Player Matchup

Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Afriikanec
Anhur
Level 106
God Stats
0W - 4L
1,267 SR
Queue Stats
97W - 75L
1,477 Elo+
Solo
Kuzenbo
Kuzenbo
Doneckiy
Kuzenbo
Level 124
God Stats
14W - 14L
1,515 SR
Queue Stats
783W - 798L
1,584 Elo+
Solo
Nike
Nike
Ständchen
Nike
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,605 Elo+
Solo
Team Averages
Level 113
1,456 SR
1,533 Elo+

VS

Team Averages
Level 112
1,625 SR
1,472 Elo+
Chiron
Chiron
ImNotSusano
Chiron
Level 56
God Stats
3W - 1L
1,814 SR
Queue Stats
81W - 79L
1,495 Elo+
Solo
Bacchus
Bacchus
JIM2990
Bacchus
Level 88
God Stats
2W - 3L
1,378 SR
Queue Stats
201W - 214L
1,446 Elo+
Solo
Ganesha
Ganesha
Krusaki__Itchigo
Ganesha
Level 149
God Stats
7W - 6L
1,458 SR
Queue Stats
653W - 668L
1,480 Elo+
Solo
Chaac
Chaac
StormXBorn
Chaac
Level 129
God Stats
5W - 0L
1,919 SR
Queue Stats
143W - 128L
1,509 Elo+
Solo
Hades
Hades
Xema CraZy
Hades
Level 139
God Stats
10W - 6L
1,557 SR
Queue Stats
628W - 663L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 8 / 9
7,857
786
11,372
13,610
3,856
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos
 
Chronos
13
1 / 4 / 5
7,522
752
9,973
10,363
3,635
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
13
5 / 8 / 5
8,169
817
11,688
12,422
4,107
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Doneckiy
Kuzenbo
17
4 / 5 / 5
8,817
882
9,970
12,419
13,745
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 7 / 7
7,473
747
5,988
14,013
11,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
11 / 2 / 14
10,461
1,046
18,887
10,161
4,896
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
JIM2990
Bacchus
16
8 / 1 / 16
9,719
972
8,750
14,473
12,035
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 2 / 26
8,512
851
6,134
12,069
10,859
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chaac
16
8 / 3 / 20
9,902
990
12,758
20,506
12,631
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
14
5 / 5 / 18
9,387
939
9,592
14,117
11,417
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
126
13
Kills
32
32
Deaths
13
31
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
8
9
0.81
L
Chronos
 
Chronos
1
4
5
0.88
L
Anhur
5
8
5
0.94
L
Kuzenbo
Doneckiy
Kuzenbo
4
5
5
1.3
W
Chiron
11
2
14
9
W
Bacchus
JIM2990
Bacchus
8
1
16
16
W
0
2
26
6.5
W
Chaac
8
3
20
6
L
1
7
7
0.64
W
Hades
5
5
18
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,991
Damage
56,121
62,827
Taken
71,326
36,420
Mitigated
51,838
14,740
Healing
33,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,372
3,590
411
3,568
13,610
3,856
516
5,325
8,285
17,720
0
L
Chronos
 
Chronos
9,973
3,257
526
2,638
10,363
3,635
366
5,935
4,428
18,822
0
L
Anhur
11,688
5,675
488
2,103
12,422
4,107
0
4,550
7,872
0
15,869
L
Kuzenbo
Doneckiy
Kuzenbo
9,970
3,192
819
1,871
12,419
13,745
15
4,402
8,017
23,817
0
W
Chiron
18,887
6,083
2,329
2,848
10,161
4,896
1,835
4,962
5,199
0
34,684
W
Bacchus
JIM2990
Bacchus
8,750
1,465
1,644
7,499
14,473
12,035
358
6,548
7,639
16,391
0
W
6,134
672
1,326
2,643
12,069
10,859
1,193
3,776
8,293
19,195
0
W
Chaac
12,758
1,501
1,596
9,403
20,506
12,631
848
9,898
10,608
3,241
21,329
L
5,988
1,135
1,119
1,197
14,013
11,077
82
5,406
8,607
0
7,721
W
Hades
9,592
668
2,225
1,754
14,117
11,417
780
6,131
7,542
17,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,838
Gold Earned
47,981
65
Minions Killed
115
0
Camps Cleared
0
804,309
Distance Traveled
995,009
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,857
786
15
2
0
143,649
0
L
Chronos
7,522
752
10
1
0
178,494
0
L
Anhur
8,169
817
13
1
0
128,489
0
L
Kuzenbo
8,817
882
23
2
0
189,056
1
W
Chiron
10,461
1,046
36
4
0
188,340
0
W
Bacchus
9,719
972
19
2
0
224,125
0
W
Ganesha
8,512
851
0
0
0
206,330
3
W
Chaac
9,902
990
31
3
0
218,636
0
L
Nike
7,473
747
4
0
0
164,621
0
W
Hades
9,387
939
29
3
0
157,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role