Player Matchup

Fenrir
Fenrir
DrawnDouleur
Fenrir
Level 77
God Stats
12W - 10L
1,610 SR
Queue Stats
320W - 323L
1,486 Elo+
Party 1
Gilgamesh
Gilgamesh
Schutzein
Gilgamesh
Level 88
God Stats
16W - 9L
1,674 SR
Queue Stats
411W - 440L
1,494 Elo+
Party 1
Baron Samedi
Baron Samedi
knaped
Baron Samedi
Level 65
God Stats
4W - 3L
1,544 SR
Queue Stats
95W - 100L
1,456 Elo+
Party 1
Team Averages
Level 77
1,609 SR
1,479 Elo+

VS

Team Averages
Level 85
1,525 SR
1,388 Elo+
Vulcan
Vulcan
Darklight2034
Vulcan
Level 81
God Stats
18W - 19L
1,442 SR
Queue Stats
52W - 72L
1,381 Elo+
Party 2
Chaac
Chaac
Dewcrew715
Chaac
Level 60
God Stats
4W - 4L
1,633 SR
Queue Stats
59W - 87L
1,334 Elo+
Party 2
Neith
Neith
JCBGT350
Neith
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 80L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
6 / 3 / 12
11,555
722
9,067
15,767
11,187
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Schutzein
Gilgamesh
16
9 / 3 / 9
12,175
761
12,816
19,557
19,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
knaped
Baron Samedi
17
5 / 2 / 9
11,866
742
13,174
11,352
5,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
8,452
528
10,977
8,632
3,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
12
1 / 8 / 4
9,220
576
13,555
18,745
11,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
JCBGT350
Neith
15
7 / 6 / 1
11,328
708
10,887
12,527
5,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
20
Kills
8
8
Deaths
20
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
Chaac
1
8
4
0.38
W
Fenrir
6
3
12
4
L
Neith
JCBGT350
Neith
7
6
1
1.25
W
Gilgamesh
Schutzein
Gilgamesh
9
3
9
4.5
W
Baron Samedi
knaped
Baron Samedi
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,057
Damage
35,419
46,676
Taken
39,904
35,539
Mitigated
19,576
14,241
Healing
6,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,977
3,999
0
0
8,632
3,350
0
2,961
5,671
23,838
0
L
Chaac
13,555
2,962
106
4,787
18,745
11,199
0
8,652
10,093
0
28,808
W
Fenrir
9,067
1,758
0
734
15,767
11,187
295
3,907
11,389
0
27,749
L
Neith
JCBGT350
Neith
10,887
2,534
0
1,850
12,527
5,027
0
4,952
7,575
0
34,425
W
Gilgamesh
Schutzein
Gilgamesh
12,816
2,818
289
6,817
19,557
19,155
830
5,402
13,550
10,287
32,678
W
Baron Samedi
knaped
Baron Samedi
13,174
1,133
1,715
4,686
11,352
5,197
999
2,833
8,391
66,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,596
Gold Earned
29,000
199
Minions Killed
147
9
Camps Cleared
4
831,994
Distance Traveled
757,344
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,452
528
40
3
1
248,158
2
L
Chaac
9,220
576
32
2
3
268,581
4
W
Fenrir
11,555
722
32
2
2
274,943
2
L
Neith
11,328
708
75
5
0
240,605
0
W
Gilgamesh
12,175
761
50
3
3
297,983
5
W
Baron Samedi
11,866
742
117
7
4
259,068
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role