Player Matchup

Izanami
Izanami
 
Izanami
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Aljovice
Amaterasu
Level 111
God Stats
15W - 19L
1,515 SR
Queue Stats
622W - 635L
1,433 Elo+
Party 3
Sol
Sol
Manuelito996
Sol
Level 65
God Stats
1W - 2L
1,267 SR
Queue Stats
261W - 290L
1,389 Elo+
Party 3
Ymir
Ymir
Runjur
Ymir
Level 113
God Stats
8W - 7L
1,490 SR
Queue Stats
547W - 534L
1,473 Elo+
Party 3
Fenrir
Fenrir
perezoz006
Fenrir
Level 59
God Stats
7W - 10L
1,560 SR
Queue Stats
184W - 211L
1,380 Elo+
Party 3
Team Averages
Level 90
1,466 SR
1,435 Elo+

VS

Team Averages
Level 112
1,604 SR
1,498 Elo+
Agni
Agni
 
Agni
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
MaruseiBudda
Cernunnos
Level 139
God Stats
7W - 6L
1,584 SR
Queue Stats
731W - 730L
1,513 Elo+
Party 1
Bakasura
Bakasura
NephroToxic
Bakasura
Level 98
God Stats
9W - 10L
1,514 SR
Queue Stats
123W - 111L
1,460 Elo+
Party 2
Fafnir
Fafnir
NiTTrogen25
Fafnir
Level 86
God Stats
11W - 5L
1,719 SR
Queue Stats
184W - 158L
1,532 Elo+
Party 2
Sun Wukong
Sun Wukong
PeppermintSaki
Sun Wukong
Level 88
God Stats
24W - 13L
1,701 SR
Queue Stats
204W - 206L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
2 / 2 / 1
10,774
599
7,812
9,746
3,522
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Aljovice
Amaterasu
17
3 / 1 / 2
10,408
578
8,197
14,018
10,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 2 / 1
9,195
511
5,299
9,535
3,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Runjur
Ymir
14
3 / 1 / 2
8,215
456
7,615
9,858
8,691
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
perezoz006
Fenrir
14
1 / 5 / 3
8,443
469
6,942
15,271
5,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
2 / 1 / 4
9,350
519
8,741
5,991
2,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
MaruseiBudda
Cernunnos
15
1 / 1 / 3
9,127
507
4,497
6,525
1,917
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
NephroToxic
Bakasura
13
3 / 5 / 2
8,536
474
7,734
13,709
6,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
12
0 / 1 / 5
8,199
456
4,185
13,344
15,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
PeppermintSaki
Sun Wukong
16
5 / 1 / 0
9,969
554
12,238
16,074
11,954
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
9
Kills
11
11
Deaths
9
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
2
1
1.25
L
Agni
 
Agni
2
1
4
4
W
Amaterasu
Aljovice
Amaterasu
3
1
2
4
W
0
2
1
0.25
L
Cernunnos
MaruseiBudda
Cernunnos
1
1
3
2.5
L
Bakasura
NephroToxic
Bakasura
3
5
2
0.8
L
Fafnir
0
1
5
2.5
L
Sun Wukong
PeppermintSaki
Sun Wukong
5
1
0
5
W
Ymir
Runjur
Ymir
3
1
2
4
W
Fenrir
perezoz006
Fenrir
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,865
Damage
37,395
58,428
Taken
55,643
31,418
Mitigated
38,537
22,991
Healing
16,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,812
5,826
0
3,733
9,746
3,522
3,434
1,688
7,889
0
101,875
L
Agni
 
Agni
8,741
487
0
1,168
5,991
2,025
818
2,095
3,896
61,631
0
W
Amaterasu
Aljovice
Amaterasu
8,197
4,743
0
8,287
14,018
10,380
0
736
12,881
0
65,978
W
5,299
896
0
4,011
9,535
3,465
723
4,505
4,664
60,918
3,094
L
Cernunnos
MaruseiBudda
Cernunnos
4,497
1,939
0
2,091
6,525
1,917
0
316
6,209
0
70,305
L
Bakasura
NephroToxic
Bakasura
7,734
4,807
0
4,283
13,709
6,764
0
2,873
10,836
0
53,978
L
Fafnir
4,185
907
0
2,346
13,344
15,877
0
5,010
8,334
17,923
0
L
Sun Wukong
PeppermintSaki
Sun Wukong
12,238
2,986
0
6,696
16,074
11,954
70
2,413
13,661
254
64,706
W
Ymir
Runjur
Ymir
7,615
1,729
0
1,530
9,858
8,691
48
2,709
6,832
36,075
0
W
Fenrir
perezoz006
Fenrir
6,942
1,718
0
5,430
15,271
5,360
594
2,784
12,184
0
45,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,035
Gold Earned
45,181
606
Minions Killed
504
0
Camps Cleared
0
1,764,801
Distance Traveled
1,626,433
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,774
599
191
11
0
332,440
4
L
Agni
9,350
519
125
7
0
285,575
5
W
Amaterasu
10,408
578
140
8
0
384,734
6
W
Sol
9,195
511
147
8
0
340,298
4
L
Cernunnos
9,127
507
130
7
0
345,653
4
L
Bakasura
8,536
474
98
5
0
326,391
1
L
Fafnir
8,199
456
22
1
0
328,211
7
L
Sun Wukong
9,969
554
129
7
0
340,603
5
W
Ymir
8,215
456
55
3
0
341,251
5
W
Fenrir
8,443
469
73
4
0
366,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role