Player Matchup

Medusa
Medusa
FatBabyKoom
Medusa
Level 15
God Stats
1W - 4L
1,206 SR
Queue Stats
16W - 72L
1,079 Elo+
Party 2
Athena
Athena
UtterButter7813
Athena
Level 19
God Stats
10W - 8L
1,490 SR
Queue Stats
55W - 96L
1,130 Elo+
Party 2
Merlin
Merlin
silentassain555
Merlin
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,346 Elo+
Solo
Team Averages
Level 13
1,399 SR
1,185 Elo+

VS

Team Averages
Level 33
1,462 SR
1,302 Elo+
Olorun
Olorun
Gilded_Demon
Olorun
Level 17
God Stats
0W - 3L
1,455 SR
Queue Stats
19W - 27L
1,256 Elo+
Party 1
Bastet
Bastet
Ladydragon607
Bastet
Level 67
God Stats
48W - 51L
1,430 SR
Queue Stats
630W - 879L
1,354 Elo+
Solo
Hercules
Hercules
ReaperHunter_-
Hercules
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
17 / 1 / 4
10,036
1,004
23,141
7,932
3,869
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 0 / 17
9,284
928
11,664
10,042
10,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 6 / 10
6,664
666
2,330
5,685
1,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
1 / 8 / 4
6,390
639
2,831
11,245
3,722
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 6 / 4
6,598
660
4,622
11,385
3,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
10
3 / 7 / 2
6,813
681
6,612
19,361
12,079
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
21
Kills
6
7
Deaths
21
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
17
1
4
19
L
Olorun
1
8
4
0.38
L
2
6
4
0.67
L
Hercules
3
7
2
0.57
W
4
0
17
12.5
W
0
6
10
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,135
Damage
14,065
23,659
Taken
41,991
16,234
Mitigated
19,414
6,946
Healing
7,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
23,141
13,342
332
1,951
7,932
3,869
1,301
697
7,235
0
42,901
L
Olorun
2,831
2,487
187
490
11,245
3,722
565
3,277
7,968
10,987
0
L
4,622
1,271
291
1,377
11,385
3,613
15
4,556
6,829
0
20,326
L
Hercules
6,612
2,270
345
4,946
19,361
12,079
110
6,443
12,918
0
12,784
W
11,664
3,704
367
4,296
10,042
10,784
14
1,544
8,498
25,990
0
W
2,330
530
0
0
5,685
1,581
256
818
4,867
6,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,984
Gold Earned
19,801
105
Minions Killed
68
6
Camps Cleared
2
494,790
Distance Traveled
481,869
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,036
1,004
74
7
4
190,599
2
L
Olorun
6,390
639
20
2
1
126,958
1
L
Bastet
6,598
660
30
3
1
188,991
2
L
Hercules
6,813
681
18
2
0
165,920
0
W
Athena
9,284
928
21
2
2
195,843
2
W
Merlin
6,664
666
10
1
0
108,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role