Player Matchup

Chernobog
Chernobog
Beelzebossz
Chernobog
Level 12
God Stats
3W - 2L
1,500 SR
Queue Stats
132W - 143L
1,621 Elo+
Solo
Osiris
Osiris
CrenshawMafia
Osiris
Level 28
God Stats
12W - 9L
1,655 SR
Queue Stats
143W - 122L
1,624 Elo+
Solo
Ra
Ra
DirtyPotatos
Ra
Level 15
God Stats
6W - 2L
1,500 SR
Queue Stats
61W - 45L
1,552 Elo+
Solo
Sobek
Sobek
Lunafear01
Sobek
Level 28
God Stats
2W - 0L
1,307 SR
Queue Stats
32W - 38L
1,522 Elo+
Party 2
Pele
Pele
digdeath47
Pele
Level 28
God Stats
2W - 3L
1,626 SR
Queue Stats
45W - 46L
1,461 Elo+
Party 2
Team Averages
Level 22
1,518 SR
1,556 Elo+

VS

Team Averages
Level 15
1,695 SR
1,599 Elo+
Ullr
Ullr
BLM44
Ullr
Level 12
God Stats
16W - 4L
1,907 SR
Queue Stats
28W - 15L
1,695 Elo+
Solo
Neith
Neith
Bonao127
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,665 Elo+
Party 1
Serqet
Serqet
GregoryWesterson
Serqet
Level 15
God Stats
2W - 2L
1,947 SR
Queue Stats
24W - 19L
1,624 Elo+
Solo
Chronos
Chronos
Oldsiren
Chronos
Level 25
God Stats
14W - 11L
1,550 SR
Queue Stats
14W - 11L
1,510 Elo+
Party 1
Ymir
Ymir
skullnullptr
Ymir
Level 17
God Stats
14W - 11L
1,574 SR
Queue Stats
94W - 112L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Beelzebossz
Chernobog
16
8 / 3 / 7
10,052
558
11,968
11,057
3,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

4
0 / 1 / 0
5,867
326
803
1,284
592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
4 / 6 / 9
10,327
574
10,830
11,564
4,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
14
4 / 1 / 10
9,130
507
5,965
13,392
9,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
12 / 0 / 0
12,859
714
13,856
11,085
4,352
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
BLM44
Ullr
13
2 / 3 / 2
8,468
470
6,437
10,048
3,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
Bonao127
Neith
11
0 / 7 / 1
6,934
385
9,337
10,856
3,451
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 4 / 4
9,283
516
5,676
12,907
4,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
Oldsiren
Chronos
14
2 / 7 / 1
8,523
474
3,502
12,877
3,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
3 / 7 / 1
7,969
443
5,093
17,264
18,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
28
Kills
10
11
Deaths
28
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ullr
BLM44
Ullr
2
3
2
1
W
Chernobog
Beelzebossz
Chernobog
8
3
7
3.83
L
Neith
Bonao127
Neith
0
7
1
0.07
W
0
1
0
0
W
4
6
9
1.42
L
3
4
4
1.25
W
Sobek
4
1
10
9
L
Chronos
Oldsiren
Chronos
2
7
1
0.36
W
12
0
0
12
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,422
Damage
30,045
48,382
Taken
63,952
21,713
Mitigated
34,612
19,044
Healing
12,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
BLM44
Ullr
6,437
2,152
0
2,370
10,048
3,619
0
2,850
7,074
0
43,499
W
Chernobog
Beelzebossz
Chernobog
11,968
6,378
0
1,852
11,057
3,556
1,525
1,752
9,059
0
69,551
L
Neith
Bonao127
Neith
9,337
6,799
0
2,384
10,856
3,451
60
3,595
7,261
0
37,595
W
803
201
0
375
1,284
592
0
0
1,284
0
3,600
W
10,830
1,151
1,090
4,772
11,564
4,166
663
2,270
8,604
80,979
0
L
5,676
1,056
0
4,077
12,907
4,656
0
1,947
10,838
0
60,125
W
Sobek
5,965
677
585
4,462
13,392
9,047
656
2,521
10,871
17,535
0
L
Chronos
Oldsiren
Chronos
3,502
1,123
0
2,064
12,877
3,981
1,716
2,567
10,158
51,408
0
W
13,856
4,258
0
5,908
11,085
4,352
198
1,902
8,781
0
93,826
L
5,093
1,332
0
1,301
17,264
18,905
315
5,554
11,551
29,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,235
Gold Earned
41,177
467
Minions Killed
405
0
Camps Cleared
0
1,425,520
Distance Traveled
1,446,923
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,468
470
88
5
0
260,649
5
W
Chernobog
10,052
558
114
6
0
317,757
1
L
Neith
6,934
385
66
4
0
255,366
0
W
Osiris
5,867
326
8
0
0
39,481
0
W
Ra
10,327
574
135
8
0
349,357
4
L
Serqet
9,283
516
100
6
0
366,302
1
W
Sobek
9,130
507
23
1
0
324,961
2
L
Chronos
8,523
474
116
6
0
284,034
5
W
Pele
12,859
714
187
10
0
393,964
0
L
Ymir
7,969
443
35
2
0
280,572
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role