,235
682
10,660
18,549
15,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

12
0 / 8 / 9
9,279
619
4,670
18,749
18,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
23
Kills
10
11
Deaths
23
34
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
7
12
1.71
L
Scylla
3
7
4
0.71
W
Fenrir
IlIllI
Fenrir
4
3
12
3.33
L
Fenrir
Pants9381
Fenrir
7
8
3
1.06
W
Hou Yi
SΙMP
Hou Yi
13
1
10
18
L
0
8
9
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,782
Damage
18,556
34,861
Taken
46,940
14,331
Mitigated
37,824
10,668
Healing
3,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,494
439
0
357
9,774
3,407
34
1,874
7,636
32,022
0
L
Scylla
3,226
756
0
0
9,642
3,151
0
3,303
6,159
24,781
0
W
Fenrir
IlIllI
Fenrir
9,802
3,245
0
2,440
11,425
4,387
300
3,220
7,843
0
29,540
L
Fenrir
Pants9381
Fenrir
10,660
2,471
0
985
18,549
15,753
0
4,211
14,074
0
18,032
W
Hou Yi
SΙMP
Hou Yi
19,486
10,276
0
7,871
13,662
6,537
1,694
3,595
9,704
0
73,294
L
4,670
457
0
2,124
18,749
18,920
0
4,581
13,897
16,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,284
Gold Earned
28,885
194
Minions Killed
84
12
Camps Cleared
2
770,645
Distance Traveled
717,078
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,966
731
53
4
2
222,530
1
L
Scylla
9,371
625
46
3
0
210,580
0
W
Fenrir
10,530
702
32
2
2
289,287
0
L
Fenrir
10,235
682
20
1
2
261,707
3
W
Hou Yi
12,788
853
109
7
8
258,828
0
L
Bacchus
9,279
619
18
1
0
244,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role