Player Matchup

Gilgamesh
Gilgamesh
alexstarkss
Gilgamesh
Level 127
God Stats
4W - 4L
1,696 SR
Queue Stats
43W - 47L
1,526 Elo+
Party 1
Agni
Agni
l_LTDan_l
Agni
Level 148
God Stats
1W - 2L
1,717 SR
Queue Stats
409W - 461L
1,427 Elo+
Solo
Horus
Horus
pesca0609
Horus
Level 41
God Stats
1W - 2L
1,293 SR
Queue Stats
14W - 27L
1,395 Elo+
Party 1
Team Averages
Level 105
1,569 SR
1,449 Elo+

VS

Team Averages
Level 69
1,445 SR
1,476 Elo+
Cerberus
Cerberus
HighRezzy
Cerberus
Level 9
God Stats
4W - 3L
1,395 SR
Queue Stats
12W - 4L
1,511 Elo+
Solo
Chaac
Chaac
Zykov
Chaac
Level 153
God Stats
5W - 5L
1,514 SR
Queue Stats
34W - 49L
1,525 Elo+
Solo
Anubis
Anubis
lIIIIIIIIlllIII
Anubis
Level 46
God Stats
162W - 220L
1,426 SR
Queue Stats
332W - 463L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
alexstarkss
Gilgamesh
15
3 / 4 / 3
11,081
616
16,054
34,903
25,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
13
0 / 11 / 3
9,720
540
15,201
23,574
6,838
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Horus
pesca0609
Horus
14
3 / 8 / 1
10,667
593
10,042
23,248
19,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HighRezzy
Cerberus
16
5 / 1 / 15
12,595
700
17,487
20,592
12,098
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Zykov
Chaac
17
10 / 4 / 10
13,158
731
29,927
24,655
30,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
8 / 1 / 9
13,135
730
21,394
10,990
5,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
57
6
Kills
23
23
Deaths
6
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cerberus
HighRezzy
Cerberus
5
1
15
12.5
W
Chaac
Zykov
Chaac
10
4
10
3.75
L
Gilgamesh
alexstarkss
Gilgamesh
3
4
3
1.13
W
8
1
9
12.5
L
Agni
0
11
3
0.14
L
Horus
pesca0609
Horus
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,297
Damage
68,808
81,725
Taken
56,237
52,165
Mitigated
47,545
26,708
Healing
27,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
HighRezzy
Cerberus
17,487
1,665
0
11,353
20,592
12,098
392
5,118
13,952
43,127
0
W
Chaac
Zykov
Chaac
29,927
4,862
0
12,862
24,655
30,006
1,178
7,057
16,354
0
53,757
L
Gilgamesh
alexstarkss
Gilgamesh
16,054
2,057
0
12,756
34,903
25,736
0
19,114
14,876
0
35,241
W
21,394
367
0
3,030
10,990
5,441
592
3,391
7,029
68,073
0
L
Agni
15,201
2,103
122
3,347
23,574
6,838
0
9,149
13,731
47,766
0
L
Horus
pesca0609
Horus
10,042
3,346
3,493
6,990
23,248
19,591
0
10,997
11,430
0
19,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,468
Gold Earned
38,888
134
Minions Killed
250
6
Camps Cleared
10
911,513
Distance Traveled
1,009,082
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,595
700
73
4
2
345,291
7
W
Chaac
13,158
731
65
4
3
354,963
2
L
Gilgamesh
11,081
616
39
2
1
343,398
2
W
Anubis
13,135
730
112
6
5
308,828
2
L
Agni
9,720
540
74
4
5
257,458
0
L
Horus
10,667
593
21
1
0
310,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role