Player Matchup

Merlin
Merlin
 
Merlin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
BathroomBomber48
Anhur
Level 113
God Stats
27W - 26L
1,579 SR
Queue Stats
506W - 466L
1,501 Elo+
Party 3
Gilgamesh
Gilgamesh
Lord-Drakkon96
Gilgamesh
Level 102
God Stats
30W - 22L
1,603 SR
Queue Stats
515W - 491L
1,496 Elo+
Party 1
Chaac
Chaac
MegaHamSandwich
Chaac
Level 44
God Stats
3W - 5L
1,681 SR
Queue Stats
192W - 216L
1,461 Elo+
Party 3
Aphrodite
Aphrodite
Tollito
Aphrodite
Level 49
God Stats
67W - 59L
1,553 SR
Queue Stats
128W - 133L
1,495 Elo+
Party 1
Team Averages
Level 90
1,583 SR
1,491 Elo+

VS

Team Averages
Level 119
1,491 SR
1,476 Elo+
King Arthur
King Arthur
BboyShyizm
King Arthur
Level 123
God Stats
70W - 70L
1,541 SR
Queue Stats
168W - 181L
1,473 Elo+
Party 2
Neith
Neith
ITsTheJohnJohn
Neith
Level 143
God Stats
78W - 92L
1,501 SR
Queue Stats
209W - 229L
1,442 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LordSukuna
Morgan Le Fay
Level 22
God Stats
7W - 4L
1,608 SR
Queue Stats
72W - 51L
1,489 Elo+
Party 2
Da Ji
Da Ji
Mallypo
Da Ji
Level 156
God Stats
2W - 3L
1,235 SR
Queue Stats
637W - 587L
1,484 Elo+
Party 2
Bacchus
Bacchus
raykay09
Bacchus
Level 149
God Stats
139W - 130L
1,568 SR
Queue Stats
508W - 507L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 3 / 4
7,334
458
5,195
7,638
2,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
6 / 4 / 2
9,399
587
9,120
12,834
3,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Lord-Drakkon96
Gilgamesh
13
3 / 6 / 2
7,774
486
3,784
14,194
5,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 5 / 0
7,298
456
4,289
13,026
8,787
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Tollito
Aphrodite
12
3 / 7 / 6
7,866
492
4,982
11,109
6,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BboyShyizm
King Arthur
16
5 / 0 / 5
9,965
623
13,631
10,929
9,207
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
6 / 3 / 2
9,602
600
6,895
8,227
1,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
LordSukuna
Morgan Le Fay
16
7 / 1 / 8
10,007
625
12,781
8,861
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Mallypo
Da Ji
13
4 / 3 / 3
8,286
518
3,958
9,441
4,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
raykay09
Bacchus
13
3 / 5 / 10
8,370
523
4,829
15,113
13,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
53
12
Kills
25
25
Deaths
12
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
4
0.67
L
6
4
2
1.75
W
King Arthur
BboyShyizm
King Arthur
5
0
5
7.5
W
6
3
2
2.33
L
Gilgamesh
Lord-Drakkon96
Gilgamesh
3
6
2
0.67
W
Morgan Le Fay
LordSukuna
Morgan Le Fay
7
1
8
11
W
Da Ji
Mallypo
Da Ji
4
3
3
1.83
L
0
5
0
0
L
Aphrodite
Tollito
Aphrodite
3
7
6
0.86
W
Bacchus
raykay09
Bacchus
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,370
Damage
42,094
58,801
Taken
52,571
26,190
Mitigated
31,582
18,427
Healing
18,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,195
140
0
497
7,638
2,248
0
5,027
2,611
39,498
0
L
9,120
5,509
0
4,725
12,834
3,953
250
3,436
9,398
0
71,188
W
King Arthur
BboyShyizm
King Arthur
13,631
1,692
0
5,356
10,929
9,207
388
418
10,509
14,959
56,694
W
6,895
2,850
0
2,755
8,227
1,469
3,299
767
7,460
0
64,178
L
Gilgamesh
Lord-Drakkon96
Gilgamesh
3,784
606
0
4,394
14,194
5,010
0
3,690
10,504
0
42,008
W
Morgan Le Fay
LordSukuna
Morgan Le Fay
12,781
961
0
3,677
8,861
3,188
627
3,566
5,109
66,990
0
W
Da Ji
Mallypo
Da Ji
3,958
658
0
2,061
9,441
4,092
0
1,832
7,428
0
42,480
L
4,289
1,190
0
2,674
13,026
8,787
0
2,058
10,968
120
37,989
L
Aphrodite
Tollito
Aphrodite
4,982
1,408
2,757
3,380
11,109
6,192
98
6,499
4,610
18,043
0
W
Bacchus
raykay09
Bacchus
4,829
1,138
432
4,433
15,113
13,626
217
3,281
11,691
17,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,671
Gold Earned
46,230
433
Minions Killed
459
0
Camps Cleared
0
1,526,308
Distance Traveled
1,473,067
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,334
458
86
5
0
317,503
9
L
Anhur
9,399
587
148
9
0
276,820
3
W
King Arthur
9,965
623
139
9
0
308,606
5
W
Neith
9,602
600
114
7
0
239,875
4
L
Gilgamesh
7,774
486
84
5
0
338,479
1
W
Morgan Le Fay
10,007
625
110
7
0
290,972
6
W
Da Ji
8,286
518
76
5
0
324,792
1
L
Chaac
7,298
456
84
5
0
303,617
1
L
Aphrodite
7,866
492
31
2
0
289,889
5
W
Bacchus
8,370
523
20
1
0
308,822
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role