Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Busterwolf302
King Arthur
Level 141
God Stats
6W - 8L
1,466 SR
Queue Stats
24W - 36L
1,392 Elo+
Solo
Tiamat
Tiamat
CrippleShrimp
Tiamat
Level 80
God Stats
17W - 15L
1,644 SR
Queue Stats
71W - 66L
1,515 Elo+
Party 2
Nemesis
Nemesis
HotReyesEz
Nemesis
Level 67
God Stats
34W - 26L
1,575 SR
Queue Stats
125W - 143L
1,431 Elo+
Solo
Ares
Ares
MightyNigth0
Ares
Level 109
God Stats
3W - 7L
1,272 SR
Queue Stats
304W - 310L
1,422 Elo+
Solo
Team Averages
Level 105
1,492 SR
1,452 Elo+

VS

Team Averages
Level 108
1,530 SR
1,465 Elo+
Pele
Pele
Caitlinrose7
Pele
Level 105
God Stats
5W - 7L
1,502 SR
Queue Stats
156W - 201L
1,437 Elo+
Party 1
Merlin
Merlin
UnBrEaKaBlEbOnG
Merlin
Level 127
God Stats
1W - 3L
1,775 SR
Queue Stats
328W - 345L
1,468 Elo+
Party 3
Skadi
Skadi
YoMinedBlown
Skadi
Level 121
God Stats
7W - 3L
1,751 SR
Queue Stats
231W - 273L
1,445 Elo+
Party 3
Ares
Ares
dirtyheg
Ares
Level 69
God Stats
4W - 6L
1,462 SR
Queue Stats
110W - 119L
1,536 Elo+
Solo
Zeus
Zeus
oklesrace
Zeus
Level 118
God Stats
0W - 1L
1,160 SR
Queue Stats
178W - 200L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
4 / 1 / 2
7,986
570
7,294
8,042
2,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Busterwolf302
King Arthur
13
4 / 0 / 5
7,984
570
7,049
13,801
6,249
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 4 / 3
6,890
492
2,998
9,458
5,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
HotReyesEz
Nemesis
14
7 / 0 / 1
8,456
604
6,984
8,246
3,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 2 / 7
6,898
493
5,867
10,267
8,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,387
456
2,109
9,236
2,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 5 / 3
8,026
573
7,837
8,075
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 2 / 2
6,026
430
1,924
6,269
2,077
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ares
11
4 / 2 / 1
7,176
513
8,548
12,311
10,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
13
0 / 4 / 0
7,595
543
7,003
6,491
2,010
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
15
Kills
7
7
Deaths
15
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
2
5
W
King Arthur
Busterwolf302
King Arthur
4
0
5
6.5
L
0
2
1
0.25
W
0
4
3
0.38
W
Nemesis
HotReyesEz
Nemesis
7
0
1
7.5
W
0
2
7
1.75
L
3
5
3
0.9
L
0
2
2
0.5
L
Ares
4
2
1
2.25
L
Zeus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,192
Damage
27,421
49,814
Taken
42,382
26,801
Mitigated
20,083
18,486
Healing
12,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,294
2,122
0
2,644
8,042
2,825
1,122
3,307
4,633
0
54,905
W
King Arthur
Busterwolf302
King Arthur
7,049
527
221
7,708
13,801
6,249
161
7,989
5,800
0
37,409
L
2,109
554
0
4,976
9,236
2,605
0
1,021
8,215
0
32,142
W
2,998
139
0
2,300
9,458
5,057
374
5,944
3,156
37,200
0
W
Nemesis
HotReyesEz
Nemesis
6,984
3,231
0
2,433
8,246
3,981
643
2,098
6,038
0
54,808
W
5,867
290
0
3,180
10,267
8,689
134
3,360
6,799
19,969
0
L
7,837
218
0
1,009
8,075
2,770
204
1,979
6,096
47,728
0
L
1,924
476
0
460
6,269
2,077
0
1,626
4,643
0
31,131
L
Ares
8,548
83
0
4,500
12,311
10,621
174
4,036
8,275
27,549
0
L
Zeus
7,003
1,982
0
1,078
6,491
2,010
440
203
6,288
47,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,214
Gold Earned
35,210
381
Minions Killed
381
0
Camps Cleared
0
1,466,447
Distance Traveled
1,265,639
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,986
570
104
7
0
279,567
3
W
King Arthur
7,984
570
69
5
0
279,008
2
L
Pele
6,387
456
56
4
0
262,926
2
W
Tiamat
6,890
492
84
6
0
265,655
0
W
Nemesis
8,456
604
105
8
0
349,966
0
W
Ares
6,898
493
19
1
0
292,251
6
L
Merlin
8,026
573
114
8
0
248,841
6
L
Skadi
6,026
430
56
4
0
258,159
2
L
Ares
7,176
513
46
3
0
285,170
1
L
Zeus
7,595
543
109
8
0
210,543
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role