Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ADS Bane
Cthulhu
Level 96
God Stats
121W - 120L
1,541 SR
Queue Stats
124W - 122L
1,483 Elo+
Party 2
Heimdallr
Heimdallr
Eazy62
Heimdallr
Level 106
God Stats
3W - 6L
1,438 SR
Queue Stats
156W - 185L
1,391 Elo+
Party 2
Hercules
Hercules
strawhatnate
Hercules
Level 104
God Stats
6W - 2L
1,708 SR
Queue Stats
72W - 73L
1,460 Elo+
Solo
Team Averages
Level 106
1,537 SR
1,467 Elo+

VS

Team Averages
Level 132
1,594 SR
1,485 Elo+
Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
DogsBarkBark
Neith
Level 106
God Stats
9W - 2L
1,691 SR
Queue Stats
200W - 201L
1,472 Elo+
Solo
Ymir
Ymir
FewerTundra9751
Ymir
Level 108
God Stats
1W - 0L
1,660 SR
Queue Stats
69W - 52L
1,522 Elo+
Solo
Ah Puch
Ah Puch
KevinSaurios
Ah Puch
Level 145
God Stats
4W - 2L
1,617 SR
Queue Stats
137W - 172L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
3 / 3 / 1
8,005
500
8,338
13,341
5,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
 
Gilgamesh
12
1 / 4 / 1
7,169
448
4,339
14,106
8,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
ADS Bane
Cthulhu
12
3 / 2 / 5
7,952
497
8,758
16,569
10,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Eazy62
Heimdallr
13
5 / 6 / 2
7,760
485
5,690
9,504
2,915
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
strawhatnate
Hercules
9
0 / 3 / 0
6,299
394
3,230
7,322
4,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 1 / 4
8,634
540
10,319
8,056
2,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
 
Cliodhna
14
2 / 5 / 8
8,463
529
9,041
11,551
4,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
7 / 2 / 1
9,388
587
10,975
10,286
3,699
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
3 / 3 / 7
8,492
531
4,790
10,311
9,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
KevinSaurios
Ah Puch
15
3 / 1 / 3
8,562
535
8,734
8,375
7,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
12
Kills
18
18
Deaths
12
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
3
3
1
1.17
L
Gilgamesh
 
Gilgamesh
1
4
1
0.38
W
Merlin
 
Merlin
3
1
4
5
W
Cliodhna
 
Cliodhna
2
5
8
1.2
L
Cthulhu
ADS Bane
Cthulhu
3
2
5
2.75
W
7
2
1
3.75
L
Heimdallr
Eazy62
Heimdallr
5
6
2
1
W
3
3
7
2.17
W
Ah Puch
KevinSaurios
Ah Puch
3
1
3
4.5
L
Hercules
strawhatnate
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,355
Damage
43,859
60,842
Taken
48,579
31,698
Mitigated
28,430
16,635
Healing
15,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
8,338
455
193
2,014
13,341
5,062
90
5,451
7,890
51,197
0
L
Gilgamesh
 
Gilgamesh
4,339
979
0
4,860
14,106
8,100
0
4,767
9,339
0
38,138
W
Merlin
 
Merlin
10,319
64
0
2,630
8,056
2,998
150
3,682
4,374
54,134
0
W
Cliodhna
 
Cliodhna
9,041
1,303
0
1,835
11,551
4,744
0
5,059
6,492
0
53,085
L
Cthulhu
ADS Bane
Cthulhu
8,758
492
49
5,440
16,569
10,623
312
6,360
10,209
22,711
0
W
10,975
6,206
0
3,500
10,286
3,699
3,408
2,480
7,806
0
69,588
L
Heimdallr
Eazy62
Heimdallr
5,690
2,020
0
1,705
9,504
2,915
806
2,762
6,742
0
35,908
W
4,790
841
0
2,542
10,311
9,900
180
3,851
6,460
16,705
0
W
Ah Puch
KevinSaurios
Ah Puch
8,734
865
0
5,155
8,375
7,089
540
2,024
5,814
43,536
0
L
Hercules
strawhatnate
Hercules
3,230
893
0
2,374
7,322
4,998
134
4,503
2,819
0
23,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,185
Gold Earned
43,539
342
Minions Killed
379
0
Camps Cleared
0
1,390,233
Distance Traveled
1,567,944
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,005
500
93
6
0
301,378
0
L
Gilgamesh
7,169
448
72
5
0
324,391
2
W
Merlin
8,634
540
90
6
0
320,130
6
W
Cliodhna
8,463
529
79
5
0
344,773
0
L
Cthulhu
7,952
497
43
3
0
316,208
3
W
Neith
9,388
587
112
7
0
295,989
5
L
Heimdallr
7,760
485
73
5
0
283,827
1
W
Ymir
8,492
531
20
1
0
336,407
2
W
Ah Puch
8,562
535
78
5
0
270,645
2
L
Hercules
6,299
394
61
4
0
164,429
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role