Player Matchup

Rama
Rama
DotDaWzrd
Rama
Level 26
God Stats
4W - 3L
1,817 SR
Queue Stats
230W - 245L
1,526 Elo+
Solo
Kukulkan
Kukulkan
ILGLFy
Kukulkan
Level 27
God Stats
2W - 4L
1,305 SR
Queue Stats
98W - 78L
1,593 Elo+
Solo
Amaterasu
Amaterasu
YaBoiRoad
Amaterasu
Level 18
God Stats
55W - 26L
1,852 SR
Queue Stats
139W - 81L
1,736 Elo+
Solo
Loki
Loki
hitsquadonpoint
Loki
Level 28
God Stats
12W - 7L
1,535 SR
Queue Stats
137W - 122L
1,608 Elo+
Solo
Cthulhu
Cthulhu
ilovevan69
Cthulhu
Level 13
God Stats
4W - 5L
1,707 SR
Queue Stats
23W - 25L
1,616 Elo+
Solo
Team Averages
Level 22
1,643 SR
1,616 Elo+

VS

Team Averages
Level 15
1,556 SR
1,616 Elo+
Zhong Kui
Zhong Kui
Aynlfeesting414
Zhong Kui
Level 16
God Stats
11W - 12L
1,656 SR
Queue Stats
44W - 43L
1,590 Elo+
Solo
Cthulhu
Cthulhu
Dnesieyn
Cthulhu
Level 5
God Stats
7W - 3L
1,500 SR
Queue Stats
23W - 19L
1,550 Elo+
Solo
Nemesis
Nemesis
Gasoline5136
Nemesis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 37L
1,634 Elo+
Solo
Ravana
Ravana
TuckFive
Ravana
Level 22
God Stats
3W - 3L
1,500 SR
Queue Stats
121W - 126L
1,580 Elo+
Solo
Danzaburou
Danzaburou
sreggindacious
Danzaburou
Level 6
God Stats
9W - 4L
1,626 SR
Queue Stats
12W - 10L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
1 / 1 / 3
8,220
514
3,449
8,877
2,895
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
ILGLFy
Kukulkan
14
1 / 4 / 1
8,445
528
6,283
10,029
3,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
YaBoiRoad
Amaterasu
16
6 / 0 / 2
9,487
593
6,500
11,868
6,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 2 / 3
9,731
608
9,117
11,017
3,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
ilovevan69
Cthulhu
12
0 / 2 / 4
7,549
472
6,332
11,907
9,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Aynlfeesting414
Zhong Kui
14
2 / 3 / 1
8,537
534
10,850
14,219
9,259
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Dnesieyn
Cthulhu
12
1 / 4 / 4
7,431
464
7,920
12,594
11,047
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Gasoline5136
Nemesis
12
2 / 1 / 2
7,609
476
3,712
7,360
3,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
TuckFive
Ravana
14
4 / 3 / 2
9,047
565
9,013
8,374
8,723
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
sreggindacious
Danzaburou
3
0 / 1 / 0
4,904
307
1,039
1,885
287
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
12
Kills
9
9
Deaths
12
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Aynlfeesting414
Zhong Kui
2
3
1
0.83
L
Cthulhu
Dnesieyn
Cthulhu
1
4
4
0.75
W
Rama
1
1
3
2.5
L
Nemesis
Gasoline5136
Nemesis
2
1
2
3
W
Kukulkan
ILGLFy
Kukulkan
1
4
1
0.38
L
Ravana
TuckFive
Ravana
4
3
2
1.67
W
Amaterasu
YaBoiRoad
Amaterasu
6
0
2
7
W
4
2
3
2.75
W
Cthulhu
ilovevan69
Cthulhu
0
2
4
1
L
Danzaburou
sreggindacious
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,681
Damage
32,534
53,698
Taken
44,432
26,349
Mitigated
32,804
17,257
Healing
12,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Aynlfeesting414
Zhong Kui
10,850
723
0
7,266
14,219
9,259
360
6,141
7,718
57,639
0
L
Cthulhu
Dnesieyn
Cthulhu
7,920
711
140
1,076
12,594
11,047
0
4,611
7,919
31,462
0
W
Rama
3,449
2,879
0
3,412
8,877
2,895
2,412
2,923
5,954
0
56,482
L
Nemesis
Gasoline5136
Nemesis
3,712
1,251
0
2,127
7,360
3,488
0
996
6,344
0
41,897
W
Kukulkan
ILGLFy
Kukulkan
6,283
674
0
2,121
10,029
3,941
102
7,521
2,508
53,113
0
L
Ravana
TuckFive
Ravana
9,013
2,254
0
1,036
8,374
8,723
88
11
8,363
5,890
49,148
W
Amaterasu
YaBoiRoad
Amaterasu
6,500
3,286
0
5,790
11,868
6,314
104
2,993
8,875
0
66,810
W
9,117
3,101
0
3,250
11,017
3,806
0
3,070
7,947
0
53,570
W
Cthulhu
ilovevan69
Cthulhu
6,332
812
0
2,684
11,907
9,393
0
3,730
8,177
28,047
0
L
Danzaburou
sreggindacious
Danzaburou
1,039
535
0
1,066
1,885
287
75
412
1,473
0
4,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,432
Gold Earned
37,528
494
Minions Killed
376
0
Camps Cleared
0
1,627,893
Distance Traveled
1,220,126
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,537
534
107
7
0
274,806
4
L
Cthulhu
7,431
464
58
4
0
310,294
0
W
Rama
8,220
514
105
7
0
311,284
5
L
Nemesis
7,609
476
85
5
0
301,805
4
W
Kukulkan
8,445
528
124
8
0
282,379
5
L
Ravana
9,047
565
117
7
0
283,498
1
W
Amaterasu
9,487
593
113
7
0
383,598
6
W
Loki
9,731
608
110
7
0
338,907
0
W
Cthulhu
7,549
472
42
3
0
311,725
3
L
Danzaburou
4,904
307
9
1
0
49,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role