Player Matchup

Neith
Neith
Arcamin
Neith
Level 127
God Stats
2W - 5L
1,499 SR
Queue Stats
11W - 17L
1,309 Elo+
Solo
Discordia
Discordia
Cacthos
Discordia
Level 69
God Stats
16W - 14L
1,668 SR
Queue Stats
300W - 360L
1,466 Elo+
Solo
Ravana
Ravana
RayitodeZeus
Ravana
Level 149
God Stats
13W - 13L
1,542 SR
Queue Stats
222W - 224L
1,484 Elo+
Solo
Team Averages
Level 115
1,569 SR
1,420 Elo+

VS

Team Averages
Level 48
1,353 SR
1,410 Elo+
Da Ji
Da Ji
 
Da Ji
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Beemtoo
Olorun
Level 8
God Stats
1W - 2L
1,094 SR
Queue Stats
8W - 7L
1,414 Elo+
Solo
Cerberus
Cerberus
sacul94
Cerberus
Level 29
God Stats
2W - 1L
1,466 SR
Queue Stats
4W - 9L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Arcamin
Neith
10
2 / 5 / 1
6,914
691
4,543
8,284
2,686
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Discordia
Cacthos
Discordia
11
0 / 1 / 2
6,107
611
9,139
5,136
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
8
1 / 4 / 0
5,968
597
2,252
5,138
1,851
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
6 / 0 / 4
7,969
797
6,255
5,389
3,598
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
Beemtoo
Olorun
11
4 / 1 / 5
7,236
724
8,829
7,294
6,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
sacul94
Cerberus
10
0 / 2 / 6
6,317
632
1,412
9,264
6,881
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
10
10
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
0
4
8
L
Neith
Arcamin
Neith
2
5
1
0.5
W
Olorun
Beemtoo
Olorun
4
1
5
6.5
L
Discordia
Cacthos
Discordia
0
1
2
1
L
Ravana
1
4
0
0.25
W
Cerberus
sacul94
Cerberus
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,934
Damage
16,496
18,558
Taken
21,947
6,282
Mitigated
17,188
1,441
Healing
2,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,255
1,403
0
246
5,389
3,598
407
2,396
2,993
0
19,643
L
Neith
Arcamin
Neith
4,543
2,073
0
641
8,284
2,686
964
3,778
4,506
0
19,338
W
Olorun
Beemtoo
Olorun
8,829
4,157
283
1,566
7,294
6,709
1,442
2,911
4,383
32,526
3,521
L
Discordia
Cacthos
Discordia
9,139
310
0
250
5,136
1,745
0
2,503
2,633
22,542
0
L
Ravana
2,252
593
0
550
5,138
1,851
0
3,193
1,945
0
8,692
W
Cerberus
sacul94
Cerberus
1,412
76
0
460
9,264
6,881
183
4,408
4,856
5,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,989
Gold Earned
21,522
80
Minions Killed
98
3
Camps Cleared
4
482,965
Distance Traveled
561,369
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,969
797
35
4
3
210,262
3
L
Neith
6,914
691
40
4
0
155,252
1
W
Olorun
7,236
724
58
6
1
164,434
1
L
Discordia
6,107
611
31
3
2
193,421
5
L
Ravana
5,968
597
9
1
1
134,292
2
W
Cerberus
6,317
632
5
1
0
186,673
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role