Player Matchup

Sobek
Sobek
BigXkilla2000
Sobek
Level 98
God Stats
2W - 1L
1,706 SR
Queue Stats
131W - 146L
1,421 Elo+
Solo
Set
Set
LLamaWarlock
Set
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 114L
1,427 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ritchnasty
Ah Muzen Cab
Level 107
God Stats
2W - 0L
1,419 SR
Queue Stats
70W - 88L
1,445 Elo+
Solo
Chiron
Chiron
Xxnolo911
Chiron
Level 47
God Stats
8W - 4L
1,657 SR
Queue Stats
163W - 158L
1,408 Elo+
Party 1
Olorun
Olorun
lrohl
Olorun
Level 87
God Stats
4W - 8L
1,333 SR
Queue Stats
385W - 383L
1,415 Elo+
Party 1
Team Averages
Level 92
1,523 SR
1,423 Elo+

VS

Team Averages
Level 89
1,524 SR
1,400 Elo+
Merlin
Merlin
DarlingTBear
Merlin
Level 127
God Stats
2W - 3L
1,437 SR
Queue Stats
107W - 113L
1,405 Elo+
Party 2
Nemesis
Nemesis
Guts
Nemesis
Level 63
God Stats
0W - 2L
1,430 SR
Queue Stats
67W - 98L
1,339 Elo+
Solo
Cupid
Cupid
Its Just Katt
Cupid
Level 103
God Stats
8W - 6L
1,607 SR
Queue Stats
373W - 377L
1,433 Elo+
Solo
Poseidon
Poseidon
Th1c_N1c
Poseidon
Level 109
God Stats
4W - 4L
1,736 SR
Queue Stats
276W - 300L
1,465 Elo+
Solo
Nox
Nox
UneedGZUS
Nox
Level 42
God Stats
5W - 1L
1,409 SR
Queue Stats
48W - 72L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 16
14,426
759
12,094
32,080
52,071
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 0
8,494
447
0
0
0
Ah Muzen Cab
Ritchnasty
Ah Muzen Cab
20
3 / 4 / 11
12,838
676
14,246
18,702
8,937
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
Xxnolo911
Chiron
20
15 / 5 / 7
16,664
877
34,944
24,891
13,539
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
lrohl
Olorun
20
7 / 8 / 12
13,434
707
16,598
21,032
9,539
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
1 / 5 / 8
10,999
579
12,775
17,243
6,342
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Guts
Nemesis
20
6 / 1 / 12
13,173
693
18,364
20,457
10,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

20
3 / 7 / 8
12,390
652
11,665
16,281
5,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Poseidon
Th1c_N1c
Poseidon
18
5 / 11 / 8
12,264
645
24,766
19,362
6,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
6 / 5 / 5
11,771
620
18,516
15,156
6,390
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
62
29
Kills
21
21
Deaths
29
46
Assists
41
Player
Kills
Deaths
Assists
KDA
W
4
4
16
3
L
Merlin
1
5
8
1
L
Nemesis
Guts
Nemesis
6
1
12
12
L
3
7
8
1
W
0
0
0
0
W
Ah Muzen Cab
Ritchnasty
Ah Muzen Cab
3
4
11
2.13
L
Poseidon
Th1c_N1c
Poseidon
5
11
8
0.82
L
6
5
5
1.7
W
Chiron
Xxnolo911
Chiron
15
5
7
3.7
W
Olorun
lrohl
Olorun
7
8
12
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,882
Damage
86,086
96,705
Taken
88,499
84,086
Mitigated
35,518
47,703
Healing
34,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,094
524
2,285
9,288
32,080
52,071
58
16,529
15,551
23,219
0
L
Merlin
12,775
2,193
869
3,851
17,243
6,342
829
5,653
11,590
32,221
0
L
Nemesis
Guts
Nemesis
18,364
10,523
3,051
8,602
20,457
10,469
176
6,365
14,092
0
28,445
L
11,665
5,622
4,525
3,549
16,281
5,967
894
6,410
9,871
0
24,620
W
0
0
0
0
0
0
0
0
0
0
0
W
Ah Muzen Cab
Ritchnasty
Ah Muzen Cab
14,246
7,388
1,464
6,838
18,702
8,937
2,167
11,613
7,089
0
31,048
L
Poseidon
Th1c_N1c
Poseidon
24,766
1,844
1,233
3,060
19,362
6,350
180
5,778
13,584
40,907
0
L
18,516
469
2,826
3,239
15,156
6,390
999
4,486
10,670
39,321
0
W
Chiron
Xxnolo911
Chiron
34,944
16,877
2,048
9,445
24,891
13,539
1,226
12,688
12,203
0
82,761
W
Olorun
lrohl
Olorun
16,598
9,091
9,169
7,166
21,032
9,539
1,276
15,227
5,805
29,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,856
Gold Earned
60,597
188
Minions Killed
221
0
Camps Cleared
0
1,418,496
Distance Traveled
1,763,593
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
14,426
759
23
1
0
398,111
0
L
Merlin
10,999
579
47
2
0
310,784
0
L
Nemesis
13,173
693
30
2
0
474,298
0
L
Cupid
12,390
652
33
2
0
325,497
1
W
Set
8,494
447
0
0
0
0
0
W
Ah Muzen Cab
12,838
676
38
2
0
368,225
0
L
Poseidon
12,264
645
52
3
0
289,601
1
L
Nox
11,771
620
59
3
0
363,413
1
W
Chiron
16,664
877
104
5
0
315,983
0
W
Olorun
13,434
707
23
1
0
336,177
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role