Player Matchup

King Arthur
King Arthur
DEZ2XRAWW
King Arthur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,048 Elo+
Solo
Mercury
Mercury
LHCamilocom
Mercury
Level 69
God Stats
2W - 1L
1,608 SR
Queue Stats
48W - 97L
1,267 Elo+
Solo
Thor
Thor
bobob505555
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,036 Elo+
Solo
Team Averages
Level 27
1,536 SR
1,117 Elo+

VS

Team Averages
Level 22
1,725 SR
1,245 Elo+
Janus
Janus
SNSG D Ace
Janus
Level 27
God Stats
4W - 1L
1,769 SR
Queue Stats
48W - 72L
1,289 Elo+
Party 1
Pele
Pele
SNSG LIZARD
Pele
Level 25
God Stats
2W - 1L
1,715 SR
Queue Stats
31W - 48L
1,254 Elo+
Party 1
Bellona
Bellona
Surreal_Raccoon
Bellona
Level 13
God Stats
2W - 1L
1,691 SR
Queue Stats
7W - 14L
1,191 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DEZ2XRAWW
King Arthur
9
1 / 8 / 1
6,302
700
1,447
11,001
3,436
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mercury
LHCamilocom
Mercury
7
0 / 10 / 0
5,171
575
3,688
10,194
2,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 11 / 1
6,267
696
5,055
11,989
3,576
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
9 / 1 / 14
8,193
910
12,218
5,998
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
14 / 0 / 12
9,347
1,039
9,771
9,042
3,040
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
6 / 1 / 16
8,110
901
3,635
4,672
2,514
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
71
2
Kills
29
29
Deaths
2
2
Assists
42
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DEZ2XRAWW
King Arthur
1
8
1
0.19
L
Mercury
LHCamilocom
Mercury
0
10
0
0
W
Janus
9
1
14
16
W
14
0
12
20
W
6
1
16
14
L
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,190
Damage
25,624
33,184
Taken
19,712
9,893
Mitigated
7,065
1,076
Healing
2,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DEZ2XRAWW
King Arthur
1,447
170
0
0
11,001
3,436
0
5,010
5,711
0
6,606
L
Mercury
LHCamilocom
Mercury
3,688
2,387
0
1,076
10,194
2,881
0
3,450
6,550
0
10,765
W
Janus
12,218
1,732
0
770
5,998
1,511
823
0
5,998
18,895
0
W
9,771
3,559
229
1,234
9,042
3,040
1,220
46
8,996
0
26,710
W
3,635
1,531
0
462
4,672
2,514
585
459
4,213
0
15,814
L
5,055
1,907
0
0
11,989
3,576
0
3,312
8,461
0
6,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,740
Gold Earned
25,650
22
Minions Killed
78
2
Camps Cleared
3
421,385
Distance Traveled
539,539
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,302
700
3
0
0
142,725
1
L
Mercury
5,171
575
18
2
2
141,095
1
W
Janus
8,193
910
20
2
0
175,274
0
W
Pele
9,347
1,039
38
4
1
189,810
0
W
Bellona
8,110
901
20
2
2
174,455
0
L
Thor
6,267
696
1
0
0
137,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role