Player Matchup

Bacchus
Bacchus
Platinum IV
Divinity Wizard
Bacchus
Platinum IV
Level 123
God Stats
6W - 3L
1,766 SR
Queue Stats
243W - 242L
1,668 MMR
Party 2
Ullr
Ullr
Platinum IV
NotMrDavis
Ullr
Platinum IV
Level 124
God Stats
6W - 4L
1,452 SR
Queue Stats
133W - 126L
1,725 MMR
Party 2
Vulcan
Vulcan
Platinum V
xJackpot_Son_
Vulcan
Platinum V
Level 83
God Stats
13W - 10L
1,622 SR
Queue Stats
60W - 59L
1,695 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 110
1,613 SR
1,696 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,550 SR
1,248 MMR
Terra
Terra
Silver II
DetectiveJoxeph
Terra
Silver II
Level 108
God Stats
2W - 1L
1,782 SR
Queue Stats
7W - 15L
1,276 MMR
Party 1
Apollo
Apollo
Silver III
VampireTheMVP
Apollo
Silver III
Level 125
God Stats
1W - 2L
1,365 SR
Queue Stats
10W - 23L
1,118 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
sadeyb5
Danzaburou
Bronze III
Level 135
God Stats
3W - 3L
1,503 SR
Queue Stats
3W - 7L
1,349 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 3 / 4
9,345
850
6,484
11,332
20,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 0 / 10
7,728
703
8,118
5,600
1,942
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 3 / 6
8,315
756
13,443
6,936
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaCabrakanCu ChulainnKukulkanGilgamesh

VS

Bans
AphroditePoseidonGebPersephoneKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
7,699
700
2,128
13,148
8,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
2 / 5 / 2
7,568
688
4,340
11,499
3,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
sadeyb5
Danzaburou
12
1 / 3 / 3
7,544
686
4,169
7,885
2,646
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
11
Kills
4
6
Deaths
11
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
7
3
4
3
W
0
0
10
5
L
2
5
2
0.6
L
Danzaburou
sadeyb5
Danzaburou
1
3
3
0.83
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,045
Damage
10,637
23,868
Taken
32,532
24,633
Mitigated
14,632
5,121
Healing
6,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,128
182
677
3,975
13,148
8,385
0
7,202
5,693
11,360
0
W
6,484
777
0
2,375
11,332
20,167
175
1,342
9,990
20,756
0
W
8,118
3,532
0
1,821
5,600
1,942
780
534
5,066
0
28,522
L
4,340
2,222
0
952
11,499
3,601
0
6,925
4,384
0
24,452
L
Danzaburou
sadeyb5
Danzaburou
4,169
1,444
0
736
7,885
2,646
93
5,370
2,301
0
22,067
W
13,443
5,315
0
925
6,936
2,524
914
741
6,195
39,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,388
Gold Earned
22,811
143
Minions Killed
108
7
Camps Cleared
3
629,945
Distance Traveled
569,681
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,699
700
15
1
1
194,575
1
W
Bacchus
9,345
850
32
3
1
198,851
4
W
Ullr
7,728
703
47
4
3
215,779
2
L
Apollo
7,568
688
40
4
1
184,743
2
L
Danzaburou
7,544
686
53
5
1
190,363
1
W
Vulcan
8,315
756
64
6
3
215,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role