Player Matchup

Loki
Loki
CoCoBudda42
Loki
Level 105
God Stats
0W - 1L
1,751 SR
Queue Stats
51W - 53L
1,478 Elo+
Party 1
Tiamat
Tiamat
Diesel_Dab
Tiamat
Level 89
God Stats
0W - 1L
1,276 SR
Queue Stats
51W - 49L
1,470 Elo+
Party 1
Scylla
Scylla
Odinson1021
Scylla
Level 119
God Stats
0W - 2L
1,262 SR
Queue Stats
11W - 16L
1,335 Elo+
Solo
Bastet
Bastet
SaisonBlazeon
Bastet
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 71L
1,486 Elo+
Party 1
Hera
Hera
SatanzKrotch
Hera
Level 88
God Stats
1W - 2L
1,529 SR
Queue Stats
50W - 48L
1,496 Elo+
Party 1
Team Averages
Level 102
1,464 SR
1,453 Elo+

VS

Team Averages
Level 99
1,646 SR
1,582 Elo+
Jormungandr
Jormungandr
Chad1244
Jormungandr
Level 111
God Stats
5W - 4L
1,327 SR
Queue Stats
81W - 87L
1,431 Elo+
Party 3
Scylla
Scylla
ComoDiceElBicho
Scylla
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,887 Elo+
Party 2
Serqet
Serqet
Gingerbr3dMan
Serqet
Level 69
God Stats
2W - 0L
1,789 SR
Queue Stats
67W - 49L
1,521 Elo+
Party 3
Persephone
Persephone
Luckymf52
Persephone
Level 136
God Stats
5W - 0L
1,857 SR
Queue Stats
111W - 108L
1,446 Elo+
Solo
He Bo
He Bo
X3extremosxD
He Bo
Level 160
God Stats
2W - 0L
1,757 SR
Queue Stats
70W - 50L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 8
8,700
621
7,403
13,773
10,101
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
Diesel_Dab
Tiamat
14
2 / 8 / 4
8,543
610
4,609
13,072
6,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
18
2 / 6 / 9
9,624
687
7,602
10,872
4,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 7 / 7
9,010
644
7,954
12,399
10,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
7 / 8 / 5
10,235
731
11,168
12,073
4,691
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chad1244
Jormungandr
18
2 / 3 / 23
11,450
818
10,809
17,555
28,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
7 / 0 / 18
10,975
784
13,591
9,054
3,650
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
9 / 5 / 13
10,661
762
7,514
9,739
5,244
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
Luckymf52
Persephone
19
7 / 2 / 17
11,886
849
9,133
9,160
4,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
12 / 6 / 20
11,908
851
16,838
12,856
5,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
128
14
Kills
37
37
Deaths
16
33
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Chad1244
Jormungandr
2
3
23
4.5
L
1
8
8
0.63
W
7
0
18
16
L
Tiamat
Diesel_Dab
Tiamat
2
8
4
0.5
W
9
5
13
3.1
W
Persephone
Luckymf52
Persephone
7
2
17
7.75
L
Scylla
2
6
9
1.08
L
2
7
7
0.79
L
7
8
5
1.19
W
12
6
20
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,736
Damage
57,885
62,189
Taken
58,364
35,920
Mitigated
47,104
11,507
Healing
19,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Chad1244
Jormungandr
10,809
2,053
1,382
3,203
17,555
28,328
453
7,047
10,294
31,154
0
L
7,403
568
913
1,833
13,773
10,101
0
10,034
3,165
0
24,547
W
13,591
685
32
1,782
9,054
3,650
1,869
3,339
5,587
26,257
0
L
Tiamat
Diesel_Dab
Tiamat
4,609
345
333
1,902
13,072
6,334
0
10,879
1,871
9,875
0
W
7,514
915
1,325
1,586
9,739
5,244
1,493
2,716
6,841
0
9,550
W
Persephone
Luckymf52
Persephone
9,133
645
3,605
3,129
9,160
4,148
240
4,099
5,059
38,586
0
L
Scylla
7,602
80
805
1,443
10,872
4,015
0
8,680
2,042
21,356
0
L
7,954
1,698
594
1,406
12,399
10,779
0
9,977
2,297
0
11,533
L
11,168
2,702
893
1,385
12,073
4,691
0
10,801
1,009
20,416
0
W
16,838
693
687
2,530
12,856
5,734
506
6,176
6,595
31,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,112
Gold Earned
56,880
99
Minions Killed
157
0
Camps Cleared
0
1,072,882
Distance Traveled
1,259,142
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,450
818
28
2
0
243,752
0
L
Loki
8,700
621
31
2
0
223,720
0
W
Scylla
10,975
784
27
2
0
298,821
2
L
Tiamat
8,543
610
6
0
0
201,039
0
W
Serqet
10,661
762
12
1
0
237,018
0
W
Persephone
11,886
849
69
5
0
262,858
1
L
Scylla
9,624
687
34
2
0
218,213
0
L
Bastet
9,010
644
11
1
0
204,130
1
L
Hera
10,235
731
17
1
0
225,780
0
W
He Bo
11,908
851
21
2
0
216,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role